
Shaky hands? Hate the VR Shiver in Sniper Games? Well this game is for you! Try out our stabilization system which completely removes the VR Shiver and allows you to be a great sniper even with shaky hands! Just squeeze the trigger slowly before shooting to stabilize then make precise adjustment
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Good gameplay loop (do a mission, get some cash, buy better gear, allowing you to go on to harder missions, which earn you more money) that had me engaged and want to finish all the missions and get the best gear. Mechanics are good - the 'hold breath' stabilize feature really allows you to dial in good shots. Graphics are extremely bad :-D ...but I guess you want them to have big ole' noggins when it's all about headshots ... and having them so cartooney turns the violence down a notch I guess. The cartoony art also happens to turn down the 'I feel like an elite sniper' vibe, for me. A solid, but cartoony, sniper experience in VR. Thumbs: UP!
There's a cheap asset store infestation in the walls. Please get an exterminator.
It was on sale so I thought I'd give it a shot... Meh. The controls are clunky, the missions aren't too interesting, the misison breifing is pretty poor, and the missions are just frustrating and hard. That and the whole "Don't look into the walls" thing is really annoying. With VR somtimes you accidentally end up inside of a wall, and I don't want to be jump scared because I accidentally teleported into a wall. Maybe with time it'll be worth it, but at my time of purchase and playing I really don't think so.
This is a very good game and I definately reccomend it. It sets itself apart from other VR sniper games because it has the stabilisation feature which makes it much easier to aim and hit your target.
hard to get passed by level 4
It's a nice game overall. The only downside is that with the current limited resolution on the VR headsets, aiming is pretty hard for distant targets. I'm really stuck in the construction site level.
i have wait long enough and still basic bugs still never get fixed, and i am sure it won't now. two hand control is basically not usable, and if you upgrade to the later bigger unreasonably large scope you will actually have your face inside the scope because it's too large and unreasonably placed on gun. really don't want to give this a not recommend especially that it's not asking for a lot of money and it's rather polish, but if they don't get the gun and control fix i simply can't.
not Oculus Rift Ready! Hands are in wrong position, feels like the vive controllers. Please fix this, Also there is no turning with the analog sticks. If you drop out the magazin during tutorial, you cant put in a new magazin. Buttons dont work well. Nice game, but not ready vor Rift.
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Gameplay Video: https://www.youtube.com/watch?v=K0B-Pd-3DhY&t=25s&list=PLrpCFaqHnjdyiF-atoM9iZyYbUuDAvLr9&index=26 Update Video: https://www.youtube.com/watch?v=Y4NHz6P_I9A I got to admit, this might not be the most accurate sniper simulator out there, but it's a fun one. I'm not a big fan of the art style but it certainly has it's charm. The gun selection is ok and there is a good variety of levels. The big thing about this game is of course it's stabilization system. Think of it like the call of duty "hold beath" mechanic. It reduced hand shake/Sway drasticly and makes distant shoots a more manageable task. The fact that there is wind and bullet drop in this game makes it challenging but also rewarding. The feeling you get when you score that long range headshot is great! Overall i can recomend this. The price is at the upper threshold but i think you will get enough fun out of this. Also pro tip: Don't try to see through the walls ;)
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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