
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Decent RTS/Stick shooter with some good ideas. Building variety, environments, and exploration are pretty good. Story is a bit weak and you find yourself not understanding why you are doing things, but the process of building and upgrading your base is fun. Exploration has some variety and upgrading yourself adds another level of interest. Few big complaints though. "Environmental Events" occur waaaaay too frequently by default, sometimes stacking so it feels like you're just running errands repairing your base. Repair towers can't keep up with an indefensible fire tornado, earthquake, or acid storm. It's foggy or the wind stopped so your power generation halts for a bit for giggles. So much happens on this planet I am not sure we actually want to be here. These events occur every 5-10 minutes, so this ends up being a substantial portion of the game. They can be turned off when starting a new game, but once you've made it as far as I have, it's a tough decision. I get that they are going for challenging, but it feels more like chores at times. Give us power generation that can't be cut off completely earlier in the game. Night time with no wind? Well, no power. Overall, a B rating,
O bought it at sale and i was like,i refound it at the worst case scenario,but i was surprised. The gameplay is addictive and very very good. The performance is sometimes fluctuating but overall this is a very good game.
A Great Co-op Base Builder
this game is what games in 2008 felt like. Recommended.
无敌,继续更新的话,潜力不可限量。
Really liking Riftbreaker in terms of moment to moment action, exploration, combat, base building, but have to review it negatively (at least for now). Why? Its plagued by periodic freezing in control input, FPS going from 240 to 10 on a 5080 and AMD 5900X. Why? It didnt happen on the first map, and has gotten worse as I build bases on more maps. Im guessing the game is simulating all "other regions", and doing it in some batched mode, and the freezes are the batches being computed. If Im right: - the issue is this is being done in the main thread and it should be done in a headless off-main-thread process!!!!! - also, I wonder at what fidelity the sim is being run? incrementing resources is a must, but anything else (power grids, wind, fauna, etc) would seem to be a waste to me. - I havent played co-op, but im wondering if the issue is if you play co-op you can have a friend in some other region? So its being simmed at full fidelity just in case you have a co-op friend? Then let their PC sim that region, and pack the output stats to me in my region. Obviously the devs cant be unaware of this issue, because its so obvious, in which case its a deliberate design decision to compute things this way... and this is what the thumbs down is for. Its currently unplayable and Im only 4 maps in (and it was pretty bad at 3 maps). I look forward to playing it when the off-regions are computed off-main-thread, or when I have a quantum supercomputer, whichever comes earlier :D PS - devs, if you are reading this, I think the simplest thing would be to add an option "simplify sim for other regions" (so its just resource mining), or an option to just turn it off entirely.
steam上面mod使用一次后 下一次使用不了 很影响体验 也没有任何已经有的解决方法
游戏挺不错的打折的时候买就是跟朋友联机有一点卡
Anfangs noch recht cool, mit deinem Mech kämpfen und bauen. Doch das nutzt sich echt schnell ab, schon an Tag 2 merkte ich, dass ich immer das gleich mache. Immer die gleichen Außenposten, immer die gleichen Vorkommen abbauen, bzw da diese ja aufgebrauch werden, muss auf der Map auf der du deine Hauptbase hast immer wieder neue Vorkommen erschlossen werden, aber nach dem 20ten nervt es einfach nur. Forschung: Du kannst Schilde, Waffen, neue Gebäude usw erforschen, doch das sind sooooo viele das es sich schnell nach Arbeit anfühlt. Waffen: Hammer, Maschinengewehr, Raketenwerfer, Mörser, Schwert bla bla machen auch nicht gerade Spaß. Steinmonster mit einem Schwert killen ? nö, "brauchst du Hammer" ^^ also wechselts du ständig zwischen drei Waffen hin und her. Und dann das Ende! Ziel ist es eine Maschine zu bauen die echt viel Platz braucht und nicht wenig Ressourcen, um zurück zur Erde zu kommen. Gesagt getan: Auf allen Karten Außenposten gebaut, alle vorhandenen Ressourcen geholt, die Hauptmap voll gebaut, eine Riesen Base und 15 Außenposten, vollgeballert mit Geschütztürmen, Mauern usw. Dann muss sich die Maschine "aufladen" und du musst solange deine Base verteidigen, und hier kommt das ABER: Normal erscheinen 4 bis 5 Points an denen die Monster erscheinen, diese haben wir oft abgefangen um Schäden an der Base zu verhindern, wobei bei all unseren Außenposten es den Gegnern nicht möglich war unsere Hauptbase zu erreichen. Am Ende erscheinen aber am gesamten Rand der Map die Monster, und jede Monster/Gegnerwelle ist so riesig das ein Außenposten nach dem anderen zerstört wurde. Dann geht auch die Performance des Game so in den Keller, das wir ( zu zweit ) in Zeitlupe Kämpfen mussten. Und damit war es dann auch vorbei. Zu wissen, nur für das Ende muss nun die ganze Base abgebaut und neu aufgebaut werden, ohne zu wissen ob wir dann auch mit 5 FPS überhaupt gewinnen. Es so Krass hängt, dass ein Mitkämpfen so gut wie unmöglich ist, ich weiß ja nicht. Das Gameplay fand ich nach 8 std schon langweilig, und "Oh cool" Momente gibt es auch nur am ersten Spielabend, danach ist es einfach zu langweilig. Fazit: Gegner egal auf welcher Map sind so gut wie immer die gleichen, sehen nur anders aus. Kämpfen und Bauen nutzen sich zu schnell ab. Das Endgame unmöglich zu gewinnen, zumindest ohne Mods. Forschung zu viel und zu langweilig. Waffen und Schilde wirken sich wenig aus und bringen egal welche Waffe du nimmst, zu wenig Abwechslung. Ach und das ständige "Roman" gequatsche" zwischen dem Mech und der alten ist auch echt nervig. Oft musst du diese blöden Unterhaltungen abwarten damit es weiter geht. So kommt es oft zu dem Moment das einer von uns fragte: und nun? Und der andere darauf antwortete: Die quatschen noch.
It's a decent game, but there's an issue with gas power and "smart power" where it'll just turn off your power plants even though it puts you at a power deficit. Trying to find a solution and it looks like this has been an issue for FIVE plus years. Made me uninstall it.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Danganronpa: Trigger Happy Havoc | $16.8M | 37.9K | 96% | $19.99 |
| BioShock™ | $16.9M | 32.1K | 94% | $19.99 |
| Phoenix Wright: Ace Attorney Trilogy | $16.8M | 44.3K | 98% | $9.89 |
| MENACE | $16.9M | 12.6K | 91% | $39.99 |
| SONIC X SHADOW GENERATIONS | $17M | 15.2K | 97% | $49.99 |
| IXION | $16.7M | 17.5K | 79% | $34.99 |