
Have you ever thought or imagined how our world would look like after an apocalyptic event? What would we do if some of us were to survive? What world would we live in and what challenges would we face? What would you do?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
İf u know how to play its perfect. Nasıl oynanacağını bilirsen bu oyunun mükemmel
ALTHOUGH A FUN GAME THE BAD GUYS ARE OP SO IT TO HARD AND UNFAIR THE CONTROLS ARE WEIRD AND JUST A PAIN ALT FOUR MOUSE COURSER TAB FOR COMBAT MODE ONLY ONE STORE WITH VERY LIMITED ITEMS AL THE OTHERS AND A SPECIAL CURRENCY OVERALL A GRATE CONCEPT JUST EXACTION IS BAD
- So fun to play, rating 95/100
老實說,不好玩~~~
a very decent game at current state and has alot of potential but for some reason even though i have alot i can't contribute anything not food fuel or medicine and i have plenty of all three. as for the character inventory it could use some serious increase besides the small bags from the vendor.
The Withering ist mal wieder eines von den Spielen, bei denen ich es schade finde, dass es keinen "ist mir doch scheissegal"-Button gibt. Das Spiel hat kein Ziel, keine Richtung, in die es euch schickt - nichts. Es gibt zwei Karten, in denen ihr Euch bewegen könnt, um Ressourcen zu sammeln. Stadt und ... Landkarte. Die Landkarte ergibt keinen Sinn, weil ihr hier auch gut 10 Minuten herumlaufen könnt, ohne auf irgendetwas sinnvolles zu stoßen. Die Stadt ist vollgestopft mit Loot und Gegnern. Beides respawnt in Minuten. Es gibt Funktionen, euer Camp auszubauen - aber diese Funktion ist nutzlos, weil sie euch ausschließlich Möglichkeiten bietet, die ihr viel schneller erreicht, wenn ihr die Stadt als Einsatzort wählt. Die Karten sind IMMER gleich. die Gegner stehen IMMER an derselben Stelle und greifen Euch erst an, wenn ihr ihnen zu nahe kommt. Selbst, wenn ihr die "Basis" auf Maximum ausgebaut habt, ändert sich NICHTS im Spiel. Keine Aktion ist belohnend oder ergibt irgendeinen tieferen Sinn. Selbst, wenn ihr Euch eine High-Tech-Ausrüstung zusammenfarmt, ändert sich euer Charactermodel nicht - das ist absolut rückständig. Euer Character ändert sein Erscheinungsbild niemals. Sas Gameplay besteht nur aus looten, Gebäudeupgrades bauen, die nichts bringen und wieder raus in die Stadt zu rennen. Selbst, wenn ihr auf die Erfolge aus seit, dauert es ewig, bis ihr alle zusammen habt. Final: Kein Sinn - kein Spielziel Sinnloses upgraden unnütze Fraktionesystem, das über das Spenden nutzloser Ressourcen läuft Keine Characteranpassung - keine Skills, keine optische Änderung. Die ersten Runden sind noch einigermassen interessant, weil man das Spiel nicht kennt. danach wird es unnötig - kein Sinn und Ziel im Spiel. Für 2.00 € kann man es sich gönnen, wenn man an Lootrunden Spaß hat, alles darüber ist verschwendet. Und da alles im Spiel keinen tieferen Sinn erfüllt - Daumen runter. Danke für's Lesen ihr und euer Noc
this game looks like a demo project from unreal, couldn't play for more than 10 minutes :/
I'd like to start by saying this game is great as an open world survival game (and I love open world games). The problem for me is the gameplay. The simplicity isn't there. You have too many buttons to press to perform one action. It takes away from the fun of looting and crafting. If you're listening devs, simplify this and I could enjoy this game more.
[h1]Poor game[/h1] Good concept, poor execution and then abandoned. Thank god i got it for pittance absolutely terrible when games are just left to rot. no passion, no heart.
Judging this on the current release (not the original promises). Played this longer than it deserved to be played. Zombie games can be a slow bake, and there were "advanced" elements that showed a bit of promise. Unfortunately, none of it came to fruition. Maps are static and empty. Stealth is useless (avoiding enemies is easy, and fighting them is easy, even with melee). Upgrades have little meaning and crafting (especially gear) is unrewarding. Multiple features are broken (stamina, food, water) - but at least that means you don't have to worry about them. Advanced features like camp management and earning reputation aren't rewarding (and completely unneeded to even play... but if you don't dabble in them, there's zero reason to even play the game to start with). Skilling up your crafting doesn't exist (but it's a menu). You can choose different characters, but there's no difference between them to create a playstyle. The final product is a concept, not a finished game. I don't recommend this.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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