
The Rodinia Project is a tranquil first-person sci-fi puzzle adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is very similar to The Talos Principle except it has no obvious background story to why you as a character have to complete the puzzles. This isn't a bad thing, it's a clean game world and it's quite relaxing with the sea, the sunshine, the sound of the waves and the incidental meditational soundtrack. Unlike The Talos Principle this game relies a bit more on platform elements which is fun and you can complete each puzzle in ways that aren't quite so linear and obvious i.e. a wall thrown block onto a pressure pad or a well placed block on a ledge in front of a laser beam. Sometimes I'll think "Was that the way the puzzle was supposed to be solved or did I just game the system?". Anyway the puzzles get you thinking but aren't too hard and you progress in a linear fashion (no back tracking if you aren't a fan of having to do that) without any sudden and sharp ramping up in complexity. It's the puzzle game equivalent of easing into a warm bath. Overall I'd say it's a nice little challenge that I think you'd enjoy if you're familiar with The Talos Principle and want something similar or even gave up on The Talos Principle as too hard.
Minimum settings and 20-30 frames per second. Unacceptable. I can play Shadow of Mordor on better settings with higher fps, I’m not playing on a toaster here! Aesthetics are one of the most important things in a puzzle game and the game looks and feels bad the way it is right now. Additionally, I found the difference in vertical and horizontal sensitivity very disorienting and it cannot be changed. Sadly I can’t say anything else good or bad about the game because I’d much rather play through Antichamber again rather than suffer through this game as it is, so I can’t evaluate it any further. Trying to solve puzzles like this would be utterly insufferable. Unfortunately reading the other reviews I don’t think I’ll be replaying this game even if my current issues are fixed. The lack of ambient music, more elaborate puzzles, and any semblance of a story is an utter turn off for me. Honestly, I must have forgotten to read the reviews before buying this game, but at least I got it on sale…
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting puzzles. Soundtrack repeats over and over. Worst thing is no proper save system AGAIN so need to repeat level one is at.
_(:зゝ∠)_一进来就被画风吸引 真心好游戏 超好玩 很舒心那种
This game is very mediocre. If you like Portal and Talos Principle and all the other "physics" puzzle games, you'll probably enjoy it. It's not very hard, it has a few bugs, it has no story, but it has 50 levels of puzzles you can solve.
Boring + No optimalization. TESV works smoothly on my hardware with nice graphics. Portals both work extremelly well too, but this game? Graphics are not revolutionary while running very bad. Conclusion: Better wait for discount for Portal & Portal 2 - smooth and good graphics, great action and mechanics. And legendary story. If you did Portals and you look for something next... nope, sory.
Very good game. All of the comparisons to Talos and Portal are valid. It is another "Rush Hour" puzzle game where you have to put this there and that here, in various steps, to open the doors that let you complete a level. Nowhere near as challenging as either of its sources of inspiration, but it doesn't pretend to be. It's a "casual" puzzle game. One or two levels required mild ninja skills, but nothing a modestly competent gamer will find frustrating. Induces a mood of relaxation, maybe a bit to the point of monotony, with continuous wave sounds and a New Age (anyone remember that?) instrumental sound-track that gets a bit repetitive before you're done. Well worth the money.
I did not have a great first impression of this game. I started it up, immediately checked for key rebindings in the Options menus and found none. Started the game and couldn't figure out how to move forward. But I could move left. So....the game doesn't account for non-QWERTY keyboards and there is no key rebinding. I immediately quit and checked the forums. Controllers are supported so I tried that. Y-axis control was unwieldy for me, and I initially couldn't figure out how to move the 1st cube I came across. I saw no tutorial support for the basics - how to move, how to pick up a cube, how to jump, etc. After mashing every button on my X-box controller I eventually discovered that right bumper moves cubes. A rather unexpected choice. I was able to complete the 1st level but the Y-axis control was giving my so much trouble that I gave up on using a controller. That's probably nothing to do with this game but has more to do with me not using a controller in years and being badly out of practice. Instead I configured Windows to use my Dvorak keyboard as a QWERTY keyboard. Usually I'll immediately refund games which turn out not to have key rebinding options, or which don't automatically accommodate non-QWERTY keyboard settings. But The Rohinia Project only uses the WASD keys to move, so I wasn't really disadvantaged by not having QWERTY keycaps on my Dvorak keyboard. After all that I found the game itself to be pretty simple. No puzzle stumped me for more than a minute or two. That's not counting the secrets. Apparently I didn't find many of those. Those that I did find took a bit longer to execute. The look of the game was rather simplistic: fairly textureless white walls and endless oceans. It was all ok, but not particularly engaging. The background musical piece is not very long, highly repetitive, with a hiccup at the end which is quite noticeable as it cycles continually throughout the game. If it didn't have that repetitive hiccup and instead blended smoothly I probably would be ok with it. Fortunately I think the Rodinia Project is a game which works with any music, so there's always the option to play something else through your speakers. The puzzles were decent and the game was casual enough. If you are looking for a challenge, look elsewhere. If you want a casual 5-6 hour puzzle game and don't care too much about graphics, controls, or musical background, then definitely give the Rohina Project a try. All in all I don't regret my purchase and I enjoyed my time with the game despite its shortcomings. If there's ever a sequel with more difficult puzzles I'll definitely consider purchasing.
Eu não gosto de fazer análises de jogos sem terminar eles e muito menos pra jogo indie, mas The Rodnia Project é um projeto amador. O jogo é extremamente incompleto em todos os quesitos que você pode imaginar, os cenários e visuais são chatos e monótonos, a movimentação é péssima, os puzzles são chatos de fazer, pelo menos até aonde eu fiz que é no primeiro andar. Mas não vou me forçar a zerar um jogo que não me atraiu nem um pouco.
Sure, why not. I understand some of the negative reviews, but I think it depends on what you're looking for. Something brand spanking new and amazing which blows away Portal, Talos, QBeh? Not quite. Something similar and enjoyable? I found it very much like that. There are 50 puzzle levels in Rodinia Project, and that's something which defines the game. You can pop in for 15 minutes and complete a few levels. Some are easy. Some require a moment or two to figure out. There's no immersive story, and the graphics don't change much ... it's just 50 levels in a central hub. Graphics are fine, gameplay is smooth, audio is good. The music repeats, but it's background meditative stuff.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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