
Trapped in a short endless hall of a pharaonic tomb. Watch every change, then choose to step forward or turn back. Each decision shapes six cursed seals: edge closer to freedom or lose them all in a suffocating psychological horror.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This game is all about finding anomalies, you can finish it in 5 minutes or in 60 minutes depends on how you'll be finding anomalies and more of the tomb's buried secrets.
You wake up in a buried ritual chamber, the only exit sealed behind six ancient locks.
Every time you move forward, the room returns to its first shape. Only the details change.
Six Seals is a short first person psychological horror walking simulator set inside a looping pharaonic tomb. There is no combat and nowhere to hide. Your only tools are your eyes, your memory, and the symbols carved into the stone.
Pay attention to the smallest things.
A statue turning its head. Fresh sand on the floor. A torch burning the wrong way.
Miss the change and you will stay inside the loop. Interact with the wrong seal and the tomb will react.
Key features
- Looping ritual chamber
Walk the same compact room again and again while details, sounds and symbols shift around you.
- Six cursed seals
Break each seal by solving small environmental puzzles and reading the meaning of hieroglyphs and markings.
- Anomalies and subtle horror
Spot visual and audio anomalies that grow stranger and more threatening as you progress.
- Focused, atmospheric experience
No combat, no open world. Just a tight, tense horror story built around observation and repetition.
- Multiple outcomes
Reach the final seal and decide how far you are willing to go to escape the tomb.
Genres
Reviews
My 2nd review for this company. I wrote one for Vera before. Haven't really been bothered to review Exodus or Saven but both were good games. I played all 4 games from Horrawr. This one really needs my review tho because I particularly like it. Above average. It's a very great game. At first I was overthinking it. It took me a few hours to realize this game isn't that complicated. I was making it harder on myself. At first I thought the icons had something to do with the tricks. I can now tell you they don't. Pure cosmetics. And at first I was trying to activate each change. I then realized you don't need to do that extra work. It's simply a yes or no choice. If there was no change at all -> go forward. If anything changed -> go backwards. You only need to make 6 correct choices. If you're lucky enough, you can probably guess your way out. But why do that? Actually play and enjoy the game, it's very fun. And a second note. It's good for a horror game. The tricks of the tomb really start to annoy or bother you. It phyicologically scares you. Yes, that's horror. The puzzles are scary. (I'm actually brave tho, so I finished the game). But it makes good for a horror game. Specifically, I like that mummy encounter. Sometimes, if he's not in the room, he'll jump you when you exit. So, be warned. That was really good. In conclusion good game. I think it was a worthwhile way to spend my time. You too.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
ok i finished the game in 12min wtf no jump scare super normal game
Pretty good game! I struggled a bit with it at first but eventually got it. Check out my gameplay below. https://youtu.be/Xpmm2hX7Z7s?si=YzL0Zx9Y3hF665I1
Takes about 5 minutes to beat once you know what you're doing. There's nothing "horror" about this game and the details that change per room are far too obvious. I got this game for free from a code the dev posted on reddit, but there's nowhere near enough content in this "game" to justify the $4 price tag.
I'm not sure how to feel about this game, on one hand its pretty fun, the vibes are dope, atmosphere is very well crafted, and i ended up replaying it a few times to see if i can finish it quicker, but on the other hand would i really pay full price for this? honestly i would not, its just simply too short, feels more like a demo then a real game, like a concept game to use as a template for the full game rather then a game itself, as an extra negative each time i finished the game at the end it kept crashing hence why i had to urge to kept replaying, i wanted to see if theres a cutscene or something,, i have no clue if theres anything after the ladder. this is the type of game i expect to cost 0.99, 0r 1,50 at most, now i did get the game for free, but i tried to give an unbiased review, cause i know if i had bought this full price i wouldve been quite annoyed and dissapointed.
Developed and published by Horrawr, Six Seals is a psychological horror adventure that trades fast-paced action for methodical exploration and sharp observation. Set within an ancient Egyptian tomb trapped in a mysterious time loop, the game challenges players to uncover the truth behind six cursed seals while escaping a place that constantly shifts in subtle and unsettling ways. Rather than overwhelming players with enemies or complex mechanics, it focuses on building suspense through atmosphere, environmental storytelling, and the uneasy feeling that something is always changing just beyond the edge of your vision. The result is a horror experience that feels intimate, tense, and consistently engaging for fans of slow-burning psychological scares. The core gameplay revolves around carefully examining the environment during each loop through the tomb. Every repetition introduces new anomalies, whether they involve altered statues, unfamiliar markings, changes in lighting, or other unexpected disturbances hidden throughout the chambers. Success depends on noticing these differences and correctly interacting with the mysterious seals that govern progression. This concept transforms even familiar rooms into places of uncertainty, encouraging players to remain alert throughout the entire experience. The environmental puzzles are woven naturally into the setting, requiring logical thinking and careful interpretation rather than arbitrary trial and error, making exploration feel rewarding instead of repetitive. One of the game's strongest qualities is the atmosphere it creates through restraint. Instead of relying on nonstop jump scares, Six Seals slowly builds psychological pressure by making players question what they remember from previous loops. The ancient tomb becomes increasingly oppressive as strange events escalate, while the absence of combat reinforces the feeling of helplessness. Every sound, flickering light, and unexplained visual change contributes to the tension, making the environment itself feel like the primary antagonist. This measured pacing allows suspense to grow organically and gives each new discovery greater impact than a constant barrage of scripted scares. Visually, the Egyptian-inspired setting offers a refreshing departure from the more common haunted houses and abandoned hospitals found in many independent horror games. Weathered stone architecture, ritual chambers, mysterious hieroglyphs, and cursed relics create a convincing sense of exploring an ancient place filled with forgotten secrets. Combined with carefully designed lighting and ambient audio, the game succeeds in maintaining immersion from beginning to end. Even without extravagant visual effects, the consistent art direction helps establish an eerie mood that complements the narrative and gameplay. The sound design deserves equal praise, as subtle environmental noises and unsettling audio cues often become as important as the visual anomalies themselves. Although Six Seals is a relatively concise experience, it uses its limited runtime effectively by keeping its central mechanics fresh and focused. Multiple endings provide an incentive to revisit the adventure and experiment with different decisions, while the gradual unveiling of the tomb's mysteries gives players a satisfying sense of progression. Those expecting an expansive horror campaign may find the experience somewhat brief, but its focused design prevents unnecessary filler and ensures the pacing remains consistently engaging throughout. Overall, Six Seals demonstrates that a compelling horror game does not need constant action or elaborate systems to leave a lasting impression. Horrawr has crafted a memorable psychological adventure built around observation, environmental puzzles, and creeping tension, allowing the setting and gameplay mechanics to reinforce one another effectively. Its atmospheric presentation, intelligent use of repetition, and emphasis on player awareness create an experience that stands apart from many conventional indie horror releases. While its scope remains modest, the quality of its execution makes it well worth experiencing for players who appreciate thoughtful horror driven by mystery rather than spectacle. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 13 | 92% | Free | |
| $23K | 123 | 92% | $9.99 | |
| $9.6K | 75 | 95% | $9.99 | |
| $7.4K | 86 | 84% | $2.39 | |
| $7.2K | 40 | 70% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $410 | 64 | 62% | $0.49 | |
| $393 | 51 | 67% | $0.54 | |
| $429 | 63 | 62% | $0.49 | |
| $429 | 52 | 65% | $0.49 | |
| $431 | 58 | 36% | $0.49 | |
| $432 | 56 | 73% | $0.59 |