
The Two of Us is a 2D Co-op Platformer that has a strong emphasis on working together. You will be greeted with various puzzle levels where you must work in conjunction with your friend to navigate the level.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NAO gostei pq nao tem o Morgana do Persona 5
tolles spie
lag so bad one person can get the trophy and it still dosent count 10/10 would beat again
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was a fun quick game. Reminds me on my childhood playing flash game with my brother
Some minor bugs but I had a blast. Would recommend.
forgy :3
We almost break up ty
Was a very fun game, however me and my partner got into a domestic!
It's definitely someone's first online project. Game is fine, likely made in a day or 2. It's very short, maybe 30 minutes or so. It's free so I really can't complain, but I will: - The physics are buggy and unpredictable - There is major network desync, pressing buttons often didn't show any changes for the person who didn't press it. Also boxes had to be pushed by both players because of the desync, it would be in the correct spot for one player but not the other. There's no settings or anything, and there's music that plays constantly in the background, it's not too loud but I can see it being an issue with no sound settings. The game is locked at what I can assume is 800x480 resolution, so no fullscreen, it covers a decent amount of your screen but not all of it. It's windowed mode. It's a fine game for someone first online project, and it's free so...
Very fun, chill, and charming. A little stuttery at times but would recommend!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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