
Sacrifice creates stories in this medieval roguelike deckbuilder. Watch your cards march to glory or permanent death as they battle toward the enemy. Each fallen hero becomes part of your kingdom's legend. Command wisely... some sacrifices are necessary.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 12 → 0.33/day in the week after.
About

In The Royal Writ, you don't just play cards - you command them on the battlefield. Place your loyal subjects strategically as they advance toward the enemy, dealing damage. But beware: any card that reaches the enemy base before victory is permanently destroyed and removed from your deck for the rest of your run.
Sacrifice isn't just a risk - it's an essential strategy that creates memorable sub-stories with each run. Will you honor the subjects who gave everything for your cause? Every fallen card tells a tale, and their glory lives on in the legacy you build.

Lead an army of adorable yet battle-hardened animals with abilities to shape your strategy. Your ranks may comprise a frail and wounded flamingo, a short sighted chicken bowman, or even a crafty lizard who cheats death by only losing its tail! From the renegade red ants to the sacrificial lamb, every card in your deck has a personality and purpose.
As they march toward glory or death, their individual stories become part of your kingdom's legacy, and their sacrifices will never be forgotten. You may even come across some peculiar creatures on your journey, like the crazed mantis dentist, the goat tactician or the impatient boar shopkeeper - just don’t ask them where they got their credentials.

Conquer the realm through two distinct adventures:
The First Campaign pits you against a growing rebellion as you try to maintain the king’s good and just rule (objectively). Battle your way through a challenging environment filled with deep pits and poison swamps as you try to suppress your enemies. As you progress, you may start to wonder if there are more to the kingdom’s troubles than meet the eye?
The Second Campaign introduces a new threat - gunpowder. As new experimental weapons now enter the battlefield, your strategy must change. No longer are you simply avoiding the environmental hazards - you must dodge an onslaught of bullets to ensure you and your troops are not fatally wounded as you march forth.
Each campaign features unique cards, bosses, and strategic challenges. The battlefield awaits your command!

Intuitive Yet Deep Gameplay - Easy to learn without compromising on the challenge
Roguelike Progression - Every run is different
Card Permadeath - Lost cards stay lost!
Charming Art Style - Picture-book visuals blend with medieval absurdity and dark humor
Memorable NPC Encounters - Are they friend or foe?
Special Boss Mechanics - Unique challenges that will test you
Gradual Difficulty Ladder - Climb through harder and harder difficulties as you progress
Challenge Modes - Test your skills in special modes with unique rules
Relics - Collect relics with various effects that change how you play
"The art of war is simple. Send forth your subjects to die gloriously in your name. Their sacrifice ensures your legacy... and if they happen to win, all the better!"
Will you write your name in the annals of history, or become just another forgotten monarch? The balance between loss and triumph is yours to master.
All hail! May your fallen be remembered and your victories sweet!
The Royal Writ is inspired by other amazing games: Balatro, Monster Train, Slay the Spire, Inscryption, Across the Obelisk and many other amazing deck builders! Check them out too if you have not already!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 535reviews | 83% | — | $201.5K |
| $14.99 | 261ratings | 58% | — | not modelled | |
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ant gaming
I thought that I ♥♥♥♥♥♥ up my run by accidentally making all my cards negative values but this game reminded me what negative X negative = positive, and made the most broken combo ever. 10/10
비주얼은 이렇지만 생각보다 어렵습니다. 미크사 선생님이 짱이야
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Spanish - Spain, Hungarian, Portuguese - Brazil, Russian, Turkish +1 more
| $14.99 |
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| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Highly recommend if you are interested in the roguelike deckbuilder genre. There's a lot of charm here already, and the game mechanics are, if not completely unique, a fresh take on elements from a pretty wide variety of sources, put together into a package that is quite unlike any game I've played before. There's a delightful variety of playstyles available, many of which are totally unique to this game. I have only played a few hours, but so far there's a huge amount of replayability to see here with two 'acts' providing quite distinct experiences (some different mechanics, different card pools, etc), challenges providing twists on those experiences, and ramping difficulty modifiers to climb through for each act. A few minor downsides: There are a few bugs I've noticed, but nothing game breaking, mostly either purely visual or related to achievements (I got a few that I definitely hadn't achieved). The "stick" that taps your score to reveal it after calculating is just annoying, there's an option to speed it up but why on earth is this even in the game? Finally, when your hand size gets large (lots of consumables can cause this in particular) it can be very difficult to select cards at certain positions in your hand, especially if you want to use a consumable on them. All these are quite minor though, really, and haven't hampered my play experience aside the odd brief frustration.
The charm of this game is unlike anything I've seen before. As simple as the rules may seem at first, the amount of unexpected synergies and sudden complications make this game hard to get bored of. Not to mention, the amount of times something bad would help me, and something seemingly good would sabotage me really adds to the originality of all the possible strategies. Some things in this game really stick to the theme that Medieval times were difficult, and even the most simplest of things had risks for the better or worse. Death in this game is utilized as a part of your story. Loosing a card can be as little as giving them away to a sacrifice for something better, or loosing one of your bravest warriors in battle and genuinely grieving them and all they had endured for you. (I'll never forget you, Bacha, Knight of Yore). In my personal opinion: the game is fun and charming. It's art style is eye candy to me, and I love all the effort put into its humor and functions. The music and sound effects are great too. Id beg strangers on the street to play it if I could, but since I have better things to do (like playing this game), I'm begging strangers on the internet instead.
Eu simplesmente adoro a arte desse jogo. A música é excelente, a arte é excelente e muito divertida também, especialmente para o nome dos personagens que eles escolhem. Tem uma personagem que é a minha favorita, a "Geisa, que é um tanto míope", é uma carta que fica mais forte se ela estiver mais distante do inimigo, se ela estiver mais perto, ela não consegue atingir ninguém. E aí vem a brincadeira do nome. E todas as cartas desse jogo têm essa pegada mais divertida e mais inteligente. A música é um show à parte. Mesmo quando eu não estou jogando, gosto de escutar a trilha sonora, porque é simplesmente muito boa. Escutar o latido dos cachorrinhos, o cacarejar das galinhas, um gemidinho de um animal chorando. É sempre muito legal, você só vai perceber se você começar realmente a jogar esse jogo. A única coisa que eu tinha de reclamação antes era que o ato dois era muito difícil, mas difícil no nível quase impossível. Depois, recentemente, eles fizeram uma atualização, deixou mais balanceado e eu tenho que dizer, muito mais divertido. Tanto que eu cheguei uma vez ao último chefe, não venci porque eu não fiz uma boa estratégia, mas posso dizer com toda certeza que o jogo ficou ainda mais divertido depois da atualização mais recente. Se você tiver dúvidas, recomendo baixar a versão de demonstração, jogar ali uma horinha, porque dá para jogar uma horinha muito bem, e depois escolher comprar o jogo. E se você quiser saber quem é o meu chefão favorito, é o mestre dançarino Lovash. A sacada de atrelar música ao turno é genial. Gostei mesmo.
看见要好评公告来的,我是因为这次更新入手的游戏,没想到了过了这么久,还会有这样一个小版本更新,这也让我下定决心,要支持一下制作组,毕竟这种作坊很多发布一个框架就跑路了。 游戏整体不错,有创意,流派构筑简单,深度一般。 我当然希望这个游戏后续还有更新,一般来说,爬塔都会有第三层,第三层的加入肯定会带来更多的构筑变化和卡牌深度,留下好评自然是有一种还会更新的期待。
One of the most charming roguelikes going!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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