
The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurrences.
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 28 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ireland, October 29, 1897.
I’ll waste no time, since there’s none for wasting. I write from Blake Manor in Connemara.
Yesterday, a guest went missing – a young woman named Evelyn Deane. The owner and staff carry on as if nothing has happened.
She has not left, of that I am sure.

It is October 29th, 1897, and Private Investigator Declan Ward arrives at Blake Manor to find a missing woman.
What he finds is the Grand Séance and a group of mystics who have gathered from all corners of the world – waiting for All Hallow’s Eve, the night when the veil between worlds is thinnest. The night to tear down the barrier and speak to the dead.

Interview and interrogate your suspects, keep a record of all evidence, motivations, and clues in your journal, and confront them about their motivations when you’re certain of your deductions. Uncover the truth about Blake Manor and the mysterious séance that has brought everyone together.
Navigate Blake Manor's haunted corridors and uncover its secrets as you race against time to save Miss Deane.

Investigate the manor, solve environmental clues and reach the forbidden areas of the hotel…and beyond.
But be careful - each action counts the day down. Be in the right place at the right time to catch critical events pertinent to your investigation. Everyone has their own agendas and schedules – it could truly be a loss to miss out on a quick chat by mistiming your actions. And who knows what hidden secrets lie in wait once you’ve turned in for the night...

Brought to you by the creators of The Darkside Detective and Raw Fury, The Séance of Blake Manor is depicted by a beautiful comic-book art style. Inspired by Irish Mythology and the spiritualist movements of the Victorian era, players are cast into a first-person narrative adventure, blending the supernatural with a classic detective mystery. With its striking cutscenes, compelling narrative and dynamic soundtrack that reacts to the environment around you, Blake Manor and its secrets will leave you on the edge of your seat morning through night.
...I know the West of Ireland might as well be the far side of the world, for its distance from you but there is no one else to turn to.
I hear you are an honourable man, a steadfast investigator. And – perhaps most importantly – godly.
I pray for the girl that this is true...
This game is currently only available in English language.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 461 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good detective game all around
GG
Very lovely game about deduction and investigation mixed with magic and folklore. the premise is good, but the execution is superb. I loved the characters and the story within. One thing I would say is a bit annoying is that some characters mention facts about themselves in conversation, but it is not integrated unless you talk about a very specific topic. This can be annoying at points but very mildly. overall a great game that got me glued to my chair
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Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 464 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bof, me encanta el horror gótico. Cada parte de este juego está dándole fortísimo para crear tremendísima experiencia atmosférica e inquietante. Da justo el nivel de miedito que me gusta y que puedo tolerar, y ver cómo van encajando todas piezas según investigas es un subidón. También me sorprendió mucho lo interesantes y únicos que me parecieron todos los personajes. Son veintipico y no me sobró ni uno. Y además, para un juego en el que vas descubriendo el misterio poco a poco (eres un detective a fin de cuentas) aún consiguió sorprenderme con un par de giros muy chulos. Muy bueno, vaya.
好玩😋
Didn't expect to get so into Irish pagan mythology, but I loved it! A very well-crafted mystical detective mystery that doesn't reveal itself too fast and builds a rich world with a cast of 20 characters. Plenty of QoL for conversation and goal tracking, which helps you stay oriented without relying on an elaborate personal notebook system.
amazing game!
one of the best puzzle games ive ever played. not too hard but i was hooked from the start and so invested in the characters and story.
I was surprised to see a studio known for making silly point-and-click "detective" 2d adventure games actually make a 3d deduction-style game, but I guess they wanted to dip into this genre after watching games like Golden Idol do well. I'm glad they took the initiative! I disagree with a few of the negative reviews saying that it's a walking simulator. There's definitely puzzles to be solved here and they aren't bad puzzles at all, either. You can solve many of them in different orders. There's a mad libs element to them with the blanks filled in by clues you've found. There's even a few puzzle mini-games. It's definitely not in the category of a walking simulator because of all this. In fact, this is, for sure, one of the better of these types of puzzle games out there, and like Obra Dinn, has a 3d element that many of the others lack. There is a substantial amount of play time for a game at this price point, too. In fact, it's probably the most content I've seen packed into a game like this save for maybe Obra Dinn, but that was more "snapshot"-like in that the player was required to fill in a lot of blanks for the story and plot based on what they could derive from those snapshots in time. This game meanwhile, has entire sections of the game voice acted, and a good amount of its story is told through cut scenes. It was far more difficult to code because of this. Beware, I'm going to have some spoilers below but they are kind of minor and two of them are what I kind of consider game-breaking issues so I really feel like they AREN'T spoilers and might be things you should be aware of or the developers might want to consider fixing. My only nitpick was that I was unable to complete the entire game without a guide as there were a number of points where I knew what was wrong and even though I had suspicions about what was needed, I couldn't get the right options to show up when questioning people. This is a problem plaguing many of these deduction games, though, and not really something that can be fixed easily. In three cases it was things I had somehow overlooked. One of these was a particular item located on a black and white checkered floor that I had missed because it was so small and the flooring may have been like an optical illusion to make it nigh invisible to me. Another was a code that I knew was engraved in a certain location, but for whatever reason I just didn't see it, even with a particular vision mode implemented in game to find such things. Another item was cleverly hidden behind something hanging on the wall and I just flat out missed it twice. I guess my vision is failing, because I clearly missed all three of these despite walking past them and even actively hunting for two of them at least two or three times. The fourth and fifth items, however, I feel were maybe an issue with the game's design. I felt pressed for time as the game was progressing, so when asked if I wanted a picture taken that would shave time off of the clock at one point, I just said "No" and that dialog option went into a "resolved" state and didn't show up as unresolved even when later on I got clues that I needed to have my picture taken in order to progress that particular node. The fifth issue was a bit more pernicious. The game does a good job convincing you early on that random generic stationary, books, and bookshelves are kind of pointless to click on, so if you're not wanting to waste your time, you get into the habit of just ignoring them. Well, there's a particular bookshelf in the Drawing Room that just randomly happens (they even say "oh, what's this?" type thing after doing a generic message about how it's just mundane books) to be the only way to not only solve one mystery, but chains into the only solution of a second mystery. So yeah, I felt a little robbed there when I found out about that when I finally consulted an online guide. That said, there is plenty of time to accomplish most of the objectives, so it's only on the 3rd day or so that you really start to feel obligated to look some hints up online. If you do this, IMHO, don't feel bad for it. You might just be getting older and your eyes aren't picking up stuff like they used to, or you might be stuck in some scenario where the one piece you're missing is just barely out of reach and you mostly already know why. In the end, this game is definitely worth the price and if you can get it comboed with another game you like or on sale, it's for sure worth it. Treat yourself to a fun weekend of gaming!
I absolutely loved this - a beautifully crafted story with a intriguing mystery and plot twists! And the visuals are just gorgeous.
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