
There are dark secrets that have an annoying tendency to crawl back into the light, escaping oblivion. But there is also Sarah Pennington, the most skilled agent of the ever-watching Secret Order, who is there to face them.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kolejny HOG od Artifexu (a przynajmniej przez niego wydany) - to dalej "to samo". Jak podobały się poprzednie gry, to ta też podejdzie. Fabuła nadal jest żeby była, zagadki nadal się powtarzają w porównaniu do poprzednich gier... Jedyna nowinka jest taka, że nie dość, że mamy podpowiedź czy na danej scenie jest jakiś bonusowy ukryty przedmiot, to jeszcze jest teraz rozdzielona na osobno zwykłe przedmioty i znikające - fajne. Z błędów - raz nam każą szukać "złodzieja wina", co ma więcej sensu po angielsku :D Innym razem mamy tygiel i łączymy go z kulami, żeby je roztopić... bez żadnego ognia i konieczności szukania go. W każdej innej sytuacji by trzeba było kombinować, a tu nagle tak z czapy działa.
Ive played some of the "best" games of the year and they dont come close to the well woven story of this masterpiece. This inspired game has enlightened me from this day on. I must spread its message to all and this is the vision I received after sleeping after this game was on my mind and in my hands. Present I was standing alone in the dark wooded arena of trees, and i heard a voice from the piercing moon beams filtering through the trees. It said to unto me "Look for there is a man who live ontop of a mountain, he will grant the world 3 things. From his beard he will give infestation to ruin. From his toes he will give milk to sooth. From his mouth he will give death to immortals." And thus the voice left. What does this mean? Where is this man?
Its very short, i completed it in 4 hours but its fun. Definitely pick it up when its on sale.
Pour ce jeu beaucoup de logique, certains plus difficiles que d'autres l'histoire est passionnante à suivre et les graphiques visuels sont agréables à regarder.
Enigmes trop simples, histoire plate
Great Game
还不错哦
The Secret Order 7: Shadow Breach is a story-driven hidden-object adventure developed by Sunward Games and published by Artifex Mundi that leans confidently into the strengths the series has refined over time: a sweeping mystery, polished presentation, and a steady cadence of puzzles that keep the narrative moving. As the seventh main entry, it assumes a degree of familiarity with the franchise’s tone and mechanics, yet it remains approachable thanks to clear storytelling and accessible design choices that ease players into its world of secret societies and ancient power. The narrative follows Sarah Pennington, an agent of the Order of the Griffins, as she investigates a dangerous anomaly tied to an ancient relic and a shadowy dragon clan. The story unfolds with a sense of escalation, beginning as a focused investigation and gradually expanding into a threat with far-reaching consequences. What distinguishes this entry is how it weaves personal stakes—loyalty, trust, and sacrifice—into the broader mythological conflict. Rather than relying solely on spectacle, the plot builds momentum through character interactions and revelations that reward attentive players. Gameplay adheres to classic point-and-click adventure structure, blending hidden-object scenes with inventory-based problem solving and standalone logic puzzles. The hidden-object segments are frequent but thoughtfully paced, often contextualized by the environment or the story beat they serve, which helps them feel purposeful rather than filler. Puzzles vary in type and difficulty, ranging from pattern recognition and mechanical contraptions to spatial reasoning challenges that require careful observation. This variety prevents stagnation and ensures that progress feels earned rather than routine. Exploration is one of the game’s most satisfying elements. Each location is densely detailed, inviting careful scrutiny not only to find items but also to absorb environmental storytelling. From ancient ruins to arcane facilities, the settings reinforce the game’s mystical tone while providing visual clues that subtly guide puzzle solutions. The sense of place is strong enough that revisiting locations rarely feels tedious, as new interactions and discoveries often emerge upon return. Presentation is a clear highlight. Hand-drawn backgrounds are richly illustrated, with lighting and color used to establish mood and emphasize points of interest. Animations are subtle but effective, giving life to scenes without overwhelming them. The soundtrack and ambient audio complement the visuals, reinforcing tension during investigative moments and providing a calm backdrop during slower exploration. Voice acting and sound cues are used sparingly, keeping the focus on atmosphere rather than constant narration. Pacing strikes a careful balance between challenge and accessibility. While some puzzles can be demanding, the game includes optional hint and skip systems that allow players to tailor difficulty to their preferences. This flexibility ensures that the experience remains enjoyable for both genre veterans and newcomers who may be more interested in the story than in puzzle mastery. The inclusion of a bonus chapter after completing the main campaign further extends the experience, offering additional context and a satisfying epilogue for those invested in the world. Where Shadow Breach may feel familiar is in its adherence to established hidden-object conventions. Players deeply experienced with the genre will recognize many mechanics and structures, and repetition can occasionally surface during longer sessions. However, the strength of the narrative and the consistency of the presentation largely offset this familiarity, turning it into comfort rather than monotony for fans of the style. Ultimately, The Secret Order 7: Shadow Breach succeeds by delivering exactly what its audience expects, executed with confidence and polish. It offers a compelling mystery, well-integrated puzzles, and a richly realized world that rewards curiosity and attention to detail. For players who enjoy narrative-driven hidden-object adventures with mythological undertones and strong visual design, it stands as one of the more engaging entries in the series and a solid showcase of Artifex Mundi’s strengths in the genre. Rating: 7/10
a game for idiogracy people
auf jeden fall eine super interessante reihe
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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