
The Silence After is a first-person atmospheric horror game where you play as a blind sole survivor following a distress signal through an apocalyptic reality, interacting with the environment and using your synesthetic ability to perceive sound as color to progress and avoid death.
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Media

About
**A student team project designed to deliver a ~10 minute experience.
The Silence After is a first-person atmospheric horror experience where you step into the role of a survivor wandering through the ruins of a world swallowed by stillness. Drawn forward by a faint and intermittent distress signal, you must navigate an apocalyptic landscape using only touch, intuition, and your rare synesthetic ability, transforming sound into shifting colors that paint brief, fragile shapes in the darkness.
Your surroundings are never fully visible. Instead, the world reveals itself through echoes: the creak of distant metal, the impact of broken glass, the crunch of debris beneath your feet. Each sound becomes a splash of color, outlining paths, obstacles, and hidden dangers. But in the suffocating quiet, you are not alone.
Twisted monsters roam the world; guided not by sight but by instinct and sound. To survive, you must stay quiet, stay low, and use your synesthesia to detect threats before they detect you. Avoid them by slipping through tight spaces, timing your movements, or using environmental noises to misdirect their attention. Every encounter is a test of nerve and awareness; make one wrong sound, and the silence will continue forever.
As you follow the mysterious distress signal, you’ll uncover fragments of what happened to the world, who sent the call for help, and what truly waits at the end of your journey.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really cool visual mechanics, but feels more like a proof of concept more than anything. I feel it would have done better if it was more focused on ambient horror instead of having monsters or at the very least having the monster ai be a bit better. I was immediately taken out of the experience as soon as I realized I could just throw bricks at the monsters and they did nothing. I just walked past them too. The hanging creatures were decent if you purposefully destroyed the egg sacs. I also feel like the game underutilizes the echolocation mechanic. It's basically just to be able to see, but that's really it. I would praise it for the fact that to see where you are going requires you to make noise with the downside that making noise attracts the monsters, but it's so pitifully easy to avoid the monsters that it just leaves the mechanic feeling more like a nuisance then anything. Level design was good not to linear and not labyrinthian either. Sounds were good as well. In the end it's good little ambient artistic experience ruined by mediocre ai; The game is made by film school students so I won't really hold that against it, presumably ai not being their forte. For the length of it, about 20-30 mins if you don't care about the collectables like me, I would say it's worth experiencing if you're bored. Otherwise I wouldn't recommend.
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Concurrent players on Steam, sampled daily since tracking started.
Genres
Stats
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo é curto e bem bonito. A ideia de só enxergar pelo som é muito boa, e a forma como foi implementada, com os raios de som coloridos ficou muito interessante. A gameplay não é muito complexa nem difícil, variando entre evitar fazer barulho para não ser detectado e ter que fazer barulho e explorar pra descobrir onde está e para onde ir. E também a história é bem interessante, mesmo que pequeninha. No final, o único problema que tive foi com a otimização do jogo que poderia ser um pouco menos pesado para rodar bem em PCs de gerações passadas. Mas joguei com pouco FPS mesmo assim.
30 ish minute game that barely plays on its biggest selling point(spatial audio and echolocation) with it's little runtime it tries to tell a story that seems to be about a dying of a star(?). So little time is given to warm up to relate to the MC or the girl on the radio that i couldnt care for either of them, and the poor optimization makes me laugh every time i look away from the action and my fps spike from 30~ to 144. 12th Gen Intel(R) Core(TM) i7-12700H (2.30 GHz) 16.0 GB (15.7 GB usable) And a 3050 rtx I really dont know how these games manage to tank my fps more than Minecraft with a billion mods but apperantly these developers know something i don't.
The idea behind this game is great, the dev's solution? even greater. I would really like them to turn this into a full 10-20h experience. Great job!
buen juego, es corto pero con una dinamica de juego unica, juegenlo
Very shot, Very good. I love the style, not too hard to navigate even though you're literally blind. Awesome!
Extremely short and extremely interesting! I would love to see this expand and gain more depth.
A surprisingly high quality game, i got sucked up by a tick or whatever that was.
cool mechanic and a nice atmosphere the monsters felt difficult to distract and the spider's string were unpredictable sometimes hitting the monsters in the head with a brick was fun though 9/10
Corto y simple, 10/10, increible atmosfera
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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