
The Riftbreaker: Prologue allows you to experience the events taking place before the story campaign of the main game. Explore an entirely new world. Gather resources. Build up a base. Defend yourself from thousands of alien creatures.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 4.1Kreviews | 95% | — | $0 |
| Free | 99ratings | 82% | — | not modelled |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes
Very nice, get the full game it's awesome.
玩完直接把完整版删出愿望单,最讨厌的就是基地建造类,既然想吸引别人买,你得让玩家爽啊,最后基地直接被推爆了
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Genres
Stats
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| Free | 48ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un juego muy bueno si te gusta construir y batallas epicas yo lo recomiendo el que lo vea que ponga un comentario
Kinda fun gameplay if you're into the bullet-spray, hack-n-slash and base defense type. But I can see it might go into repetitive mode not long after. Still ok to grab on sale.
Это захватывающая игра, которая отлично сочетает элементы экшена и стратегии. Игрокам предстоит исследовать неизведанную планету, собирать ресурсы и строить базу, защищаясь от враждебных существ. Отличный выбор для тех, кто любит динамичный и продуманный геймплей.
A good intro to the game. Build up defenses and fend off hordes of enemies. Mix of RTS and top-down shooter. I got my ass kicked on the final wave in single player. Probably survivable with a team but there were no open lobbies. Maybe the full game has more players.
6
还可以
The Riftbreaker: Prologue is an ambitious and remarkably complete introduction to a game that blends several genres without allowing any single component to completely overwhelm the others. Developed by EXOR Studios and published by EXOR Studios and Surefire.Games, it serves as a playable prequel to the main campaign of The Riftbreaker. Instead of behaving like a short demonstration with only a handful of mechanics, the prologue establishes the fundamental cycle of exploration, resource collection, base construction, technological development, and large-scale defensive combat. Its combination of action RPG mechanics with strategy, survival, crafting, and tower defense creates an experience that constantly shifts between direct fighting and careful preparation. The story places players in control of Captain Ashley S. Nowak, an elite scientist and commando sent through a one-way portal to Galatea 37. Her ultimate objective is to establish the infrastructure required to create a connection back to Earth and prepare the planet for colonization. Ashley operates inside Mr. Riggs, an advanced Mecha-Suit capable of surviving dangerous environments while performing construction, resource extraction, scientific collection, and combat duties. The premise works particularly well because it provides a logical explanation for the player's enormous range of abilities. Ashley is simultaneously an explorer, engineer, researcher, builder, and soldier, so switching between gathering resources and slaughtering alien creatures rarely feels disconnected from the larger mission. Base construction represents one of the strongest elements of the experience. Establishing a functioning colony requires much more than dropping a few buildings onto the landscape. Mines, refineries, research installations, and power-generation facilities must contribute toward an increasingly sophisticated industrial network. The eventual goal of creating rift technology demands enormous quantities of resources and energy, encouraging continued expansion. This gives construction a genuine sense of progression. A modest initial settlement gradually becomes an industrial and military complex, and expanding that complex creates new problems because increased activity attracts the attention of Galatea 37's inhabitants. That consequence turns defense into an essential part of development. Alien creatures increasingly regard the player's growing presence as a threat, forcing the construction of walls, barriers, and defensive towers. The scale of these attacks is one of the game's defining attractions, with enormous groups of creatures capable of overwhelming poorly prepared positions. This produces a satisfying relationship between economic planning and combat. A powerful base is not simply one that produces resources quickly; it also needs sufficient defensive infrastructure to survive the consequences of its expansion. Battles can become spectacularly chaotic as defensive weapons, alien swarms, environmental effects, and Ashley's own attacks fill the battlefield. Direct combat prevents the strategic portions from becoming passive. Mr. Riggs can carry powerful weapons and abilities, allowing Ashley to personally confront hostile wildlife while exploring beyond the safety of established defenses. The hack-and-slash and shooting mechanics provide an immediate contrast to construction and resource management. Players are therefore encouraged to participate directly in battles instead of simply watching automated defenses handle everything. This combination gives The Riftbreaker: Prologue an unusual rhythm, moving naturally from thoughtful infrastructure planning into frantic action. Exploration also serves a meaningful mechanical purpose. Galatea 37 contains unusual minerals, vegetation, wildlife, environmental hazards, and different regions worth investigating. Resource-rich areas can justify establishing additional outposts, while rift technology provides a way of connecting distant operations. Exploration therefore becomes more than sightseeing. Every expedition can potentially contribute resources, research materials, or strategically useful territory. Sensors can also be used to investigate terrain and locate buried treasures, reinforcing Ashley's scientific role. Research and crafting add further depth to this progression. Defeated creatures can provide specimens and rare materials that contribute toward technological development. Research can improve buildings, defensive capabilities, equipment, and Mecha-Suit technology. Mr. Riggs is customizable, and researched blueprints allow new equipment and weapons to be manufactured. Better crafting materials can produce equipment with improved characteristics, making resource gathering relevant to Ashley's personal combat capabilities as well as the larger base economy. This connection between combat rewards, research, crafting, and construction makes the progression systems feel interconnected rather than isolated. The presentation is equally suited to the game's large-scale ambitions. The alien environments provide a colorful science-fiction atmosphere, while the isometric viewpoint offers enough visibility to manage construction without sacrificing the excitement of close combat. The game runs on EXOR Studios' proprietary Schmetterling 2.0 engine, which was designed to support demanding scenes and features such as uncapped frame rates, widescreen displays, and customizable controls. This technical foundation is particularly important when huge enemy groups collide with elaborate defensive networks and large quantities of effects appear simultaneously. Interactive streaming is another unusual component. The game was designed so streaming audiences could influence sessions by triggering events such as enemy attacks and environmental disasters or by providing resources. It complements the unpredictable nature of the survival gameplay because outside intervention can suddenly transform a comfortable situation into a crisis. The developers also emphasized community involvement, inviting feedback while developing the larger Riftbreaker experience. The principal weakness comes from the title's nature as a prologue. Its purpose is to introduce a much larger game, meaning its progression and long-term scope cannot provide the same sense of completeness as a full campaign. Once the mechanics begin revealing their deeper possibilities, the restricted scope becomes increasingly noticeable. Yet this is also evidence of how effectively the prologue accomplishes its objective. It provides enough content to demonstrate why its combination of genres works while leaving considerable room for expansion. Overall, The Riftbreaker: Prologue is far more convincing than the typical promotional demo. Its satisfying relationship between exploration, industrial development, research, crafting, direct combat, and large-scale defense gives every activity a purpose within the broader colonization mission. The transitions between peaceful resource gathering and overwhelming alien assaults create an engaging rhythm, while Mr. Riggs makes controlling the battlefield personally just as important as designing it strategically. Despite the inevitable limitations of being a prologue, it offers an unusually polished and mechanically rich introduction to The Riftbreaker's distinctive formula. Rating: 9/10
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