
Theseus Protocol is a deck building roguelike where rebirth offers strategic opportunity. Utilize a powerful suite of cards and weaponry to uncover the cruel truth behind the dystopian sci-fi world of Mark City.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
本来一开始就是冲着二刺猿打牌买的(二刺猿的钱真好骗.JPG),但是打了四个小时之后我还是只能说一言难尽。首先是取代原版爬塔的行动提示的标记系统,实际上大多数时候我都得通过标记去反推敌人的行动,实际上理解成本反而提升了。其次是游戏设计了三种伤害机制和装甲,但是实际上由于穿刺伤害的稀有,除了小怪以外,90%的敌人你都得老老实实的把装甲打穿。然后由于游戏没有卡牌强化的概念,转为了武器强化,由于游戏内的卡牌普遍缺乏配合(至少第一个角色是这样),且武器强化会提升过载率,绝大部分情况下我拿装备和卡牌都只是为了武器服务。而与缺失卡牌强化相对应的,游戏内的卡牌数值还普遍偏低,各种自选行动卡通通亏模亏到姥姥家,最终导致这个游戏在“打牌”这一点的体验上是真的非常差
It's... not bad. I almost want to give it a thumbs up, but this game starts to crumble under its own weight. It tries to do too much at one time and it becomes a mess. I've played a LOT of card games, so I figured I'd be able to get a handle on it fairly easily... and I did at first, but it just keeps twisting itself over and over. I unlocked the cool sword class and it was incredibly disappointing. Very convoluted. So, no, I can't recommend this.
[h1] A Diamond In The Rough [/h1] First and foremost, I need to disclose that I got a free review copy of this game, but this review is not paid and is my unbiased opinion. [b] If you want a TL;DR: The game is off to a good start for early access. It needs a fair bit of polishing, but the devs are very active and seem committed to fixing its flaws. [/b] [h1] The Good: [/h1] [b] - Lots of fresh, new ideas. [/b] If you've played a lot of roguelike-deckbuilders like I have, you'll be happy to know that this game takes a lot of the existing stuff that works, and adds on a lot of its own new mechanics. One of the biggest things it introduces are weapons that can be charged up by banishing/exhausting cards from your hand to do powerful attacks. Another idea it introduces is having the battlefield have a front, middle, and back grid, and your position/enemy positions on it can interact with cards in different ways. [b] - More Options When Selecting Cards. [/b] The current card reward system is a vast improvement over its previous iteration. When you win a battle, you get shown six cards, and can choose to add up to two of them to your deck, letting you build your run a bit faster than a game like Slay The Spire. [b] - A Good Soundtrack. [/b] It may not be as memorable as the spectacular orchestrated music from Library Of Runia or Monster Train, but Theseus Protocol delivers very chill music, similar to Slay The Spire. I'd be interested in buying a copy of the soundtrack if it was available as DLC or on Bandcamp. [b] - Stylish Visuals. [/b] While the anime artstyle may not be for everyone, it's pretty well-done here, with fully detailed backgrounds and unique enemy designs. [b] - "You are already dead." [/b] Unlike in a lot of rougelike-deckbuilders, this game leaves a visual indicator over an enemy when they're going to die from a status effect before they can act, which makes playing status effect based decks more convenient. [h1] The Neutral: [/h1] [b] - The UI Is A Bit Cluttered. [/b] It feels like they went for a minimalist design that allows you to see the game's background art better, but unfortunately, it does lead to most of the important information being scattered around the edges of the screen and clumped weirdly. A great example of this being unintuitive is the fact that the counter for how much energy/mana you have is the same button as the "End Turn" button. (It seems this was not the case earlier in development, since the store screenshots show a different, and frankly better UI.) [b] - The Translation Is Rough In Some Spots. [/b] This is not a big deal since it seems the devs are working to improve on stuff that isn't translated well. For the most part, everything is pretty smooth, but you might run into some oddly translated phrases or explanations, or spots where spaces are missing. [h1] The Bad: [/h1] [b] - Events Are Currently Terrible. [/b] Unlike in Slay The Spire or Monster Train, where an event means you'll get a short bit of text with some story and typically 2-3 options at the end, each of which have a clear impact on what will happen if you pick them; events in Theseus Protocol involve multiple pages of rambling story with no context, that end in several choices with no indication on what they mean. For example, I got an event called "Protector Of Law Of The Jungle" which involved me meeting with a business man about "protecting consortium secrets", then randomly listening to an AI making a daily announcement about dreams controlling me, and I had to answer the question "What stays in the sky at 6 PM?". Even though I had several options to answer the question, I have no idea what any of them had to do with the business man, or what was going to happen if I picked them. [b] - There's Too Many Cards. [/b] In Monster Train, each clan has 40~ unique cards. In Slay The Spire, each character has 75~ unique cards. In Theseus Protocol, the starting character has over 150 cards, and the other unlockable character currently has over 110 cards. Having a lot of variety is nice, but with so many different ones you can get, all of which have different gimmicks, it's a bit difficult to make a coherent strategy. [b] - Unavoidable Damage. [/b] The main way you block damage is by playing defensive cards that give you shield. Shield blocks damage until the start of your next turn. Lots of enemies will apply a status effect to you on their turn, which triggers and deals damage to you at the start of your turn. It deals this damage [i] after [/i] your shield is removed, which means you'll continually lose health with no way to avoid it. This game in general uses this status effect a lot, and it's really not fun. [b] - Enemy Health Can Be Hard To See. [/b] Most enemies start the game with Armor, which is a permanent version of Shield, and doesn't go away unless you attack them. However, enemies also give themselves Shield to block your attacks, and when they have [i] any shield at all [/i], the game stops telling you how much armor they have. You can mouse over their armor icon to see how much there is, but it's a completely unnecessary step to have to keep checking shield, armor, and health of multiple enemies at once, while trying to do mental math on if you can kill them. [h1] So, Is It Worth It? [/h1] In my opinion, the game is off to a good start, and is worth checking out. After a few beta updates, the game is in a better spot than it was at first launch, but its flaws do detract from it a bit. I'd give it a solid 7/10 the way it stands right now, but it seems like the developers are working hard to improve the game, and I'll continue to update my review whenever they make large changes to the game and its balance. If you're on the fence about getting this game, it's at least worth putting it on your wishlist, then coming back in a few months to check it out once it's been refined further.
this game have some really good ideas, with how cards can be used to either charge a special meter or played, that also could play into each characters gimmic to make them feel unique. it sadly don't use any of that potential as the card pool is shallow and is mostly shared between character, the metaprogress is power rather than variety and and overall the game is too same-y for a deck builder, there's dozens of better animeesque deckbuuilders out there, try one of them instead.
乍一眼赛博风+rogue的组合看上去很美好,实际玩起来体验非常糟糕,首先是教程部分繁杂而不准确,一大串下来结果根本难以理解做教程的是想表达个什么,UI也反常识,总之就是各种地方让你操作起来闹心,而战斗方面更是让人怀疑人生,数值一坨极其不平衡,等你在一次次的重开和琢磨中打到第二第三层往上,每一层的怪物属性是成倍增长,而你的成长基本是原地踏步,最后你会发现你构筑了相当长时间的牌组和面板属性就是笑话,连盾都刮不掉,反观对面一脚就给你踹开线,各种恶心到极致的debuff每回合都在让本就一坨的游戏体验更是每况愈下。整体来说这款游戏的完成度和品质根本不配上正式版,在beta里也是比较糟糕的。
It's true that there isn't a whole lot to the game yet, though I'll say that for $10, it's very fun, well-made, and so far both Charlotte and Antiope are very different and very fun to play in their own ways. I love both, in terms of both gameplay and design. The story is poorly-translated, so that's definitely something that needs work, and the cutscenes make no sense. I'm giving this a positive review because I think that everything the game does have is far more important than what it lacks. I love this game, and I highly recommend it. It's fantastic for what you pay for it, and you'll get a lot more fun for your money than many other titles.
不是兄弟 许久不见正式版我来复玩一下 刚点个继续游戏你把我3070gpu干满了?
If you like games like Slay the Spire and Monster Train, you will probably enjoy Theseus Protocol. It's different, but it's by no means going to start a revolution in the genre, nor is it going to be genre defining like Slay the Spire was. It's cheap, it's fun, and it's sadly too short. Hopefully this will be fleshed out in the future, as I can see this becoming incredibly good fun when it's polished more. Better translations also would not hurt.
良い点 ・キャラクターと世界観は十分推せるポテンシャルはある 悪い点 ・デッキが山盛りになって思ったことができない ・クリアできるかは運 ・中盤から敵の耐久が高すぎて、序盤の爽快感が一切なくなる ・ほんやくがわけがわからないよ 翻訳はせめて理解できるようにはしてほしいです ゲーム自体はバランスをきちんととれば十分面白くなるとは思います
随意玩了一下,估计以后会吃灰了。 本身喜欢打牌,szb200h+,杀戮尖塔不够二次元,要打mod嫌麻烦,玩的不多。 当时也是看风格,脑子一热就入手了。 但是,不好玩。三个可选角色也不是很对得起这玩意儿ea时的价格。总之对这个感兴趣不如去玩超时空方舟。
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