
The Simulacrum is a deckbuilder with procedurally generated cards. Obtain cards through a roguelite mode, acquire a large collection and challenge the hidden guardians of The Simulacrum.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played an old facebook card game called warstorm for a while and this operates pretty similarly. I was able to soft lock the game by trying to check out the multiplayer mode then simply hitting back to menu which got the game stuck in an infinite load. the UI absolutely needs some feedback work. most things are very static with no highlighting or raising \ lowering of buttons, outlines, shading, nothing to give a sense of depth and movement. you wont even know the game is frozen until you click a picture and wait a second for the screen to change. and this could all be forgiven if the game wasnt 8.94 GIGABYTES.... how?....why? I could see maybe this was a game with some effort to get it on mobile but with a nearly 9gb footprint that doesn't seem like the case anymore. if the install size was like 1/8th of what it is now, the UI had a little more response \ tactile feedback to it and some bugs were fixed I could then recommend the game but it feels like its still in project editor mode where the bathwater is shipped out with the game for some reason.
Not nearly enough replayability for how ambitious it is, but more than enough to pay for itself many times over. The actual free-play deckbuilding feels meaningless when you set the difficulty for your gameplay with a constructed deck yourself, would be a much improved game with a ranking per deck and repeated opponents at an adjusted difficulty. Draft (delve) is where replayability lies, but you face the same decks too often, the same cards even. Not something that should be encountered in a game about procedurally generated content, but I guess a choice was made to avoid too random difficulty. Game is worth it just for another card game to learn the inns and outs of, and the procedural generation adds a bit of novelty on top.
Horrible and clunky game, Even if you like deck-builders avoid
C'est pas cher, c'est pas si mal pour le prix mais c'est du vu et revu... pas d'univers vraiment accrochant, les images des cartes sont belles mais sans rapport avec celles du reste du jeu (ça se voit d'ailleurs sur les images et vidéos de présentation du jeu). Un jeu sans défaut mais sans qualité non plus. J'ai hésité à conserver le jeu (vu le prix) mais j'ai finalement demandé le remboursement. Un pouce jaune serait sans doute plus juste.
very very very good
This game is interesting and innovating enough that I'm willing to overlook bad UI design, bad graphics, poorly-worded cards, and weird timing issues (where effects of cards happen before the cards get displayed, for example). If you go in expecting an unpolished indie game and meet it halfway, you'll find some good stuff here, especially for the price.
Really fun game that has a surprising amount of depth and variety. You collect and modify cards in Delve (the exploratory / Slay the Spire style mode), bringing back the most powerful to build crazy decks for boss battles and PVP. There is so much to see that I feel like I've barely scratched the surface!
Simply brilliant and genius. For $5 you get a complete meaty card game with endless replaybility. In these days that is a rarity, best of all you skip all MTX inconvenices.
I really like the gameplay of this cardgame as you can play constructed or delve vs the ai or constructed or draft with other players. The game offers a quite unique mechanic: the cards are procedurally generated - so the number of different cards does not seem to be limited. I would love to see some qol improvements like saving the difficulty level I played against last, adapting the resolution in windowed mode and different card art for different cards at least when I added them to the deck. The ai art in this game feels a little underwhelming, but the gameplay with four different modes is just too good. So the game is a clear recommendation even at full price, if you can live with ai art ;-).
The AI card gimmick just doesn't make up for serving mid.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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