
Explore a Labyrinth full of magic, monsters, and mystery in this dungeon crawler inspired by retro classics. Wield unique spells to battle enemies, break blocks, and uncover hundreds of secrets hidden within the Labyrinth's walls.
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About
This top-down adventure blends classic pixel art action with modern effects and design.
When Hito gets lost in the woods one dark night, two mischievous wisps spirit him away to the Labyrinth, a prison for lost souls from which no one has ever escaped. Now he must wander the Labyrinth's blocky corridors and fight countless monsters in order to confront his captors and find his way home.
Maneuver precisely with responsive controls to get the drop on your enemies. Whether you're facing hectic enemy groups or fearsome bosses with bullet hell elements, you'll have to master movement and combat to survive.
Some of the Labyrinth's walls are fake and hold secrets. Break blocks with wind blade to find power-ups and coins, which grant stat boosts, elemental shields, and more.
Starting with the rapid-firing wind blade, you'll soon find other elemental spells with unique properties and attack patterns. Strategize and hit your foes' weaknesses to turn the odds in your favor.
Explore two big, cohesive maps full of abstract, colorful areas. Track your progress with the map system, and use warp points to easily revisit places you've been.

Defeat monsters to earn bestiary entries where you can learn about their lore and weaknesses. There's 41 monster types, with nearly 100 variations.
Whether you're looking for an intense challenge or a simple tour to enjoy the story, Hitodama has you covered. With four difficulty modes from Relaxed to Sadistic, there's something for players of all skill levels and preferences.
Unlock bonus characters with unique play styles, upgrades, and abilities. Use them in the unlockable randomizer mode across both maps for limitless action.
With 18 brand new songs ranging from eerie, to bubbly, to heart-pounding, Hitodama takes you on an emotional and aesthetic ride. Highlighting cutscenes, dungeons, and battles, the music has been lovingly composed to underscore Hito's journey.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Love this game.
I'm having a great time with it!
Definitely really fun! It's very combat and exploration focused, reminds me a lot of Kharon's Crypt. If you enjoy finding secrets, exploring a labyrinth, and fighting a diverse enemy set - check it out!
A marvelous game, an oldschool Metroidvania with Zelda-like gameplay. The price is an absolute STEAL, this would be easily worth at least $15, especially with how packed-full-of-content it is. 2 entire world maps, as well as multiple game modes to play in (unlocked as you go), gives PLENTY of content. I got almost 40 hours of gameplay out of this, and that's just what I needed to finish the achievements- there's entire characters and settings I have yet to try. This game deserves all the love and praise, it's a true passion project that [i][b]delivers[/b][/i] on being an amazing experience- and all for such a low price.
I think the best comparison for if you'll like this game is The Guardian Legend (minus the shooting corridors). Overall, this is a great game, and with the amount of content the achievement list implies there is, it would be worth many times the asking price. Pros: -The combat scenarios are challenging but fair, forgiving and not frustrating -The mechanics are all diverse, implemented to a wide extent, and don't overstay their welcome -The spells have distinct effects and each has a wide use, partly dependent on play style -The music is amazing -The "find secrets" tiers of the skill tree are in very generous positions -The secrets are all in places that shouldn't require much searching if you have a keen eye amid the dangerous enemies -Everything looks distinct and is quite well designed visually -Your power and the enemies' power increases along a fair curve Cons: -The fast travel system is hard to recognize as such at first -Your basic attack doesn't level up much until near the end of the game -Photos still responds to the arrow pad on at least some controllers even while the game is running
An excellent top-down adventure, reminiscent of classic Zelda games. Hitodama has a large, interconnected Metroidvania style map, intense bosses, fun items to fit a variety of gameplay/combat styles, passive character progression upgrades, and a story that'll keep you guessing. It also has numerous alternate gameplay modes and difficulty/accessibility settings, giving it huge replay value. Hitodama is a far more substantial game than the price would suggest, and definitely worth your time.
So many memories playing this game.
Really good metroidvania. I'd definetly recommend it >w<
Very fun game with a cool story. As someone who's followed this project for a while, it's really cool to see it finished and on steam. If you are a fan of a certain top-down adventure game where the hero wears green, this is right up your alley.
In brief: Hitodama contains the ethos of a retro top-down action game, but is informed by more modern design sensibilities and has some nicer quality of life and audiovisual features. It does what it sets out to do expertly and as a result (along with its bonus features) it is easily replayable. Areas are interconnected and involve light backtracking between them, but for the most part collectibles are available the first time through a zone if the player has a careful eye for inconsistencies in the block design that adorns each room. As a result, while the progression is that of a Metroidvania, it may be prudent to think of each area as a small dungeon in a Zelda game, often with a unique mechanic that informs progression and puzzle-solving in that area. These mechanics increase in complexity at a fairly smooth pace, sometimes challenging or even a bit frustrating but never incomprehensible. Combat (especially against bosses) is likely to result in a fair number of deaths for a player who isn't experienced with this kind of game even on "normal" difficulty- enemy groups are not small, their AI is competent, and defensive options are few. In practice this isn't a major problem. The penalty for death is merely to be sent back to the most recent warp point or border between areas, with collectibles and progress retained. This makes it easy to keep trying until the player gets what they were trying to do right. The game's story is relatively sparse, but effective when it comes up. I don't think it's my place to get into details here, but it has some compelling instances of gameplay/story integration and is definitely not an afterthought. At the game's surprisingly low price point, I think it is easy to recommend to anyone with an interest in the genre. Relative to comparable titles on Steam I would definitely consider it a deal. I have yet to fully explore the post-game content but even without it I'm confident in this review's verdict.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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