
An indie visual novel with family themes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I started playing this visual novel(VN) pretty skeptical, but I was pleasantly suprised by a wholesome story about family and love. There are several different endings and every playthrough can offer some more insight on the story. Yes, you should get this(it's free and barely takes up any storage!)
Not a greeeeat game, but it was nice. However, there are some bugs, and I didn't get the achievements on Steam even after I unlocked all eight endings.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6.5/10. The "moral" of the VN isn't reflected in the story at all, there are numerous unrelated story issues, and I personally just didn't care for the setting at all. All that aside, I have to respect the fact that this is free, and the dialogue can be funny at times. The sibling experiment is--well, first of all, it's free. For anyone looking for OELVNs of slightly higher quality than Winged Cloud/Dharker tier, that's really all you need. So I'll be honest, I didn't even realize it was a free-to-play VN while I was reading. There were a couple of things that I'll mention in a moment, but nothing was egregious enough to make me doubt that I'd paid for the experience. In terms of some kind of "objective" metric, or a quality difference rather than artistic one, the only element that seemed poor to me was/were the CGs. They all looked pretty poor. Outside of that, however, anything I disagreed with felt like a stylistic choice. ...and there's quite a bit. The main thing is a "fellow kids" vibe I get from the VN. Most of the music some kind of hip-hop infused weirdness, a lot of the dialog is too cool for school, a character vlogs complaining about her brother, I personally find the clothing of most female characters (including (especially) the clothes of the parents) to be incredibly trashy. It's kind of interesting to think about, because it ties back in to something I was thinking before I got very far into the VN... This isn't just an "original english language" visual novel, but it's also one that's [i]not[/i] set in Japan. One guy with a car listens to heavy metal and plays DnD. A clique of girls goes to the shopping mall. For a genre with a fandom obsessed with Japan, this VN does not fit into that category. And while in and of itself I think that's a good thing, it can also show "us" (VN readers) our own biases towards Japanese VNs (JVN for now). That's not to say I blindly accept everything that happens in JVNs: I roll my eyes when the MC works himself up to charge into a women's bathroom so he can "mistakenly" see a girl in underwear, when LITERALLY EVERYONE in the story isn't repulsed by the MC dating a loli/his sister, when tsunderes tsun, when a character says "it can't be helped." But I'm more willing to overlook these things than some of these superficial elements in the Sibling Experiment. That's not to say that everything here is the result of these subjective differences; the story has a couple really big problems. If the store page didn't make it obvious, you play two separate routes as two separate characters (who gradually interact more with one another). One danger with this is that internal dialogue doesn't fit: one of the two characters has a very laidback personality (she calls everybody "dude"), and her internal dialogue reflects that quite well. The other character is very prim and proper, but her internal dialogue doesn't reflect it too well; it feels like the writer wasn't quite sure how he wanted to represent it. Another danger is that characters portrayed in both routes act differently, and this does indeed happen. At the beginning, a character for each protagonist acts in a certain way that the protagonists respond very negatively to. They're then whisked away from this character for the majority of their remaining story...whisked away to the OTHER protagonist's related character, who does NOT act the way they did before (person 1 and A start together, then 1 moves to B. Person 2 and B start together, then 2 moves to A. Neither A nor B act the same way in the second half that they did before). Along similar lines to the above, the "moral" of the story is something like "you don't know what you've got until it's gone," but the story doesn't actually show this: it doesn't show the characters missing what they had, or disliking their new lives. This is said, but never shown. Yet another issue is related to the big mystery of the VN: the source of the two protagonists switching places. The story manages to present a couple situations that make this (how and why did we switch places?) seem like an important question, but it never actually gets answered. During one of the several endings available to you (kudos for that, by the way), the protagonists meet up and talk about it, but neither of their two (competing) theories are validated, and other related information is never addressed either. In addition to these issues there's some disjointed-ness that's likely the result of trying to deal with player choice. Characters reference events that only happen if you make certain choices, a couple times characters seem to lose agency to force a plot point to happen, and during one specific instance an event that ought to go differently for the two different routes (the protagonist you're following asks a character close to them (different for the two protagonists) to do something) instead plays out the same (only one of the two characters "close to the protagonist" shows up).
The best parts of the game are that it is free and you can skip unread text. The characters are not likeable and poorly written in that they are more like sitcom characters magnifying horrible traits for laughs as opposed to being believable. Not like this is supposed to be a masterpiece but for example, why is Jasmine's brother so gross? why does her mom not address any of that and when they talk she's just like 'your brother goes through things too'? i'm assuming there's supposed to be this idea of you don't know how someone is inside and try to feel empathy but it comes off so poorly and there is no justification for him being that way except that he's a boy so he's gross and annoying. Even though the game is free, it's still barely worth the time to interact with it.
The Sibling Experiment seems like a decent visual novel, I don't have a lot to say about this one, but with any decent visual novel on Steam I would recommend it to fans of the genre, just because.
How do you break a visual novel? its so simple
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Anuncios crípticos, realidades invertidas y la comedia de enredos familiares definitiva Si buscas una aventura narrativa interactiva en dos dimensiones que rompa por completo con los tropos románticos habituales de las novelas visuales, ponga una pizca de humor absurdo y misterio en tu rutina diaria y te invite a experimentar cómo cambia tu vida tras firmar un pacto digital para intercambiar a tu insufrible hermano por otro completamente nuevo, esta propuesta gratuita estrenada el 25 de mayo de 2018 es una opción espectacular. Lleva la sátira sobre la convivencia familiar y las realidades alternativas a su máximo exponente de originalidad y frescura interactiva, cumpliendo con creces el propósito de ofrecer un relato directo, divertido y muy reconfortante. • Premisa disparatada y ambientación suburbana insuperables: La historia nos pone en los zapatos de dos protagonistas con personalidades opuestas: Jasmine y TJ. Lo único que comparten en común es el profundo resentimiento hacia su molesto hermano; perderse por su guion ofrece un nivel de diversión increíble desde el momento en que aceptan un extraño anuncio publicitario en internet y despiertan a la mañana siguiente en una realidad totalmente trastocada, dando inicio a un enredo genial. • Guion de alta densidad y una lectura sumamente fluida: El sistema de juego ofrece una propuesta de texto comodísima, directa y muy fácil de seguir construida sobre un sólido libreto de más de 82 000 palabras. Avanzar a través de las páginas se siente increíblemente ágil, responsivo y dinámico gracias a la brillante diferenciación de tonos, logrando atrapar al lector combinando el descaro y la ironía constante de Jasmine con las vibras modernas y relajadas de TJ. • Ocho desenlaces alternativos y un misterio por resolver: El título destaca por encima de otros relatos lineales planos al incluir un amplio catálogo de consecuencias basado en tus decisiones. Tus respuestas en los momentos de crisis moral te guiarán de forma directa hacia 8 finales completamente diferentes, que van desde resoluciones familiares reconfortantes, romances ligeros y empalagosos, hasta desenlaces centrados estrictamente en descifrar el enigma detrás del experimento. • Apartado artístico customizado e ilustraciones desbloqueables: El planteamiento de la campaña se eleva de gran forma gracias a sus recursos visuales de alta calidad. Disfrutar de la historia se complementa a la perfección con la inclusión de sprites personalizados para cada personaje y una hermosa galería de imágenes especiales (CGs) que inmortalizan los momentos más divertidos o emotivos de la trama, ideales para mantener un bucle interactivo súper adictivo. • Puntos a mejorar: La curva del argumento sufre algún pequeño volantazo en el tramo final debido a que el guion deja de forma intencionada cabos sueltos sobre el verdadero origen biológico o tecnológico del programa de intercambio, sin validar del todo las teorías de las protagonistas. Además, debido a la gran ramificación de decisiones, el juego arrastra alguna pequeña incoherencia textual menor donde los personajes hacen alusión a eventos que solo ocurren en otras rutas. • Barrera lingüística y errores en la plataforma: El principal inconveniente técnico para nuestra comunidad radica en que el software se encuentra exclusivamente disponible con textos en inglés, careciendo de traducción oficial al español. Asimismo, la integración del juego con el sistema de la tienda de Valve registra fallos molestos que impiden que sus medallas digitales se desbloqueen correctamente en tu perfil, dejando el contador a cero a pesar de completar sus logros internos. Quizás se eche de menos un despliegue gráfico tridimensional de gran presupuesto o un doblaje completo para las voces de los hermanos, pero a nivel de ritmo en su lectura, optimización de espacio en tu PC (apenas pesa 90 MB de almacenamiento), originalidad conceptual y fidelidad a la diversión independiente es, por mucho, un microrrelato muy cumplidor y divertido para pasar un par de tardes libres. ¡Un par de horas de hermanos insufribles, anuncios misteriosos, realidades invertidas y pura comedia de enredos totalmente gratuita aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
super nice free to play pc game! I realy like it! you can play it!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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