
The most satisfying idle clicker game in the world
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
This guy keeps putting out the exact same game with different names and reorganized UIs. It is insane to me that Steam has not banned them from their marketplace as of yet. Many of the games are left in a broken state as roflinka games just moves on to the next debacle. Stop paying this developer. I buy them just to write these reviews. I'll keep doing it until Steam either removes this garbage or forces this "developer" to address the many bugs and stop rehashing the same thing every single month with a new name and new UI.
This review is more for the developer than for other players! I know you, like most Indie devs, never get enough feedback. So during my short 70 minute playtime I took some notes! [h2] Pros [/h2] - Music was a banger, instantly hooked. - I enjoyed having leaderboards right off the bat. I enjoy competing. - UI scaled perfectly for an ultrawide screen. - Gameplay was simple and exactly what I expected for the price. - There's a great core here that can be easily expanded on. [h2] Nitpicks [/h2] - it wasn’t very clear what to click on, or even what clicking does at the start, despite seeing upgrades and stats for it. - Clicks are also, at least for me so far at 10 generators, pointless. ~2 points per click isn’t going to scratch the surface of my 200/s generators. - We could use visual bars for sound levels in settings. - The scroll on the info tab with mouse scroll needs to be much faster. - Not sure if it’s a bug, but when applying prestige points for the first time and pressing refund instead of saving them, I wouldn’t expect to be reset to the starting state of the game. It was a bit jarring. Overall I'd say this is a solid game that could use some continued love from the developer. Nice job!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Nice
Exactly as advertised, weirdly entertaining and i already have almost 30 hours logged 2 days after release lol
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $261 | 9 | 78% | $0.99 | |
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| $325 | 50 | 68% | $0.49 | |
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| $410 | 64 | 62% | $0.49 |