
Hand-drawn isometric Diablo style rogue like with Elden Ring style controls, and it's also a tower defense. Level up in run to try new skills and builds, level up between runs to increase your stats to begin each run stronger. Acquire loot and give old loot to your towers and mercenaries.
Modeled estimate, not a reported figure. How we estimate →
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About
A hand-drawn ARPG Roguelike that's also a Tower Defense: level up your character and carry loot between runs, while experimenting with different skills and upgrades as you build towers and hack and slash your way through hordes of monsters marching towards your town.
Game Features
Classic isometric art, hand-drawn and traditionally animated.
Tight, responsive 2D controls. Light attacks, heavy attacks, aim and charge up projectiles. Fight your way through waves of ghouls and monsters.
Level up your character, become stronger within each run as well as in the over world, allowing you to start stronger each time. Try new skills and different weapons each run!
Keep weapons from each run; give old weapons to your mercenaries or towers to make them even stronger.
10 elemental upgrades, with upgradable and unique mechanics. They all stack onto each other.
Collect coins that explode from enemy bodies as you hit them.
A massive cast of enemies and bosses.
No Generative AI was used in any part of this production.
I hand drew the pixel art, with traditional animation.
I wrote each line of code.
I composed each note of music.
I recorded the sound effects in my bedroom.
I downloaded two free-for-commercial-use fonts and used the open source Godot Engine.
Stats
Languages: English**languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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