No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $5.7M — a different platform, not this one.
The game you know and love. For Windows 10/11. In The Sims 2, you direct your Sims. Give them a long, successful existence or leave their lives in shambles. Guide their characteristics from one generation to the next.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | Free | 22ratings | 50% | — | not modelled |
| $14.99−50% | 5.1Kreviews | 73% | — | $5.7M |
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
| $29.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $700.4M | 1.4M | 86% | Free | |
| $596.7M | 2.9M | 89% | Free | |
| $496.2M | 916K | 87% | Free | |
| $484.1M | 376.9K | 90% | $49.99 | |
| $454.6M | 379.2K | 86% | $59.99 | |
| $444M | 2.1M | 84% | Free |