
An TouHou style barrage shooting game, with a unique firepower and boundary mechanism, use of the mechanism and resources, in the difficult Stage and BossBattle to master the rhythm and explore the SpellCard ,to defeat the FinalBoss, uncover the veil of transformation, and see the "dream of the sky"
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
《The Top of The Dream》 is a retro style bullet screen shooting game created by the The Top of The Legend fan game production team.
Game background
The monsters and residents of Fantasia have all dreamed of an unknown place in the sky, and the gods of Fantasia have also noticed the strange changes in their dreams. Hakurei Reimu, troubled by dreams, went alone to the sky to explore the truth
Game mechanics
Borrowing the power of dreams in the dream, the firepower will increase with one's own wakefulness state. Consuming some wakefulness value can release the dream barrier, greatly increasing the firepower value and providing protection against attacks in the barrier. After the barrier is completed, the full screen bullet will be eliminated and dropped objects will be collected.
Card rules
Boss will sing talismans and start releasing powerful barrage during battles. When releasing the token, the boss will hold the shield, and the shield will not be damaged during its existence. Attacks on the shield will reduce its duration.
At the end of the symbol card time, if it has not been hit by barrage attacks/body attacks, it is considered as "symbol card full avoidance", otherwise it is considered as "time end".
Break the token before the end of the token time. If it does not lose health, it is considered a "successful collection". Otherwise, it is considered a "failed collection".
Author's words
This game is generally biased towards STG beginners, with a user-friendly level continuation mechanism, and with sufficient planning, firepower and skill resources are relatively abundant. Although the density and difficulty of the barrage are higher than most N and H, if the barrier mechanism can be fully understood and utilized for bomb evasion and firepower coverage, it is enough to break these epic talismans. Finally, during the challenging bottom of the game or when completing the game, I hope you can enjoy the fun brought by this game!
Additionally, due to the limitations of the game's size, we apologize for not being able to achieve difficulty grading!
Stats
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Benzersiz bir ateş gücü ve sınır mekanizması ile TouHou tarzı bir baraj atış oyunu, zorlu Sahne ve Boss Savaşı'nda mekanizma ve kaynakların kullanımı, ritimde ustalaşmak ve Büyü Kartını keşfetmek, Final Boss'u yenmek, dönüşümün perdesini ortaya çıkarmak ve görmek için bir "gökyüzü rüyası"
不懂喵,弹幕一下老奶奶过马路一下神金喵,初见杀喵。没有难度选择喵,只有一个角色上来就干架喵。中规中矩喵,不懂喵。
虽然我天天疮二面疮,但是我还是要给好评{ 放平心态,心情好点,你起码还有我们的好评 加油哦
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
评价一款东方STG游戏,即从音乐,弹幕,机制来评价。 首先是音乐上,因为游戏本体并没有音乐,但是作者对这款游戏的态度还是很不错的,所以可以认为是作者对创造东方曲目这方面不太擅长,也可能是成本等方面的原因(毕竟现在游戏免费),可以原谅,所以这里我试着导入每个角色的角色曲作为关底boss曲。 其次是弹幕方面,游戏内有着详略不当的问题(个人感觉),也就是打完一波妖精后下一波迟迟不出来(其实我帧率比较低,看个人感觉)。关底boss上,可能是因为熟悉的角色作为boss担当的缘故,她们的弹幕风格看起来略显熟悉。不过整体上可玩性和观赏性还是不错的。就是有些弹幕容易初见杀,真的是毫无防备啊(笑),不过多看几遍就可以了。 最后是机制上,机制上也算是中规中矩吧,设置里有内置的外挂,有判定点显示等等,这里就不做过多描述了。 总之,如果是热衷东方同人STG的,虽然这款游戏可能没有你想象的那么好,但是总归还是值得一试的
It's the EuroShmup of 2hu. It's got: Slow pacing, basic enemy patterns, and doesn't require much skill or thought to play. It also lacks music, and just has this weird and unfinished feeling. So, I guess it exists? It has some decent boss bullet patterns, but overall just isn't that fun, even for the price of FREE dollars and 99 Reimus.
How to say, come in a good mood and come back disappointed. Ah, there's a new Touhou Fanmade game on steam, the name sounds related to the original Touhou Project games developed by ZUN, if you don't play it, I heard it real quick, buy it at lightning speed, download and install it, open it, I was so confused I entered: a prompt box appeared saying that I need to import songs myself. Why is there no music? There is no OSTS midway and end of end. Is music not important for a Game? There is music in the title interface, which can be heard, but it is also very superficial. There are only a few buttons on this title screen, and the font doesn't feel like much effort. The default font is used, which doesn't go well with the title. Well, let's get down, after the long tutorial for beginners, go into the game settings, first of all, this very strange window resolution, square, why do you have to make it so unconventional and square? In addition, the mobile layout of the automachine is stretched into a rectangle whose side length ratio is completely inconsistent with ordinary Touhou Danmaku works, which is very uncomfortable. Then there's the auto speed multiplier and low speed slider?? Isn't this going to be an automachine and simply let the player adjust the automachine's performance? Just import some music. In the beginning, the first thing that attracted me was the flashing bar in my head after pressing X. It's showing. Changing the background after turning on h is also very abrupt and doesn't achieve the artistic effect that the background should have. So there is no bomb system or other special systems in this game, just press X and wait a while to get the machine shards, are you too lazy to make the shards here? It is directly displayed as the residual boom lift of the machine. Also, when entering the game, there is no difficulty in choosing or choosing the machine interface. Players are directly faced with overwhelming bullet screens. If you're a game developer, I mean, oh, I've worked a lot on bullet screens, so I don't have time to do UI. The path is completely unknown, so there is no difficulty. Progressive design as the level progresses, and the boss is even more unknown. Therefore, from the dialog box to the placement of vertical painting throughout the system reveals a shoddy atmosphere. That's enough experience and I don't want to keep playing. Looking at the name and the name of the production team, I was still thinking that there are elements in the game, so I happily opened it to play, and then what? Is it just this thing? This isn't a good fanmade game by any means, it's more like a casual job done by one person that took a few hours to spare. and another advising NO EASY LEVEL, HARD AND LUNATIC when the game starts it comes with normal mode I love Touhou Project I'm the biggest fan but it sure is the worst fanmade I've ever played it's not very common or similar to the original Danmaku games despite being fanmade I liked characters that appeared in the game like Junko, Doremy, Miko, Eirin and others I practically love all the characters especially Sakuya, Remilia, Reisen and Marisa Finally I left my review...
great
♥♥♥♥
弔毛游戏,别玩
半成品的說
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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