
A detective noir puzzle deduction game. Explore a non-linear timeline as a clairvoyant investigator in 1941 Borneo. Jump between time and locations to uncover motives and discover what truly happened in the Goodwill tobacco plantation that fateful night on the eve of the WW2 Japanese invasion.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
The Red Pearls of Borneo is an atmospheric deduction game inspired by Return of the Obra Dinn, The Case of the Golden Idol and Type Help. You are a clairvoyant investigator in 1948 London, exploring the psychic echoes of a tragedy that occurred seven years prior on a remote plantation in Borneo.
Your tools are simple: a box of old photographs, a map of the plantation and your unique ability to step into the past.

London, 1948
Jeremiah Goodwill's tobacco plantation was supposed to be a paradise. But on the night of December 16th, 1941, as the Japanese Imperial Navy loomed on the horizon, the estate fell into chaos.
Sort through the lies. Reveal the faces of the strangers. Discover what truly happened in the Goodwill plantation that fateful night.

Key Features:
Echoes of the Past: Explore a non-linear timeline. Jump between witness perspectives and moments in time to uncover motives, secret meetings and fatal mistakes.

The "Mind's Eye": Use a unique node-based deduction system to visualise the movement of guests across the island. Connect the dots to prove who was where, and when.

Make notes of everything everywhere: You can keep notes on all aspects of the game. From characters and locations to items and snippets of text from clues.

Learn about the rarely told history of Borneo on the eve of WW2 through the interactive glossary you will unlock as you go.

Can you piece together the truth before the memories fade? Identify the guests, determine their fates and solve the mystery of the Red Pearls!
Genres
Stats
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
难度有点过低,需要推理的部分太少
第一次尝试逻辑推理型游戏……好玩!就算推不出来也可以穷举法(
很有意思的游戏
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 132 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全成就6.9h,得知红珍珠的真相时有点震撼,整个故事很紧凑,整个流程下来心里很多疑惑都会得到相对应的解释。非常推荐一口气玩下来,同时也很期待作者的新作!!!
This is a fantastically designed and written game. Absolutely top notch!
OMG This game is awesome...Quite easy to navigate and you'll get the hang of it really fast, but the plot and twist suck you in completely. Nothing over complicated that you feel like the producers were intentionally preventing you from understanding like many puzzle games. Very well designed and organized. Highly recommend!!
解密不算难,画风贴合剧情,后续的三人支线和单人支线游戏性不太足,部分结局人物和前面有冲突。 不过整体瑕不掩瑜,推荐。 最重要的是免费,强烈推荐。
无敌神。直到这一刻我的心依旧感受着这个游戏带来的震撼,心口汹涌的感情使我内心澎湃而无法言说。 每一个角色都精心塑造而富有特色,作为一个很难记住外国名字的人我居然把人名人物都记住了。想起一个角色时最先想到的是他们的个性,仿佛真的在看一群真实的人。 谜题设计优秀,没有那种刻意想秀操作秀智商的谜题,只是一群立场不同个性不同的人一起推动命运,才显得整体扑朔迷离。 这么优秀的作品居然还是免费(打完还真希望作者收点钱,制作很耗费心血的),这下还真是买不了吃亏买不了上当了
出彩的前3小时的体验和各方面都很勉强的最后展开。玩法上和typehelp很类似,引入了物品系统使得推进剧情的方式更多样了,同时也缺少一些了情节之间环环相扣的精妙设计。
· 大部分时候我会觉得应该要给独立创作者一个第二次机会,但本作的白人中心主义叙事令我既震惊又难过,倘若说前半段的种植园推理部分还只是有所暗示这种隐隐的傲慢、并让我疑惑“难道婆罗洲的风土人情就是英国人的思乡之情”,后半段settling back to the empire and its comforts(来自其他差评友邻)之旅简直是集凝视、偏见与高高挂起之大成……不觉得亚洲玩家应该容忍这种问题,对我来说尽管是免费也有点浪费时间吃史的感觉了。喜欢这种推理模式的请看奥伯拉丁等类似作品 · 翻译选择的用词在语义上并没有问题,使用个别争议词汇之时也没有禁止他人使用惯用词吧?而且就性别议题方面,女性角色塑造我认为相当糟糕。拥有强大理智的女角色≠塑造优秀,不可否认洛丝最终选择的生活亦是一种平凡且真实的生活,但它建立于白男的拯救之后;而辛西娅的强大建立于和其他女角色的平庸一生对比以及“在男性群体中生活得如鱼得水且被认可”的基础之上,私以为这种写法实际上还是一种偷懒和贬低之举。 · 玩汉化版的时候没太大察觉到,翻译很流畅;但原文这个AI争议看起来还是挺可疑的,奇妙排比句和不是而是的句式时而穿插,要说全文那应该是不至于的,但是看上去应该是用过一些。优秀文字描写这个评价是否应该打点折扣呢 · 某结局真的想谴责男特工欺骗同居者的话干嘛把她俩写成这态度,[strike] 难道说结尾突然揭露叙述性诡计吗[/strike]
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.