
A legendary arcade game developed by Dimps in 2005. This fighting game gained popularity for its smooth visuals powered by S.M.A as well as the high level of strategy driven by its 2-gauge system. And with the addition of new current-gen features it's even easier to play.
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Languages: English, Japanese*, French, Italian, German, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Despite it initial release, 3goo have been doing this game justice by releasing tons of QoL fixes to the game. While its still annoying that all 3 boss character that was unlockable in the original arcade version and are fully playable in the nesicaxlive version of the game are STILL paid dlcs; the game overall quality is still a lot better as of now. Things about reviews, most folks don't go back to update them when something changes. Despite my steam hours I have put a lot of time in this game on the original Naomi version and the updated NesicaXLive version that this is based on. TRF2 is a good game that deserves all the love and attention it can get. Do I recommend this game: Yes, especially rn during the Winter Sale where the game is half off as of writing. I can't bring myself to recommend it at the 29.99 USD price tag because of the boss being excluded from the base game. So if you happen to see this after the sale, just hold off on it or get it from somewhere else cheaper.
The game is a lot better now that most if not all of its launch issues have been fixed. You can turn off widescreen and enable 4:3 mode with sidebars to play the game as you're supposed to, matches against other players no longer kick you back to the title screen and let you rematch, and lobbies have been added. As for changes to balance, this port is actually based off the NESiCAxLive rerelease of the game, which came with a balance patch that is regarded as being better balanced than the Atomiswave original (at least according to the Mizuumi wiki). That's all good, but making Greed, Hazama, and Beatrice DLC when they were unlockable in the arcade versions for free with the flip of a switch is still a very scummy move. It does not replicate the arcade experience of having to "enable" them but rather cuts three characters who were in the game before and resells them to you for no good reason. The game's also a bit too expensive for a game that originally came out in 2005 and doesn't have much content beyond arcade, time attack, survival, training, and online. The publisher is quite frankly incompetent, both with the DLC practices and for botching this port's launch in the first place, and it very well might have ruined this port's chances of being popular and successful thanks to a negative first impression. At least they handled the launch of The Rumble Fish + a whole lot better from what I've seen. So in conclusion, the game is fixed. It's a well-balanced and very fun hidden gem that's well worth a buy if you like fighting games (though not at $30, but it tends to go on sale somewhat often), but although this is a positive review, I can't really forgive the publishers for the abysmal launch and the presence of DLC characters who should've already been in the game by default. At least they're $4 each, but still.
・フルスクリーンのみです。 ・キーボードのサポートは無いです。 ・何も設定しないとFPSが異常な数値出てゲームにならない。 ・RAPなど一部アケコンはキーコンフィグが効かない。 ・比率がゲーセン時と変わって大きくなって壁バウンド込みのコンボは画面中央ではほぼ出来なくなった。 ・ランクマ無し。1戦したらタイトルに戻される謎仕様。 ・全てが不親切。回線相性すら分からない相手とやらされたりします。 ゲーセンでかなりプレイしたタイトルだったので物凄く楽しみでしたが、残念でした。 購入後、初起動からFPSが狂った数字出てゲームにならず、PC側でFPS制限をかけたり無駄な作業を求められ 特にアケコンのキーコンフィグが効かなくてボタン設定が出来ないのはどうしようもなくて、トレモやCPU戦すら楽しめないです。 凄く楽しいゲームなのですが、これは買うべきではないです。 私は返金対応してもらいましたので、これらが修正されるのを祈ってます。
More people should play this. They have addressed a lot of the initial criticisms in patches.
The Rumble Fish 2 is a very neat fighting game. Since the first release on Atomiswave, the NESiCAxLive version had two updates that genuinely improved the game. There's definitely more that could still be improved, but the game has a cool cast and mechanics. This port of the NESiCA version is sorely incomplete and flawed. Based on my testing, it seems like this port is actually just of the NESiCA 1.0 version and not the more updated 1.1 version. In addition, the game has a huge change from its arcade versions, in that its in 16:9 perspective instead of 4:3, which significantly changes the gameplay for many characters and messes up many combos and strategies. I'm totally fine with them making additional changes to the previous version, but they should've honestly gone further to add more additional balance changes from even 1.1, which I think could be improved upon. As I stated earlier, in my testing, this appears to even be based on the old NESiCA verison and not even the 1.1 update. EDIT: After doing more testing, I can confirm that this *is* working off of the 1.1 version and not 1.0 like I previously thought, a few interactions I was using as a testing basis were functioning differently because of the view change. That's my mistake. I do still believe the point stands in that this is functionally a distinct (and worse) offshoot of NESiCA 1.1 because the view change messes a lot of things up. If they wanted to change stuff about the game, they should've gone further to improve various characters, moves, etc. None of this is to mention the predatory locking off of characters freely available in the 12 year old NESiCA version, aka Hazama, Greed, and Beatrice. Instead the developers are trying to charge extra money for them as "DLC," even though they are already present in the game. In addition, the game is missing essential features for a fighting game, including: damage data, stun data, hitstun/recovery data, damage scaling data, frame data, recording, *working* auto guard, and more in training mode. There's also the fact that there's no lobbies for online play (a staple for growing the scene and ensuring enjoyable play for groups) and no rematch option (besides just kicking players out to a game over screen after the match is over). It really feels like the developers had no idea what standard users expect in a fighting game. I highly recommend the developers communicate directly with competitive fighting game players *BEFORE* attempting to make improvements, as it's clear they don't know what they're doing.
[h3]基本信息[/h3] 连段长度 短~中短 角色数 13+3(DLC) 平均难度 2 对战节奏 慢 Negative Edge 无 SOCD 跳优先,屏幕左方向(1P后,2P前)优先…(难绷) [h3]系统与角色[/h3] 四键轻拳LP,重拳SP,轻踢LK,重踢SK + 一个闪避键D 移动是传统2D那种,66能跑或者step,44是后撤步1F起无敌。外加一个大跳。没有二段跳或者空dash。有闪避,但无法穿身。下+闪避=小跳,空中闪避可以附加一段无敌(但是落地过程会被打) 是GC而不是TC,取消链就是最基本的轻到重(比如2LP>2LK>5SP>5SK,但是不能同键如5SP>2SP是不行的),除个别角色外比较统一。 投是GG那种没有挥空动画的,近身前/后+SP 有防御槽,类似BB盾槽。但是防几下就没了会被崩防 气槽分两类,进攻OFF槽和防御DEF槽 部分必杀技命中后,按两下闪避 = 强制对手无法受身,消耗一格OFF LP+LK类似GG的dust打中后追加浮空连段,不可防御但是耗一格OFF SP+SK类似GG的RC且自带前冲和攻击判定,可被普通技取消耗一格OFF 强制空中受身,消耗一格DEF 防御中按闪避=招架(增加对手招式的防御不利),消耗一格DEF,可连按消耗多格增强效果 攻性大招,消耗一格OFF,有的角色有不止一个 防性大招,消耗两格DEF,释放条件跟角色有关(有的甚至是必须在被击硬直中...) 终极大招,消耗三格OFF+三格DEF,感觉很亏 LP+SK/LK+SP = 领域展开!类似BB的overdrive,消耗一格OFF+一格DEF。效果跟具体角色有关: 帅哥Aran:双重身,类似于BB里的桃卡卡,可以实现版边99hits,[strike]不愧是我一眼看中的男人[/strike] 鬼畜长臂猿Bazoo:投石技的石块体积变大伤害变高,但是不能压键释放了 西服女Beatrice: 部分必杀技增加段数,攻性大招增加伤害 小胖老头Boyd:236P附加飞道,轻拳是一个大波,重拳仨小波 护士妹Garnet:给对手附加弱点,伤害爆炸 生气半裸男Greed:必杀技可以取消必杀技 清朝国男Hazama: 增加伤害并完全GC(可以像FB系格斗的逆取消,龙珠斗士z里的lv7悟饭) 红毛道服妹Hikari:回血 绿毛道服妹Kaya:攻击命中对手会使其中毒(随时间掉血) 高兴半裸男Lud: 温度上升,使其焦灼(这人有个独立的温度槽,可以强化必杀技) 红发太刀萝莉Mito:♥♥护体 墨镜大只佬Orville: 获得霸体 忍者妹Sheryl:增强陷阱效果 绿帽小登Typhon: 增加飞道数量和有利帧,但减少命中伤害 衣品很土男Viren:轻拳和重拳变成激爽电棍,不可防御 双马尾头巾男:必杀技变为Ex版(类似GG里sol 的龙装) [h3]内容与成就[/h3] 大部分都是每个角色通关街机模式一次,可以用熟练的角色打到BOSS(西服女)然后故意输掉,续关换别的角色上来,打过了就解锁。记得先在设置里调成1局胜,时间限制45秒。 生气半裸男Greed出现条件:前三局无续关,且都用OA(消耗一格OFF槽的大招)击败对手 清朝国男Hazama出现条件:满足上述条件并击败生气半裸男后无续关打到关底BOSS前 其它成就直接参考商店描述即可 [h3]简评[/h3] 画面采用了独创的S.M.A系统,以角色肢体为基本单位绘制点阵图动画,优点大概是节省成本,缺点就是交互显得十分僵硬,且几乎没有手绘关键帧动画的夸张形变,导致表现呆板(特别是投技,像木偶) 原版游戏4:3屏幕尺寸扩展到16:9,发售初期甚至有空气墙bug(咱2D格游也有自己的空气墙辣),不过现在已经修好了 音乐极其难听,这种电音大悲咒上次听还是在战地2042 3个付费角色DLC,但原版街机上都是免费的 这个游戏有战损系统,对战时屏幕一闪紫光就是有人爆衣了 机制可玩性不错(个人评分5.6),角色差异化较好(个人评分5.55),但手感十分僵硬 全成就非常容易 [h3]推荐人群[/h3] 古早格游收藏/学习用,或者追求成就完成率的玩家 [h1]咏动的FTG回响剧场 第7幕[/h1]
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17년 전 게임을 "그대로" 이식해서 그런지 그래픽은 지금 보면 형편없음. 해상도가 너무 낮아 자글거리는 도트가 눈에 거슬림. 게임에서 한글화가 된 것까진 좋은데 연습 모드에서 기술 소개 문서는 왜 한글로 번역을 안 해놨는지 이해가 안 됨. 연습 모드는 그냥 구색 맞추기일 뿐 연습에 필요한 유용한 기능 따위 없음. 레코딩 기능? 기술 프레임 정보? 그딴 거 없음. 가뜩이나 시스템도 굉장히 복잡한 편인데 이런 시스템을 익힐 만한 기반을 습득하는 것 자체가 이 게임에는 없다고 보는 게 좋음. 유튜브 틀어놓고 게임 시스템 검색해가며 배우고 싶진 않다. 보스 캐릭터 3명을 DLC로 따로 팔아먹고 있음. 참고로 저 세 보스 캐릭터들, 일본 오락실에서는 타임 릴리즈로 해금되는 녀석들임. 근데 이걸 돈 주고 판다고? 미친거지. 온라인 플레이는 하는 사람이 없어서 못 함. 35분을 기다렸는데 매칭이 하나도 안 잡힘. 다른 유저들 리뷰 읽어보니까 온라인 기능도 완전 개차반이라고 하길래 환불해야겠다고 마음먹음. 굳이 장점 하나 적자면 한글화가 되었다는 것. 이거 이외에는 장점 없음. 20여년이 가까이 되어가는 옛날 게임을 2023년에 이 따위로 이식하다니 이건 제작사가 돌았다는 방증임. 31,000원이 아까운 개쓰레기 게임이니까 반값 할인해도 안 사는 걸 추천함.
The RUMBLE FISH 2 is a great come back but with a some setbacks. Pros 1. Arcade Mode 2. Local PvP 3. Online PvP with (Roll Back) 3. Sound track still hold up 4. Controls are smooth Cons 1. (DLC) characters roster that should be in base roster 2. No story mode Overall: The Rumble Fish 2 is a classic that has return after along absence from the fighting scene and it still hold up with the latest version having quantity of life updates. Tho It unfortunate to see that the story mode wasn't given a translation and added to the rumble fish 2 and also seeing 3 of the characters lock behind dlc. The rumble fish 2 is still a great game and still hold up very well in 2023 and not one to sleep on. 🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟
A cult classic fighting game that was originally released during the "Dark Ages" of fighting games by the OG SNK Team now under "Dimps" right before SF4 revived the FGC which you could argue at the time was on life support. This port when it released here on Steam was unfortunately completely botched from the pricing including the DLC monetization, bare bones touch ups for PC play, and things like the stages not having arcade perfect spacing in 16:9 so certain combos wouldn't work as they should. I mean you could argue at least there's rollback so online play is decent (If you could get matches here lol). But this seems like a lesson in how not to release/re-release a fighting game. Now RF2 is sitting at a "Mostly Negative" rating and has been left to dry. I will commend the devs for at least addressing most of the problems if you look at the series of patches they released over time, and finally marking down the MSRP down to 14.99 USD and the DLC characters at .99 cents a pop. How the game is listed today is how it should have been on launch, but it's too little too late in a way. Now the default place to play if you want to run sets is fightcade. Glad this exists even though it was sadly DOA, but hopefully this is a learning lesson for everyone involved. I think for fighting game devs they should really run a [b]public[/b] early access period for players to test and then during that time get feedback and fix any issues/add certain highly requested features/QoL before doing a true "official"/Final release when trying to bring back old games like The Rumble Fish 2. This is just my 2 cents. [b]Conclusion[/b] - Cult Classic from the "Dark Ages" of the FGC that everyone who likes fighting games should try, unique cast and system mechanics. Cool yet sometimes uncanny character animations. Completely botched release by the publisher and devs that destroyed any momentum this official port could have had, but the most important issues seem to be fixed now including the pricing. Unless some notable FGC streamer tries to revive this official release fightcade is the only way to get online matches now and for the foreseeable future.
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