
A detective noir puzzle deduction game. Explore a non-linear timeline as a clairvoyant investigator in 1941 Borneo. Jump between time and locations to uncover motives and discover what truly happened in the Goodwill tobacco plantation that fateful night on the eve of the WW2 Japanese invasion.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
The Red Pearls of Borneo is an atmospheric deduction game inspired by Return of the Obra Dinn, The Case of the Golden Idol and Type Help. You are a clairvoyant investigator in 1948 London, exploring the psychic echoes of a tragedy that occurred seven years prior on a remote plantation in Borneo.
Your tools are simple: a box of old photographs, a map of the plantation and your unique ability to step into the past.

London, 1948
Jeremiah Goodwill's tobacco plantation was supposed to be a paradise. But on the night of December 16th, 1941, as the Japanese Imperial Navy loomed on the horizon, the estate fell into chaos.
Sort through the lies. Reveal the faces of the strangers. Discover what truly happened in the Goodwill plantation that fateful night.

Key Features:
Echoes of the Past: Explore a non-linear timeline. Jump between witness perspectives and moments in time to uncover motives, secret meetings and fatal mistakes.

The "Mind's Eye": Use a unique node-based deduction system to visualise the movement of guests across the island. Connect the dots to prove who was where, and when.

Make notes of everything everywhere: You can keep notes on all aspects of the game. From characters and locations to items and snippets of text from clues.

Learn about the rarely told history of Borneo on the eve of WW2 through the interactive glossary you will unlock as you go.

Can you piece together the truth before the memories fade? Identify the guests, determine their fates and solve the mystery of the Red Pearls!
Genres
Stats
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全成就6.9h,得知红珍珠的真相时有点震撼,整个故事很紧凑,整个流程下来心里很多疑惑都会得到相对应的解释。非常推荐一口气玩下来,同时也很期待作者的新作!!!
出彩的前3小时的体验和各方面都很勉强的最后展开。玩法上和typehelp很类似,引入了物品系统使得推进剧情的方式更多样了,同时也缺少一些了情节之间环环相扣的精妙设计。
难度有点过低,需要推理的部分太少
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 147 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
历史感厚重的文本游戏,而且文本内容十分精良,整体打完就像看了一本小说一样,情节一环扣一环,每个人物的塑造都十分立体,甚至有两条线的分支拓展内容,太意外了。4小时成功达成全成就,虽然本ADHD患者觉得有时候文字内容太多玩起来就像文字从大脑皮层光滑地滑过,但还是坚持打完了((。 剧情文本体量巨大还包含科普内容,界面简洁,已经远远超出免费游戏的质量了,总之十分推荐!
《婆罗洲的红珍珠》7/10,是一款具有一定亮点的时间线推理游戏。故事本身不涉及谜一般的杀人手法和骇人的杀人动机,在时间表上厘清整个事件的发展脉络,就是制作人开给玩家的谜题。因为是推理游戏,下文不涉及任何剧透。 发生在庄园内的本篇很有意思,非常本格,可惜部分人物的动机和行动有点强行,有先射箭再画靶之嫌,但瑕不掩瑜。受限于游戏玩法,大部分出场角色都是健走大师,一天内能从庄园这头走到那头,还能再来个折返。老实说有点出戏,尤其故事发生在一个极其真实的历史背景下[spoiler] 纳粹日本在东南亚开战前夜 [/spoiler] 我只能不断说服自己,这个庄园可能不大。 后日谈太冗长,游玩时间居然和本篇一样长。后日谈不涉及推理内容,是彻头彻尾的视觉小说,故事内容相对本篇也较为贫乏,目的就是交代幸存角色的结局。 尽管是免费游戏,本作也只推荐给喜欢游玩推理游戏和视觉小说的玩家。这个游戏的推理很硬,很本格,梳理时间线的工作不轻松,有些地方有难度,但找出来的一瞬间很有趣。得能接受推理游戏作为脑力游戏的这个苦点[spoiler] 也是爽点 [/spoiler]才能愉快游玩本作。
免费良心
够有意思的
免费游戏值得好评。通过游戏的设置,可以直接做笔记、回顾人物和情景,非常方便。但后面就变成故事为主,而非推理了。
It is clear that this game was made with so much love and dedication. The work put into making the story historically accurate and educating about the world at the time is extensive. Gameplay wise, I would say that the first half of the game is a true detective game (you have to deduce who is who, where they were, at what time), and the second half is more like a novel (because you already figured out who the characters are, now you just follow their journey ahead). There's a point in the game where you finish your first objective of the game and the credits play for the first time. YOU WILL GET STUCK HERE not knowing how to advance to the after story. Click the Eye icon to continue. idk why the devs put that button there since the Eye icon is useless imo (it's the only one mechanic that I NEVER use during gameplay).
非常优秀的作品以及非常好的游戏体验
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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