
The Two of Us is a 2D Co-op Platformer that has a strong emphasis on working together. You will be greeted with various puzzle levels where you must work in conjunction with your friend to navigate the level.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀⠀𝙃𝘼𝙑𝙀 𝘼 𝙉𝙄𝘾𝙀 GAME ⠀⠀⠀⠀ ⠀⣖⢤⡀ ⡐⠣⡄⠀⠀⠀⠑⡄⠙⠆ ⡇⠘⢄⡄⠂⠉⠀⡀⠀⢸ ⢃⡐⠁⠀⠀⠀⠀⠀⠀⡼⠆⠀⠀⢀⣴⠂ ⠀⢁⠀⠀⣠⡀⠀⠀⠀⠀⢸⢀⣴⣿⠏ ⠀⠈⣿⡄⢹⣿⡄⠀⢀⡀⢠⣿⣿⠏ ⠀⠀⠈⢇⠀⢉⣥⣾⣿⣷⣿⣿⠏ ⠀⠀⠀⠀⣽⣿⣿⣿⣿⣿⣿⣯⠱⡀ ⠀⠀⠀⠀⠙⠋⢻⣿⣿⣿⣿⣿⡄⡇ ⠀⠀⠀⠀⠀⠘⣼⣿⣿⣿⣿⣿⣷⡇ ⠀⠀⠀⠀⠀⢠⣿⣿⡿⠛⡿⣿⡇⡇ ⠀⠀⠀⠀⠠⠟⠋⠀⠈⠂⠌⠺⠇
Played it with my friend, finished in 30 mins, absolute cinema. Amazing game wished it had more stages.
new stages when?
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Okay, so this game took under an hour to fully complete. Progress doesn't save so if you want to change characters with your partner, you have to start from the beginning. The player with the sword is essentially useless in actual combat, especially when against the ranged attackers. The bugs are pretty bad: one player not seeing the changes a button causes and still having invisible barriers, the physics are very 50:50 regarding whether you will or won't jump/wall hop/move in the right direction. Jumping on each other's heads (the intended way to access somewhere) took SEVERAL attempts due to buggy physics. There's roughly 4 levels in stage one and 2 levels in stage two, so the overall content is very small. It's a free game, and essentially a knock off Pico Park with ninjas and fewer overall functions. I will note it also lacks tutorial, and at one point they expect you to just figure out that the shurikens have to be hit into another direction using the sword - an interesting feature but the sword has no control of the angle, and there was no hints to this leading me to need to watch a walkthrough. Overall, it's.. okay, but very buggy, very short and more luck based than one would expect given the 50:50 physics.
do not try speed running this at 3 in the morning
fun game would recommend to anyone but you need a friend to play with
Game is aight the first time you play it through with someone Very buggy most of the time, your partner will see things you don't see and vice versa, forcing you reset levels multiple times
Great game, fun to play with friends if you have literally nothing else to do.
Very short game, a single playthrough is about 20-30 minutes, but some of the achievements take some practice. Fun with the right person, could be an awful experience with the wrong one. The game is very basic so the fun will 100% come from the person you are playing with. Me and my friend had a great time and we'll likely even finish all the achievements just because. So I'd recommend you give it a try, but don't set your expectations too high and bring someone you can have fun with over the smallest silly thing.
ass
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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