
The Darkblade is a souls-like 2D singleplayer RPG where you battle through cursed lands, master deadly combat, and uncover the truth behind a mysterious stone core—all while adventuring with a loyal, cute companion by your side.
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About
L is a wandering knight, driven by a deep desire to discover his true self and the reason for his existence.
In The Darkblade, you follow L's journey across the land — meeting friends, allies, rivals, enemies, and uncovering hidden truths along the way.
Slay Monsters with Souls-like Experience.
Upgrading Skills, Equipment and Dark Core.
Adventuring across the land to find the truth.
Bringing pet with in adventure.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Indonesian, Japanese, Simplified Chinese, German, Portuguese - Brazil, Russian, Ukrainian
Reviews
First off thanks for giving me this game, shout-out to my friend Mikalyh. Please note that i'm not finish it yet but i have some thought to talk about it, so i'm gonna skip story section. Gameplay I play it on hardcore (you got no health bar, so you got one hit from enemy and you die). What a purpose of equipment like armor if you just got one hit anyway when you play it on hardcore. And it just my personal rant, i hate when dev just increase health for the enemy and call it a day for harder difficulty (some of dev like this). First stage make my blood boil because of that, i deal minuscule damage and the enemy one shot me, but i can manage that after some skill unlocked and leveling and upgrading equipment (except armor because that useless on hardcore). And the skill variation its fine, i kinda like it, On level design. its fine when you on village AKA first area, but when you reach second area (the name its oak forest i think...) man i dont know what to say. Like. on casual level gamer, i think some of them never thought to use all of the skill combat that already learned that can be used as traversal. And the level length is too long on oak forest, you died or miss step while platforming, good luck you must start again from the start (i dont know it is intended or not to not have a checkpoint on certain part). And i just learn that the game have some kind rating system or something after i became a disciple of samurai guy on oak forest, and some of you can call me that i have skill issue because i stuck at that level because you must have 3 stars on that level and because i play on hardcore, i died a lot, by flying enemies who shot even they off screen, long length level, bad platforming (?) because that flying enemies again, funny died by fall damage while platforming. and after i finish it, i just got 1 star. yeah so if you want to get 3 stars you must perfect on that level by not dying, its bad level design for me, at least on this level where i got stuck. maybe make requirement just 1 stars if you want to progress story and make the 3 stars as optional to get more reward or if you want to redo the dungeon. Yeah for now, i dont really like the level design, especially the oak forest area Music and Sound The music is fine, i really like the soundtrack of the village, the cozy feels is on point. Sound design is fine (?) because i usually use a speaker while playing, so i didnt heard much sfx like sword swing, raw power when you transform into the darkblade (TITLE CARD DROPPED) UI design I have problem for the Ui (well i dont know if font count as a UI or not) the font is too small. Maybe add some options to enlarged it. And some auto text just skip some text too early Overall yeah, i rant over level design because thats my concern. i dont know the direction of this game to go. Whether it's hardcore or experienced or just casual. Because for me, who is already quite experienced, I don't find it exciting, and again because the level design. I will update it when i finish the game... And thanks again for letting me have this game Mikalyh and Lyh Project. Best of luck in your future endeavors.
《The Darkblade》是一款就算是休闲模式都相当硬核的横版动作冒险游戏,因为在这游戏里是没有生命的概念的,只要受伤角色就会死掉!而且游戏没有小地图,也没有远程视角,各种摔死、掉水里淹死都是相当正常的操作(刚开始的新手教程就足够让人因为计算距离错误死N次了)。 不过只要能接受这几点问题,游戏的可游玩内容还是不错的,丰富的装备系统、可升级的技能系统、可互动可组队的众多NPC,加上较为不错的像素风,整体搭配游玩起来也算是一款略带瑕疵却又可玩性很高的像素风横版动作冒险游戏,在游戏荒的时候可以尝试一下的。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
PESAN UNTUK DEVELOPER : Tolong untuk settingan gamepad diperbaiki lagi terutama ketika lagi double jump kadang nggak bisa, dan untuk analog gamepad sensitivitasnya dikurangi sedikit atau bisa ditambah fitur buat atur sensitivas analog di gamepad, karena pas saya gerakin sikit analog gamepadnya, karakter kita sebagai L langsung gerak sendiri dan itu merugikan pemain, apalagi ketika berada di tempat yang ada jurang dibawahnya, bisa langsung tewas. Untuk sekarang itu aja masalah yang saya alami, untuk kedepannya kalo ada masalah atau bug saya akan update komen ini. Itu saja pesan saya untuk developer
1.controll nya agak susah bang 2.cameranya itu lama buat ngikutin characternya misal kalau kita kecepetanlarinya,nah kameranya itu ketinggalan 3.gamenya tidak sepenuhnya full screen masih ada item item di bawah.
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