
The Wild Eight is an intense survival action-adventure set in the frozen wilderness of Alaska. Team up with friends in online co-op or go solo, explore the mysterious land, craft weapons and fight to live another day.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.1Kreviews | 68% | — | $5.9M |
| $19.99 | 117ratings | 59% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Копия фореса с видом сверху
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нет
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Simplified Chinese, Korean, Russian, Japanese, Spanish - Spain, Polish, Turkish
| $19.99 |
| 86ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1 çok ölüyon 2 öldün taaa anasının amından başlıyon 3 geri koştuktan sonra yine ölüyon 4 olmamış oyun ya
+
呃个人真的不太喜欢这种画风/画质,特别有棱角的那种,也许在手机上还好(如《地球末日生存》),但是电脑上看得不太舒服 另外手柄很不好操作,个人感觉 更像是一款2015年就该出的游戏 本来氛围感塑造还可以,有一些音效做的太破坏氛围了 9.2可以一试,但是仅限一试了 (以上评价皆为主观)
ДАДА НЕТНЕТ. Короче, игра затянула, но руки целовал того человека, кто поставил пропасти и непрозрачную карту, бежишь как лосяра пасешь на карту и перс падает из за слепой зоны в пропасть и фул инвентарь только что залутаных - эксклюзивных костюм VAPOR остается лежать навсегда в этой яме, один раз терпимо, но после 3-го раза жопа полыхнула.
在3DM大神的关照下我玩了数百小时,这里是补票而已。 谁像我这样把生存冒险游戏玩成种田游戏? 开完图的我,在每一大格都留下篝火,所有绿点黄点内的物品全部拿走,甜蜜的家周围一大格内,布满了我的箱子,里面存着食物、装备、信号枪、子弹、草药、骨头、皮毛………………一排一排,整整齐齐! 本人号称豪猪杀手,野狼之魇,夹兔大师,猎鹿专家。 虽然四条地铁都通了,但我仍然没打开核反应装置,为毛要打开呢,没必要~ 单机才是我的最爱,联机都太功利,不是我的菜! 我自己也没想到我能这么玩,而且玩了几百小时。看来,我真的太孤独。
If you like games where you die alot, then spend hours and 100s of deaths trying to retrieve your original dead bodies contents, then this game is for you. I can't describe well enough how terrible this game is. The only interesting part is you can build and tear down your workshop and shelter, which has storage slots in them that the contents stay in them after packing them up. However, even after fully upgrading them, there is not enough storage to carry everything you need, The missions are ok too. Only the last death shows a marker, so you end up losing tons of carried supplies, which are critical since resources do not repopulate. You also always spawn from the same location, you cannot build bases or respawn points, so you end up having to run forever to get back to where you died. The map is a joke, you can only put a temporary marker, and signs and campfires can not be removed, so the map starts to get super cluttered, making exploration tedious. You also can not access your nearby storage when trying to build items, so you have to see what resources you need, then collect them, then build them, all the while quickly freezing to death. Hopefully it gets better, but right now it is more of a chore to play than it is fun.
Сетевой код писала обезьяна. Играли втроём. По началу было норм, потом начало подлагивать, причём даже у хоста (!), потом лагать стало нещадно. Под примерно середину сюжета рассинхрон достигал 5 часов внутриигрвого времени (у меня был час дня внутри игры, у товарищей 5-6 часов). Действия друг друга мы видели спустя примерно 2 минуты реального времени. При таких приколах ни о какой номральной игре не могло быть и речи, допройти этот шыдевр мы так и не смогли. 8 сгоревших жёп из 8
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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