![[the Sequence]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/454320/header.jpg?t=1614154788)
[the Sequence] is a logic construction puzzler.Let your mind be your guide: Lay down seven different kinds of modules as your roadblocks to get you (portrayed as a binary data point) to a sweet destination.Apply an out-of-the-box thinking to get you to the next level!
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[the Sequence] is a smart, minimalist puzzle game that speaks softly but challenges loudly. Developed by OneManBand, this title is all about logic, automation, and clean design—offering a rewarding experience for fans of programming-style gameplay without needing a single line of code. At its core, [the Sequence] is about building machines. Each level presents a start node, an end node, and the task of transferring a signal or item from one to the other using a series of functional modules—like pushers, rotators, and teleporters. Think of it as a stripped-down factory line simulator crossed with a logic circuit. The challenge ramps up quickly. Early levels gently introduce you to the mechanics, but it isn’t long before you're deep in trial-and-error territory, trying to perfect the exact timing and positioning of your sequence to make it work. There's immense satisfaction in watching a complex setup work flawlessly after multiple failures. Visually, the game is stark and clean. A grayscale aesthetic dominates, with clear icons and smooth animations. It’s utilitarian in the best way—no flashy distractions, just pure problem-solving. The minimalism extends to the sound design too: subtle, atmospheric music hums in the background, reinforcing the game’s mechanical tone. One of the game’s strengths is its respect for the player’s intelligence. It doesn’t hold your hand, but it also doesn’t punish experimentation. The difficulty curve can spike unexpectedly, and some puzzles may feel like they require clairvoyance. However, success is always based on logic and observation, not randomness. This can, admittedly, make the game feel unforgiving for more casual players. There's no hint system or adaptive assistance—just you and your understanding of the system. [the Sequence] is a cerebral and rewarding experience that caters to fans of puzzles, programming logic, and automation. It’s not flashy, and it’s definitely not easy—but for those who enjoy tinkering, iterating, and optimizing, it delivers a deeply satisfying gameplay loop. If you’ve ever found joy in games like SpaceChem, Human Resource Machine, or Opus Magnum, this low-key gem is well worth your time. Rating: 8/10
〇いいとこ 他のゲームでは出来なかった、モジュールをモジュールで移動させるってのが出来る。 これにより少ない要素で複雑な動きになるし、見た目も楽しい。 曲と見た目。サイバー的なのはこうじゃないと。 モジュールが毎回データを掴みなおしてくれるので、プレイヤー側の組む要素がシンプルになる。 〇気になるとこ。 フルスクリーン固定。 ウインドウモードで別作業平行でプレイしたい。 60fps固定。 十分ではあるけど、120も欲しいのと、処理負荷の低い30fpsでのプレイも欲しい。 「>>>」で速度を上げても、そも々のゲーム速度がそこまで速くない。 現状の2~3倍にしたい。 早い段階からタイミング調整の組み方をする必要がある。ただし難易度は高くない。 移動させる距離を変えたり、別のモジュールでズラしてあげるのは慣れてないと、なか々分からんのやないか? 対象の出てくる場所と収める場所のデザインの差が薄いというか、スタートとゴールが初見で分からなかった。 ただどう変えるか?となるとデザインが難しいだろうなとは思う。 スタート側は四方向に矢印が広がっていて、ゴール側はリングに向かって矢印が突き刺してあるとかかな? 〇総評 論理パズルゲーを色々やったり楽しんだりした人には、とてもお勧め。 「要素はシンプルに、過程は複雑」と、とてもいい。
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一款高中时在手机上玩的编程解谜游戏 可能现在看来也算不得什么编程游戏,就是放元件,然后指定它们的顺序去操作,让小球能稳定地到目标地点 比较有意思的地方在于,元件本身也是可以被别的元件所操作的,比如后期关卡中就常常需要一个元件拖着另一个元件走,另一个元件再去拖着小球走这样 机制不是很复杂,就是迁移到 PC 感觉有点敷衍,还是一个狭长的手机界面,和手机上没有任何变化
A simple yet unique feeling puzzle game. You will very quickly understand how the game works but it will keep you engaged trying to use that knowledge to solve the puzzles. Looking forward to playing the next iteration of this game.
比较难的解谜游戏,机制不复杂,但需要仔细思考。 全通关了,用了两三次提示吧。
Fun, challenging little logic puzzles!
どんなゲームか、難易度はどうとかは他の方がおっしゃてる通り。 ただ最後の最後、エンディングへのボタン(と思われる)を押したら残念な結果に。 いやこれはそういうエンディングなのかもしれない。 ”click to continue” って、次へ進むって意味じゃないのかもしれない。 パズルとしては面白かったです。
Good logic, puzzle game!
没中文 完成所有关卡后的结束页面无法退出,点什么都没用
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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