
Unravel a string of gruesome murders terrorizing Tokyo in this mystery-thriller visual novel. The secrets of a case from six years prior may just be the key to the current unending cycle of tragedy—and the thing that cracks this woeful world’s shell may be one girl’s smile.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 10 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 1.3Kreviews | 91% | — | $132.8K |
| $6.99−65% | 17ratings | 94% | #285 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
人物作画精美、有很强的呼吸感。每次在月世界喝上一杯杏子手作,屏幕面前的我都会有一种吸上一口薄荷香烟的放松。 解决少女惨死的连环杀人案不会消除我对亡妻的执念,反倒是多了对青春期少女的执念。主控到底是沉迷于嗜血、残害弱者,还是沉迷于为死者言明真相的英雄主义,我倾向于二者都有,他看到残躯、血液,一定有激动、快感和猎奇,一定有爽感,却伪善地奔走在解决案件的【光明大道】上。无论是作者还是作者预期的玩家群体,在这一点上与主控或多或少有共感,这样的事实让人不寒而栗。 按逻辑,以冬子的轻盈,H情节会让整个角色OOC,但还是这么做了,能够理解游戏发行商业化的需要,我却对这样的设计感到悲哀。从个人意愿上,我宁愿将H的冬子和真正的冬子分离,当作两个人。 琉璃一样的冬子不会属于任何人。
9/10
The Shell Part I: Inferno is a hauntingly gorgeous, deeply atmospheric murder mystery that grabs you by the collar and doesn't let go. Set against the backdrop of 1950s post-war Japan, it nails the delicate balance between hardboiled detective work and unsettling, almost surreal psychological horror. What makes it stand out: 💙 Breathtaking Art & Score: The noir aesthetic paired with a chilling soundtrack creates an oppressive, captivating mood that carries the entire experience. 💙 Compelling Mystery: The central case is complex, dark, and beautifully paced. It genuinely feels like unraveling an intricate puzzle where every piece matters. 💙 Rich Character Writing: Reiji Tokisaka is a fantastic protagonist, supported by a cast that feels layered and grounded despite the horrific circumstances around them. 💖 Top-Tier Translation: Shiravune and everyone who worked on this did a fantastic job — the prose flows naturally, capturing the subtle nuance, period-appropriate dialogue, and underlying melancholy of the story seamlessly without feeling stiff. Huge thanks to the whole team! 10/10 — An unforgettable, tragic masterpiece.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我第一次接触到壳之少女,是因为女王的头像,是朽木冬子破壳而出,周围是琉璃之鸟的羽毛那张,杉菜水姬画的图,当时并不知道游戏的名字,也不知道图上的人物是冬子,在我的印象里,女王是个极好的人,虽然我并不曾见过她,但我确信,她的人品和审美是非常好的,当时我心里就很好奇,什么样的作品和人物能让她喜欢到当头像,大概六七年前的一天,我在贴吧看到了一篇GalGame的讨论评价贴,那帖子给了壳之少女很高的评价。 我猛然想起了女王的头像,但是当时并不知道去哪里可以玩到原版,毕竟是2008年的游戏,有些过于久远了,当时我的年龄也偏小,于是便不了了之,直到我偶然得知了steam上架了壳之少女,76块钱,当时就在火车上买下了这款游戏,第一次玩的时候我心里的确是有些不以为然的,我当时觉得,一个08年的游戏,再好又能好到哪里去,权当满足一下自己当年的好奇心,没有想过去查攻略之类的,直到我一周目打到3月15日,月岛织姬BE,直到那时侯我才开始认真的玩这款游戏,然后......紫BE,冬子BE,宁宁BE,我整个人都傻了,当时我只有一个念头:一定要打出冬子完整存活的结局。打到第九遍才知道,原来根本就没有那种传统意义上的好结局,唯一一个冬子存活的结局是她被砍断四肢,严重失忆,其他结局都!会!死! 我......不知道该写点什么,就这样吧......
我好像有点偏执了
神作
我喜欢你
милая игра на пару вечеров
剧情和画面而言不如第二部,但猎奇程度远超另外两部,但是各条线进入条件比较杂乱,需要看攻略
(有剧透) 说gal不像纯gal,说推理小说不像推理小说,感情线都比较突兀,h部分也像交差,不过配乐是不错的。 剧情的话,猎奇部份有点像为了猎奇而猎奇了,连环杀人魔扎堆什么的,除了主角以外的所有兄妹基本都是骨科还都怀上了……以及到了最后几乎每个出现的人都有身份,故事交错复杂,信息密度大得脑袋有点记不过来了。 嗯然后就是个人感想环节了……怎么这样子对冬子啊呜呜呜,不仅成了人彘还下落不明了,这个真结局真不能算完美吧,感觉还是很意难平。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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