
You are a simple provincial engineer eager to change his worthless life. What could be a better place to start everything anew than Moscow where everyone can find some way to earn for a living? But things there are not as easy as you thought…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The capital of Russia, Moscow, becomes not only political, financial and cultural center of the country but also the abode of all debaucheries and vices one could ever imagine!
You are a simple provincial engineer eager to change his worthless life. What could be a better place to start everything anew than Moscow where everyone can find some way to earn for a living?
But things there are not as easy as you thought… It starts with magical goggles and aliens and ends with stirring patriotism that will rally the country and drive out all unwelcome invaders!
• Enticing story balancing between reason and nonsense
• A lot of original humor, jokes and means to become even with odious townies
• Multiple weapons (including car muffler!)
• Real-life experience without any censorship!
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
На мощных компьютерах происходит вылет не рекомендую покупать это всем
я кончил во время игры
They're Alive! is an eccentric and deeply unconventional first-person shooter that feels less like a product designed for broad appeal and more like a snapshot of a very specific creative moment. Developed by Orion Games and published by Strategy First, the title blends low-budget shooter mechanics with heavy-handed satire, science-fiction paranoia, and an unmistakably Eastern European sense of humor. Originally released in 2009 and later resurfacing on Steam, the game carries all the hallmarks of its era: experimental ideas, rough execution, and a willingness to be strange even when that strangeness undermines cohesion. The premise drops players into the role of an ordinary engineer who moves to Moscow in search of opportunity, only to become entangled in a surreal conspiracy involving aliens secretly controlling humanity. This setup quickly establishes the game’s defining tone—bleak, absurd, and conspiratorial—where mundane urban environments collide with outlandish sci-fi concepts. A signature mechanic involves special glasses that allow the protagonist to see hidden truths, revealing enemies, secret messages, or concealed pathways that are otherwise invisible. While this idea has clear thematic potential, its implementation is inconsistent, often feeling more symbolic than mechanically essential, as the game rarely builds meaningful challenges around its use. Moment-to-moment gameplay follows a straightforward, linear shooter structure. Levels funnel the player through cramped interiors and bleak cityscapes filled with hostile enemies, broken up by scripted sequences and occasional environmental interactions. Combat is simple and frequently unrefined, relying on a mix of melee weapons and firearms that lack satisfying weight or balance. Encounters tend to feel chaotic rather than tactical, with enemy AI behaving erratically or predictably, offering little in the way of strategic depth. Rather than testing player skill, many firefights feel like exercises in endurance, emphasizing persistence over precision. Weapon variety adds a layer of novelty, if not polish. The arsenal includes both conventional firearms and improvised tools that reinforce the game’s grimy, offbeat tone. Unfortunately, this variety rarely translates into meaningful choice, as differences between weapons are often minimal or poorly communicated. Feedback from shooting, hit detection, and enemy reactions feels inconsistent, contributing to a sense that combat systems were assembled more out of necessity than refined through iteration. As a result, the act of shooting—normally the core pleasure of an FPS—becomes one of the game’s weakest elements. Narrative and tone are where They’re Alive! most clearly sets itself apart, though not always to its benefit. The game leans heavily into satire, conspiracy tropes, and social commentary, blending dark humor with exaggerated caricatures of authority and everyday life. Dialogue and story beats swing wildly between grim seriousness and absurdity, often without clear transitions. For some players, this dissonance creates a unique, cult-like charm, making the game feel like an interactive fever dream. For others, it comes across as incoherent or unintentionally comedic, with awkward writing and uneven localization undermining any deeper thematic impact. Technically, the game shows its age in nearly every aspect. Visuals are dated, animations are stiff, and environments lack detail, even by the standards of late-2000s shooters. Performance on modern systems can be inconsistent, sometimes requiring manual tweaks to achieve stability. These technical limitations compound the already clumsy mechanics, making the experience feel more like a preserved artifact than a game smoothly adapted for contemporary play. The audio design fares little better, with serviceable but unremarkable sound effects and voice work that often struggles to convey tone effectively. Player reception reflects this uneven package. Some approach They’re Alive! as a cult curiosity, appreciating its unapologetic weirdness and willingness to embrace ideas far outside mainstream shooter conventions. Others find it frustrating, dated, and lacking the basic mechanical polish expected even of modest indie titles. Its mixed reputation is well-earned, as enjoyment depends heavily on tolerance for rough edges and interest in obscure, experimental games rather than conventional quality benchmarks. Ultimately, They’re Alive! is less a recommendation in the traditional sense and more an invitation to explore a peculiar corner of gaming history. It stands as an example of ambition exceeding execution, where bold ideas and satirical intent are hampered by technical and mechanical shortcomings. For players fascinated by forgotten shooters, cult oddities, or games that feel almost alien in their design sensibilities, it can offer a strange and memorable experience. For most others, it remains a reminder that originality alone is not always enough to sustain engaging gameplay, especially when the foundations beneath it are so unstable. Rating: 5/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Однозначно рекомендую. Эта игра — шедевр буквально во всех аспектах. Без шуток, наши смогли сделать гораздо лучше, чем Postal, Call of Duty и прочие нормисные игры для псевдогеймеров. Эта игра буквально шедевр не только отечественной игровой индустрии, но и мировой. Каждый аспект этой игры шикарен: невероятно захватывающий сюжет, который может посоревноваться (и на голову обогнать) Call of Duty и прочий конвейерный мусор, называемый «шутерами». «Патриот» буквально опередил своё время. Это не только захватывающее приключение, но и сатира на современное общество, в этом шедевре можно увидеть философию. Я намерен пройти эту чудесную игру до конца, пишу этот обзор под эмоциями, ибо играл в неё только что. Единственная проблема — это частые вылеты движка, но я не вижу в этом проблемы, а только плюсы, ибо игра заботится о нашем с вами здоровье. Как только она вылетает, «Патриот» даёт нам понять, что дальше играть уже вредно для глаз, и предлагает отдохнуть. Получается, игра ещё и заботится о том, чтобы у нас не было недугов. Мой вердикт: это окончательный шедевр игровой индустрии. Origin Games буквально обогнала своё время.
умели же раньше игры делать
[h1] ЭТА ИГРА НЕ ДОЛЖНА СУЩЕСТВОВАТЬ... [/h1] Я играл почти во все творения Orion,но это просто пиз.... Здесь ужасно все - от кислотной музыки, до никудышной стрельбы и зубодробящей сложности даже на легком. С горем пополам прошел с бессмертием (для желающих опробовать ЭТО: тыкаете Ё в игре и прописываете "god 1"). А причем игра начинается забавно и даже интересно, забастовка работяг с завода, избиение ЧОПа, потом вообще какие то бомжи смешные.... А потом только уныние с толпами всратых врагов и неожиданно - инопланетян. Последняя локация это вообще ужас, хрен поймешь куда идти в одинаковых коридорах, босса ваще хрен убьешь ибо патронов нет, пришлось трейнер качать... [b] НЕ ИГРАЙТЕ В ЭТО. [/b]
пик русского геймдева, лучше чем посрал 2
шотает весь трипл эй калл , с огромным разрывом
не успел поиграть, как тут же положил омон с дубинками
It's exactly what I expected in a game when I purchased a "slavjank" bundle. This wasn't too bad. It's nowhere near a good or polished game, but I did have quite a bit of fun with it. The save system isn't the best and you'll want to manual save frequently in case you die to something odd. Otherwise you'll have to restart the entire level. Damage is all over the place. The final boss hits you with pins and needles, while some of the regular enemies you encounter hit you for about 20% of your health per hit.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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