
There's Nothing Down There is a short undersea horror exploration game. Descend into a sinkhole at the bottom of the ocean and discover the remains of a lost, yet not dead, civilization.
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There's Nothing Down There is a short horror exploration game about piloting a small submarine through dark ocean caverns. Tasked with investigating a large thermal anomaly, you and a colleague descend into a deep sinkhole at the bottom of the sea. Quickly, you discover the gargantuan structures of a long lost civilization and find that as ancient as these constructions are, they are not dead nor are they unguarded. What started as a routine surveying job will turn into a journey of monumental discovery and intense danger.
Deep atmospheric undersea caverns
Enormous ancient ruins to explore
Navigate dark caverns with a sonar system to find hidden pathways
Fully voiced story as you traverse deeper into the sunken structures
A life and death struggle against a colossal machine
This game is intended to be finished in a single session (roughly 30 minutes) and does not include a save system.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun little game. Just 45 minutes long but very atmospheric! Absolutely worth the price of just 2,11€. Honestly, the barebones setting hast potential, i would love to see a longer story there.
I love deep sea horror games, there's something just unsettling about them. I really enjoyed the atmosphere in this game, and what it led to I really wasn't expecting. A very enjoyable short game. Gameplay: https://youtu.be/DsDAjI_wYqc
Aż ciężko napisać, co mi się nie podobało. Chyba wszystko...
It's nice, but very brief game. It took me 36 minutes to finish it. The price is appropriate for its length. Best played at night, with dimmed lights around. Nice break between waiting for the next Subnautica 2 updates.
If you're not going for all achievements, this game is ~20 min to half an hour. For this reason I was torn if I should recommend it with a "buy it on sale" stipulation, but with all achievements (and a few short breaks while the game was left running) it hit just over 2 hours. So I dunno, do with that information what you will. What is here is nice and I am looking forward to the developer making this concept into a longer experience someday, just be warned that in the "short submersible horror game" genre, or as I jokingly call them, "lung-likes", this one is the shortest to beat I've played so far (between it, Iron Lung, and Oily Depths). As a side-note - while this game, unlike the two mentioned above, lets you see outside the sub normally, I got only one thallasophobia scare, I think bcs the game mostly takes place in caves and tunnels rather than open sea à la the scarier parts of Subnautica.
+
This game is fun and original. A bit short for my taste by fun. Once I figured out what I was supposed to do, it took 2 hours to complete the game after bopping around aimlessly. Pretty fun though. Thanks to the devs for the originality and sense of fun.
뭐가 재밌는건지 모르겠네요 심해 괴물같은거 나올줄 알았는데요 600m 가는게 심해라구요? ㅋ
Recommended As someone who enjoys underwater horror, this was a pleasant surprise. The game is short (it took me about 56 minutes), but it makes good use of that time. You pilot a small submersible as you descend deeper into an underwater abyss alongside your companion Stewart. What starts as a routine expedition becomes something far more mysterious, and the game does a good job of making you wonder what could possibly be waiting below. The atmosphere is where it really shines. The visuals aren't cutting-edge, but they're genuinely beautiful. The lighting, underwater caves, visibility and environmental design all feel carefully crafted. Every new area encouraged me to keep descending just to see what was next. Navigation is also surprisingly tense. Visibility is intentionally limited, so your sonar, flares and proximity alarm become essential tools. I actually got lost once inside a maze of narrow tunnels, and hearing the collision alarm speed up as I searched for the right path genuinely raised my anxiety. The story is simple but effective. I won't spoil anything, but I really liked how the title of the game ties into the ending. It's one of those moments that makes the name suddenly click. The final section is particularly memorable and in my opinion and provides a satisfying climax without overstaying its welcome. It's certainly not perfect. Movement can occasionally feel a little clumsy, and because the game is so short I would have happily explored much more of this world. But that's probably the biggest compliment I can give it. For this short playtime, they did a great job.
A shame it's so short, since I would absolutely love to have seen more of it and understand more of it. Although, maybe like this, the mystery will only add to the games premise. A recommendation for sure.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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