
The Stanley Parable: Ultra Deluxe is an expanded re-imagining of 2013's The Stanley Parable. You will play as Stanley, and you will not play as Stanley. You will make a choice, and you will become powerless. You are not here to win. The Stanley Parable is a game that plays you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Aug 10 → 28.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 34.2Kreviews | 94% | — | $14.8M |
| $24.99 | 15.3Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1298 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
96/100 I love games that make me giggle, and oh boy was I giddy playing this
Very charming game. Not a single wasted second without some comedic bit to fill the void. A lot of fourth wall breaking as well with poignant philosophical commentaries on the fragility and absurdity of the human condition. Do not let the short runtime disuade you from a truly one-of-a-kind, marvellous experience
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 1.4Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Стэнли сделал глубокий вдох, его пальцы забили по клавишам, и он начал печатать: «Игра отличная. Я никогда не думал, что хождение по офисным коридорам может быть настолько захватывающим. Сюжет богат на детали, повествование держит в напряжении, а концовка удивляет своей неожиданностью. Эта игра заслуживает положительного отзыва». Нет, это всё какой-то бред. Очевидно, что такой отзыв написан лишь для галочки - сплошные прилагательные без единой попытки вникнуть в суть. Ни слова о том, что игра на самом деле многослойна и глубока. Осознав ошибку, Стэнли стёр текст и вывел новую версию: «The Stanley Parable: Ultra Deluxe - это не просто игра, а размышление, поднимающее важные философские вопросы. Она заставляет задуматься о природе свободы, идентичности и смысла, используя для этого уникальный метанарратив». И, разумеется, в постскриптуме Стэнли не удержался от отдельного упоминания: закадровый голос с британским акцентом настолько хорош, что его монологи хочется слушать 31 час напролёт, если не больше. Отзыв получился честным, ёмким и отражал истинное впечатление Стэнли, так что он был счастлив.
Es bastante mejor que el anterior y yo no diria que es una version "Ultra Deluxe" sino que lo contaria como un segundo juego hiper recomendable
Тут мог бы быть плохой отзыв.
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i LOVE the fact that almost every decision you make has a response from the narrator
Es un meta-juego parecido a una novela visual o aventura conversacional en la que tomar decisiones te lleva a un final u otro. No se tarda demasiado en ver todos los finales, pero, sinceramente, no hay mucha diferencia entre jugarlo y verlo en YouTube. En este último caso te ahorras el dinero jajaja
Игра детства как говорится, в 2013 году со своей вариативностью и не линейностью вызвала у меня очень положительные впечатления и зайдя в неё снова в 2026 году она всё такая же не типичная и интересная. Игра прошла проверку временем и даже сейчас выглядит очень интересно и забавно, она не потеряла своего шарма, своего стеба над игроком и над самой собой. Кто не играл, ребят, я вам не завидую, эта воистину легенда геймдева и в багаже пройденных игр у уважающего себя геймера эта игра обязана быть.
荒诞是这个游戏的底色,低头没有史丹利的脚,镜子里面永远照不出史丹利,地下室的飞翔,然而游戏以一种独特的叙事方式为荒诞中增添了一抹幽默,那就是旁白,这无疑是天才的设计,旁白的指令,超级多的结局,在我一次又一次开始史丹利的寓言后逐渐放弃了考虑后果,而仅仅是顺应第一感觉去玩这个游戏,这给了我很多自由探索的空间,让我去尝试每一个想法,去走每一条路线,或许这才是电子游戏应该有的样子,它推动你去思考,去补全那个模糊,大量留白的故事,它是一种表达,一种奇思妙想的输出,“为什么我的脑海里一直有一个声音指示我该做什么”这和游戏里的玩家操纵史丹利不谋而合,“你只是一个孩子”,我们都何尝不是渺小的,时间,空间,一切宏大的话题都被旁白引入游戏,包括那些诙谐的吐槽,大大小小被揉进了这么一个史丹利的寓言二,但史丹利的寓言始终没有发生改变“豪华版是什么鬼东西?就叫史丹利的寓言二,那是一种艺术宣言”是的,它无厘头与荒诞的本质从未改变,或许这才是作者通过旁白费尽口舌想要表达的,去他的,我只是想做一个电子游戏,无所谓他人的看法与评价,因为从头至尾其实都是作者自己的艺术表达
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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