
The most satisfying idle clicker game in the world
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This guy keeps putting out the exact same game with different names and reorganized UIs. It is insane to me that Steam has not banned them from their marketplace as of yet. Many of the games are left in a broken state as roflinka games just moves on to the next debacle. Stop paying this developer. I buy them just to write these reviews. I'll keep doing it until Steam either removes this garbage or forces this "developer" to address the many bugs and stop rehashing the same thing every single month with a new name and new UI.
This review is more for the developer than for other players! I know you, like most Indie devs, never get enough feedback. So during my short 70 minute playtime I took some notes! [h2] Pros [/h2] - Music was a banger, instantly hooked. - I enjoyed having leaderboards right off the bat. I enjoy competing. - UI scaled perfectly for an ultrawide screen. - Gameplay was simple and exactly what I expected for the price. - There's a great core here that can be easily expanded on. [h2] Nitpicks [/h2] - it wasn’t very clear what to click on, or even what clicking does at the start, despite seeing upgrades and stats for it. - Clicks are also, at least for me so far at 10 generators, pointless. ~2 points per click isn’t going to scratch the surface of my 200/s generators. - We could use visual bars for sound levels in settings. - The scroll on the info tab with mouse scroll needs to be much faster. - Not sure if it’s a bug, but when applying prestige points for the first time and pressing refund instead of saving them, I wouldn’t expect to be reset to the starting state of the game. It was a bit jarring. Overall I'd say this is a solid game that could use some continued love from the developer. Nice job!
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Concurrent players on Steam, sampled daily since tracking started.
Exactly as advertised, weirdly entertaining and i already have almost 30 hours logged 2 days after release lol
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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