
Escape from a time trap!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Japanese, Korean, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I must say this is the best part so far. I really liked it, even though the vocalisation is not the best, many descriptions only show under special circumstances and there is a little bug in a minigame where you need to exit it to solve it. Still really nice and well made. It felt longer then it was, in a good way. I also really like the different HOS they used. I can really highly recommend it
good enough, so for 79%, nice graphics a details, but mizerable runs on mac, there are some problems with controll mouse pointer with touch-pad, freezing or dissappear in some ingame places. Storry is quite interesting and puzzles nice.
This is one of the worst hidden object games I've ever played. They replaced the baby griffon from the previous game for some reason. There are just way too many achievements to the point that any bit of progress in the story gives you an achievement. Clicking on something more than once does not give the info about the object. Some of the puzzles are definitely glitched.
Enough is enough. The serie is definitely degrading. Dumb story got even dumber. Poor variety and quality of puzzles and mini-games got even poorer. From the 4th game in the serie you expect at least some improvements, but get another copy-cat product from the conveyor belt. Story, instead offering something new or getting some consistency, became even more senseless. We meet Da Vinci, Tesla, Cleopatra but these encounters are more like cameo and have very little value. They could be easily replaced by Kojima or Phil Spencer and literally nothing would change for the story. Puzzles were primitive, boring and repetative. As to the rest - almost the same as in previous games of the serie. A word about technical aspects? Must be honest, at least in my case there were no bugs or any other issues. In the end, if you consider to buy it - strongly on sale and as a part of a bundle.
I'm an outlier here, I hated secret order 2, but I love this game. It seems people love Secret Order 2, and don't like 3, but I am the reverse, I feel the puzzles were better designed, but admittedly, in the latter part of the game they did start repeating the same puzzles, which I didn't like. I feel they did get lazy there. But the rest of the game is great to me, better puzzle design, good HO scenes, and others. The bonus game was okay, but they really got uncreative with the puzzles and ended up skipping 2 out of boredom. I thought the mix between Egyptian mythology and Greek a bit odd. I wish the team went for an Egpytian underworld instead of the already used Greek one. Wasn't a fan of that. But all in all, I give the game a solid B plus.
Well...
Trở Về Với Ai Cập Cổ Đại Huyền Bí Khám Phá Những Điều Thú Vị
Bra tidsfördriv, var inte allt för svårt.
Nice and relaxing.
Nett gemacht. Die Grafik besticht jetzt zwar nicht unbedingt, dafür trifft man auf ein paar bekannte Persönlichkeiten wie Da Vinci, Tesla und Kleopatra. Man wird auf ägyptische Mythologie treffen und auch in die Unterwelt reisen. Die Wimmelbildszenen sind hier so aufgebaut, dass man Gegenstände finden und benutzen muss, um an die weiteren gesuchten Objekte zu kommen. Die Rätsel sind nicht zu leicht, aber auch nicht zu schwer. Es gibt eine Karte, mit welcher man die Orte aufspüren kann, an denen noch etwas zu erledigen ist. Man springt in ca. 5 -6 Szenen hin und her, bevor es weiter geht. Und es gibt ein Bonuskapitel.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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