
Shaky hands? Hate the VR Shiver in Sniper Games? Well this game is for you! Try out our stabilization system which completely removes the VR Shiver and allows you to be a great sniper even with shaky hands! Just squeeze the trigger slowly before shooting to stabilize then make precise adjustment
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
jogo ruim pa porra eu clico pra tirar a arma da mao e essa porra nao vai nem passei do tutorial
Mit WMR nicht spielbar. - Im Sitzen ist alles zu hoch, im Stehen zu niedrig so dass man sich bücken muss. - Position zurücksetzten gibt's nicht. - Das halten der Waffe ist sehr merkwürdig, es ist zwar ein großes Gewehr, aber es ist trotzdem nur ein Spiel... - Man guckt schnell mal ins Innere des Scopes, das nervt. - Das schlimmste ist die Bewegung, immer nur 5cm oder so, absolut lächerlich. Da fehlen einige Patches und eine WMR Unterstützung, bevor es spielbar wird, ich hab's gleich zurückgegeben.
This has potential to be fun time sink game but there is wayyy to much jitter on controls for a game (on brand new HTC Vive) that tries to take all aspects of sniping (angle, wind, elevation, etc). So you basically end up frustrated that you can't hit your target because it seems the game was written to be way more senstive than the VR systems can handle. When it's not jittery it's fun to try to get all the sniping details down for perfect hit. Would recommend as a good sale buy for now...IF you have patience to work thru the jitter! If they get controls de-sensitized a bit then would be better buy any other time.
Unimpressive. Second mission seems glitched. I took out all the targets I could find (including cameras). Even if there was something I missed, the game could've had the decency to point that out.
Controls non-functional on Vive and Index
good game
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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