
Shaky hands? Hate the VR Shiver in Sniper Games? Well this game is for you! Try out our stabilization system which completely removes the VR Shiver and allows you to be a great sniper even with shaky hands! Just squeeze the trigger slowly before shooting to stabilize then make precise adjustment
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
This has the potential to be a great game. So far it is challenging, frustrating but plays very well. The only annoying part about it so far is that it occasionally has massive slow down for seemingly no reason and you can only kill people with headshots. Whilst I don't mind the challenge of getting them in the noggin I don't think it would have taken away from the gameplay if they still died with a few shots to the body (so far most move location if you hit them... Keep that in but have, say, three shots to kill them or one in the head to get the job done properly). Given how ammo is sparse on some missions - it wouldn't make the game any easier - just take some of the frustation away, especially when the bullet looks as though it hit them in the head! So far, promising. Don't regret buying it.
Great game so far of what I have played. Has the potential to be a must buy for VR you really get the feeling of being a sniper with having to pay attention to wind speed and bullet drop. The progression is great of being able to unlock new snipers and scopes. As long as the devs keep somewhat regular updates this game can only get better.
I wasn't expecting it to be as good as it was. I caught my self saying ok just one more, just one more so close. I liked the fun factor, the head shots are rewarding. I would have liked the use of my left hand to steady the gun rather than 2 fisting my right hand but all in all I enjoyed it.
the graphics style is alright, i wouldnt have said no to a sniper elite stylised game but for those with shaky hands theres is a mostly unknown mechanic where you aim close to the target, half pull the trigger and the scope movement will slow and allow you to aim with better precision, i see this being a big thing in sniper games to come when enemys have spotted you when the bullet is about 2-3 meters away, game time slows heavily into a bullet time effect allowing you to dodge them, 2 hits and you die i believe, sometimes the effect can be nonstop if several enemys are shooting at
《我的世界》带红了像素画风的游戏,尽管没有华丽的画面与特效,但却更加注重游戏的可玩性。而VR中的射击游戏,多半是在画面建模上颇下苦功的,常常为了让玩家们感受到真实的视觉效果,而忽略了射击的体验效果。今天我们将要为大家介绍的这款射击游戏,它特别的地方就在于操作与画风成反比,是不是很好奇游戏的模样,那就一起来看看吧。 《狙击手VR(The Sniper VR)》是一款射击游戏。玩家在游戏中扮演一名正义的狙击手,协助警方击毙那些扰乱治安、挟持民众、造成恐慌的恐怖分子。 游戏初始有一段必做的新手教程,玩家可以在其中了解枪械的操作以及一些射击、躲避的技巧。游戏操作不算复杂,就是需要身体动作与手部动作的相互配合,不过一般都能很快的适应。 进入游戏后我们可以看到周围有很多狙击枪模型的摆设,中间有个很大的立体沙盘。沙盘上很明确的标注了将要体验关卡的局势,包括警察、暴徒、居民以及各个建筑的位置,还有玩家自己身处的高点。 沙盘为我们提供了一个很好的情报,可以根据分析地形和位置,制定一个精确的攻击计划,在尽量避免正面交锋的情况下,将暴徒们全部击杀。 想要维护城市的安定,不仅需要策略,还需要精准的枪法。场景中的部分歹徒会有劫持人质的设定,这时候除了策略以外,就要靠精确的瞄准手法了,能否在不伤害人质的情况下一枪击毙歹徒,靠的可不是运气。 游戏有打靶也有实战,每一关的场景都不相同,而场景的不同也导致了地形的不同,所以每次狙击的角度、位置都不一样。玩家们需要具备敏锐的观察力,后面的关卡中会出现同样懂得隐藏自己的敌方狙击手,这强者之间的较量都是分秒必争的,就看谁先发现对方的存在并一击致命了。 不过可能因为手柄的灵敏度较高,每次瞄准时都感觉自己拿枪的手抖得厉害,感觉无法非常精准的瞄准目标,瞄准器的中心点一直在晃动。或许是为了综合一下这种尴尬的情况,瞄准时只要半按住扳机键,准心就会被锁定,这时候再射击就不会有很大的偏差了。 喜欢研究枪械或是枪战、警匪片的玩家都知道,狙击手从来都是最神秘、最冷酷的存在。他们往往很善于隐藏自己,将自己融入环境中,然后强无声息的置人于死地。 而游戏偏偏摒弃了狙击手的这一特质,利用子弹时间将游戏打造成了《黑客帝国》的躲子弹体验。游戏中的子弹时间不需要触发,玩家扣下扳机后,子弹就会慢速地飞出,敌人的攻击也是如此,所以我们可以清楚的看到子弹飞来的方向与轨迹,只要身体左右或上下躲避就好。 这么个逗趣的设计,瞬间让游戏的紧张感都没有了,直接一点的玩家完全可以跟歹徒来个远程对战,都不需要躲躲藏藏的偷袭了,正面迎击也未尝不可。 前面提到瞄准时会手抖的问题,其实除了游戏巧妙的操作设计,我们还可以结合真实看到过的狙击状态。比如可以找个高度差不多的支撑物,我们可以把手架在支撑物上,模拟成定点狙击的姿势,这样也可以稍微缓解瞄准时手抖的状态。 其实游戏的画风也很“不务正业”,明明是个正经的狙击游戏,画风却是类似《我的世界》的像素风格。不过略有不同的是,游戏是低面设计的建模,精细度和感官效果上要比像素要更好一些,但人物建筑的外形还是跟《我的世界》十分相似的。 特别的画风瞬间让游戏的紧迫感荡然无存,看着那么Q萌的方块人造型,是怎么也紧张不起来的。不过好在游戏的射击体验非常真实,为游戏增添了不少的临场感。 游戏的枪械射击操作是最突出的部分,也是撑起整个游戏最大的亮点。游戏开始,玩家需要自己组装瞄准镜,子弹用完后必须自己拆掉弹夹再重新换上,不过这些都不算突出的操作,现在大部分射击游戏都有这样的设计了。 我们要说的是,游戏的子弹轨迹。一般来说我们接触过的射击游戏,基本用准心瞄准就能准确的击中目标了,部分游戏还配有红外瞄准线作为射击辅助,这些常见的瞄准模式在操作上的难度都不算很高。而《狙击手VR》的瞄准轨迹却是到了极具真实化的地步。 稍微了解枪械的玩家都知道,狙击枪的射程较远,所以在现实中需要考虑风速、风向等等许多的要素,需要有狙击手精准的判断才能一枪致命,完全跟游戏中只要瞄准中心就能射中的概念不同。 在《狙击手VR》中,游戏真的将这些细节设计到了玩家体验中。在游戏中不是用准心瞄准就能击中目标的,你会清晰的看到自己的子弹在射出去后偏离的瞄准轨迹,从而并未击中目标。 虽然游戏设计了可测风速的高科技手表,但让玩家自行计算风速重力的难度有些过大,也不好设计这个方面的画面呈现效果。所以游戏在每个敌人的周围都标记出一个红色的小圆圈,根据人物不同的地理位置,红圈的位置也都不一样。玩家可以瞄准红圈来射击,那是计算好的最精准的弹道。 除了真实的射击体验,游戏中的枪械型号也是颇为丰富的。目前我们还未解锁出全部的狙击枪型号,不过体验过的每种型号仿真都度都很高,射击手感也很不错,后座力与跳弹的效果设计也很真实,总体的狙击体验非常到位。 游戏内容充足,加上多型号的狙击枪以及科幻的子弹时间体验,配合较拟真的枪械操作,使得玩家在游戏中的狙击手体验非常到位。游戏射击时精确到近乎真实的弹道轨迹,不仅是游戏最大的亮点,也增加了不少瞄准射击的难度,这一设计十分难得。 目前《狙击手VR(The Sniper VR)》在steam上的售价为36元。游戏虽然玩法较为单一,但内容充足,场景又多变,枪械中类多样,推荐喜欢射击游戏或是钟爱狙击枪的玩家们。游戏画风并不写实,但操作上却十分拟真,会给玩家们带来一次很棒的狙击体验,也推荐其他玩家购买体验。 http://www.83830.com/game/201704/120047588_1.shtml
オーソドックスなスナイパーゲーム。 マイクラを彷彿とさせる四角いグラフィックですが 風向きや落差を反映しているので、射撃そのものは リアルにできていると感じます。 (ミルドットちゃんと使えます) ただ、ライフルを構えるという性質上、コントローラーの ハード的な制約が課題ですね。 ピストルグリップかつストックもフォアグリップもないため、 銃口がどっちを向いているか体感的にわかりづらく、 頬付けもできないので標的を照準に入れるのが一苦労・・・ アイリリーフも安定しないのでスコープの倍率と裸眼の倍率が 逆転したり、かなり無理があります。 この辺はアメリカ人の方が詳しいはずなので、改善を期待します。
Playing on an Oculus Rift. The gun won't reliably shoot when I pull the trigger and the gun is sitting in an awkward position in the hand. Not recommended.
This game is pure trash. The controls are not only clunky, they simply don't work. Using the HTC Vive and when it says to use certain parts of the touchpad it doesn't register correctly ( i can't get past the intro because it wont let me unload the clip). I also can't zoom in and out like it claims by pressing up and down on the track pad. Also when I go to move it doesn't create what you'd expect (a nice arc and movement reticle), it only lets me move directly below where my controller is which I'm pretty sure is wrong. Straight garbage
Follows on the heels of classic stickman sniper games. Excellent stabilization mechanic for ranged shots. Looks like a lot of room for adding more content. If the dev sticks with it, this game could be the best sniper game in VR.
was waiting for a sale and this week i had to try, haven't played much but so far it's worth buying but.... it says it's "oculus ready" it's not. In game hands are not placed for oculus controlers it's still set for crappy HTC controllers horrible. moral of story, lazy devs.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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