
A different and creative casual puzzle game where you have to find a way to die to pass the level. To do so, you have to master different situations, combine objects, and time your actions.
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Languages: English
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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[b] Kill Yourself Simulator [/b] + Free + Easy Achievements + Basic Gameplay + Funny I like it. [spoiler] Press F10 and enjoy your life xD [/spoiler]
At the current state (24/09/2016) the game is too buggy to be playable as a puzzle-platform, bugs to jump and sloopy movements makes the game artificialy hard. If you like the concept, play Karoshi - suicide salaryman series, they are light, works better, have a lot of humor and they are free too!
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Hours played at review time, across 48 reviews with recorded playtime.
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Think To Die is all about puzzles and deadly traps. Your goal? To find clever ways to perish, yeah, you heard that right! It's a twisted concept, but trust me, it's strangely addictive. Each level throws crazy challenges at you, forcing you to think outside the box and come up with innovative solutions to meet your demise. It's like a puzzle game with a dark and twisted sense of humor. :-)
I'll make this brief. It needs some polish, but there's no harm in picking this up now for free. In its' current state, it's buggy and plays a little clunkily. Then again, I'm writing this on release day, so I don't doubt that down the line improvements will be made. It's easy on the eyes, adopting the "low poly" style that's risen to popularity recently. The concept is similar to [i]"Squishy the Suicidal Pig"[/i], in which the puzzles are far more complex, but, then again, holds a price tag higher than [i]free[/i]. I'm glad to see more single player free-to-play games coming in through greenlight nowadays, so I can't fault this game for that. Give it a go.
[h1]The one true wish of an immortal is to find death.[/h1] Now, I'm certain people who read my reviews are familiar with my disdain for Unity-based games due to some seriously awful ideas or implementation. Now that that's out of the way, this game wasn't the worst of experiences and yes....I'm positively reviewing a Unity-based game, though there's not much that can be said about it. Normally, games are about getting to the exit without dying. In [i]Think To Die[/i], the rule is to purposefully die. In order to die, you have to be impaled or crushed. Of course, there are things stopping you from dying and sometimes, it's pretty hard to die. The implementation of the "level ending" goals is clever and well done. The environment seems quite limbo-like and a bit eerie. The platforming can be a bit tough as the rules continue to change as you progress. My biggest complaint is not about the difficulty, but simply that the assets feel a bit generic. [i]Think To Die[/i] is priced at $0.00, so you're not really losing anything from your experience, but I can't help but think that there could be even more. With the level skip feature, you're most likely not going to see the entire game in it's entirety as you try to get your 100%. 7.5/10 Dying can be fun too.
A little funny, a little difficult, it is hard [i]not[/i] to recommend this no-cost game. Some levels had me scratching my head, others had me want to skip entirely. The physics are quirky at times, and that can be frustrating, but maybe that is part of the design. [h3]Additional Details[/h3] [table] [tr] [td]Operating System[/td] [td]Ubuntu Linux 18.04 x64[/td] [/tr] [tr] [td]CPU[/td] [td]Ryzen 5 1500x[/td] [/tr] [tr] [td]GPU[/td] [td]GTX 1050, nvidia-410.104[/td] [/tr] [tr] [td]Game Saves[/td] [td]After each level[/td] [/tr] [tr] [td]Technical Notes[/td] [td]Unity game engine, no problems[/td] [/tr] [/table]
"Think To Die" ist ein Casual Puzzle-Spielchen. Das Konzept kennt man im Grunde. In einem einzelnen Screen finden wir ein Rätsel, in dem wir zum Beispiel Knöpfe drücken oder Blöcke so verschieben müssen, daß wir den Ausgang erreichen, der uns zum nächsten Level bringt. Der Ausgang in "Think To Die" ist allerdings nicht nur der Ausgang aus dem Level, sondern auch der Ausgang aus dem Leben. Denn Ziel ist es nicht, eine Tür zu erreichen, sondern zu sterben. Und das können wir auf vielfältige Weise Zum Beispiel können wir uns in Spikes stürzen oder uns von einem Block erschlagen lassen. Wichtig ist nur, daß wir sterben. Nur dann kommen wir weiter. Der Titel "Think to Die" ist also Programm. Und denken müssen wir wirklich, denn die Rätsel werden ganz schön knifflig und verzwickt. Und die Puzzle-Konstellationen sind zudem noch kreativ. So kommt zum Beispiel irgendwann eine zweite oder gar dritte Spielfigur hinzu. Und alle müssen sterben. Klingt also nach einem Super-Spiel. Die Grundidee ist treffend, die Rätsel sind kreativ und abwechslungsreich und sogar Grafik und Musik können überzeugen. Allerdings hat das Spiel ein grundlegendes Problem in Bezug auf das wesentlichste Kernelement: der Mechanik. Immer wieder bleibt die Spielfigur beim Springen merkwürdig an Wänden hängen oder die Blöcke springen spontan wie Flummis oder sie lassen sich nicht mehr bewegen, wenn man zu nah an den Bildschirmrand kommt. Das könnte noch als verzeihbare Schwäche durchgehen, allerdings konterkarieren diese Mechanik-Probleme das Spielprinzip, denn wir können uns immer wieder schon durch diese Schwächen umbringen und müssen dadurch nicht den gedachten Lösungsweg beschreiten. Oder Dinge verhaken sich so, daß der Level unlösbar wird. Zwar können wir jederzeit wieder von vorne beginnen, aber die mangelnde mechanische Präzision nervt in einem Spiel, in dem es um eben diese Präzision geht. [h1]Wertung:[/h1] 6/10 Atmosphäre -/10 Story 6/10 Grafik 6/10 Sound 4/10 Spielmechanik 5/10 Spielspass [h1]Fazit:[/h1] Tolles Konzept, kreative Level, aber mechanisch problematisch. [h1][b]5/10 Gesamtwertung
I played through 40 of the 145 levels and really was not impressed by what I saw. The only interesting mechanic of this game is that you're trying to find a way to die. Nothing else about the game stands out. None of the puzzles showcase any creativity, and in fact, many of them are simply trial and error. For example, a level in the late thirties has you press a button that causes blocks to spawn and drop onto the ground. Literally all you have to do is position your characters underneath where those blocks spawn and then press the button. The puzzles here completely lack imagination, and I personally have no desire to play through the next hundred levels that showcase the same boring designs.
[Free-to-Play] I love games that are easy to get 100% achievement and this game does just that, easy to get 100% in under 20 minutes, possible to skip levels by pressing 'F10' For death achievements go to Extras and spam 'R' button The game concept is funny too, you have to 'die' to win.. lol :P Recommended if you like easy achievement / comfortable with blood splatters Tags: [Funny] [Easy] [Short] [Creative] [Unique gameplay]
Блин...даже чтобы умереть мне приходится думать головой=(
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