
Obey the King’s decree and venture into a dark, hostile realm where every sword swing and every word spoken tests your resolve. Face relentless foes, question unfriendly civilians, and maybe discover what lies beyond the words of The Writ.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Nice plot and atmosphere, but still a little raw. A lot of work ahead, but I can see some potential. Waiting for release and new updates. Gonna play it when it’s done surely. Good enough for game developed by one person
Гра виправдовує свій номер версії. У мене двічі відбувся софт-лок. Одного разу дерево не хотіло падати, довелося перепроходити, а потім двері замку не хотіли відчинятися. Але це атмосферна пригода з купою приємних дрібниць (інвентар, можливість зміни виряду героя, виборів у діалогах). Як на першу гру -- дуже навіть кайф. Тут багато роботи. Додати імпакту від бойової системи, додати більше предметів у інвентар, різноманіття ворогів і загалом трішки підтягнути ґеймдизайн, щоби це не було забігом по прямій... Але я би сказав, що гра геть не безнадійна. В ній видно душу і потенціял.
Pretty good game for small indie team (1 person) XD
This game delivers a solid and engaging experience from start to finish. The core gameplay is well-designed, intuitive, and rewarding, making it easy to get into while still offering enough depth to stay interesting over time. Controls feel responsive, and the overall pacing keeps the experience smooth and enjoyable
НУ кравсавєц, ну маладєц, класна гра! але трошки хардкорна, треба звикнуть до керування! Гарний дизайн гри, та фонова музика, хороша атмосфера! керування трішки складне, можливо додай підсказок, як атакувати і т.д.
(outdated review, not removing it as a precaution) Don't realease a game into the market if there's no content in it The game can be beaten in approximately 5 minutes by spamming shift to dash to the end The game fails to do what it's trying to achieve, the pixel art style is too pixelated to actally see anything as you play, the "light and dark kingdoms" just look like if my monitor broke, and don't say they are supposed to be completly devoid of any colour, you have red and yellow in the game too Proper story telling is *show, not tell.* Instead of it everythng is in dialogue, there also is a whole bunch of posters on trees saying the same thing over and over again Game mechanics are nowhere explained and in fact key binds are hidden by being called "hints", at first I though my game crashed before I realised I have to use numbers for dialogue *even if there's only a signle option* The block button doesn't work half the time, not that you can even block with how fast all of the attacks are, the "bottle (of rage)" item doesn't work half the time either and with how hard it is t fight the enemys the bandages should heal way more, same with campfires healing a *measly 1%hp per 2.5 seconds...* I can see what the author tried to to but he failed terribly overral the game is ugly, unfair and unfun to play
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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