
A detective noir puzzle deduction game. Explore a non-linear timeline as a clairvoyant investigator in 1941 Borneo. Jump between time and locations to uncover motives and discover what truly happened in the Goodwill tobacco plantation that fateful night on the eve of the WW2 Japanese invasion.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
The Red Pearls of Borneo is an atmospheric deduction game inspired by Return of the Obra Dinn, The Case of the Golden Idol and Type Help. You are a clairvoyant investigator in 1948 London, exploring the psychic echoes of a tragedy that occurred seven years prior on a remote plantation in Borneo.
Your tools are simple: a box of old photographs, a map of the plantation and your unique ability to step into the past.

London, 1948
Jeremiah Goodwill's tobacco plantation was supposed to be a paradise. But on the night of December 16th, 1941, as the Japanese Imperial Navy loomed on the horizon, the estate fell into chaos.
Sort through the lies. Reveal the faces of the strangers. Discover what truly happened in the Goodwill plantation that fateful night.

Key Features:
Echoes of the Past: Explore a non-linear timeline. Jump between witness perspectives and moments in time to uncover motives, secret meetings and fatal mistakes.

The "Mind's Eye": Use a unique node-based deduction system to visualise the movement of guests across the island. Connect the dots to prove who was where, and when.

Make notes of everything everywhere: You can keep notes on all aspects of the game. From characters and locations to items and snippets of text from clues.

Learn about the rarely told history of Borneo on the eve of WW2 through the interactive glossary you will unlock as you go.

Can you piece together the truth before the memories fade? Identify the guests, determine their fates and solve the mystery of the Red Pearls!
Genres
Stats
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩!
好玩 解密过程很有趣
感觉像看了场电影。 免费的游戏都做得这么好吗!
角色死亡时全局线的一条红很给人冲击力。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首个全成就游戏还是值得评价一下的: 整体而言还不错,互动设计很好上手,游戏体量也刚好,适合我们这种ADHD 6小时速速通关。 但其实也有一些不足: 1.部分物品线索的使用逻辑不清楚([spoiler] 或者说有时候物品、物品关联角色和场景之间的相关性并不高 [/spoiler]),好几次都是用穷举法破局的; 2.普通难度推进时,一直没咋使用过[spoiler] 心灵之眼 [/spoiler],以至于到第一阶段结束时发现还有好几个场景没有全探索,还以为自己漏掉了什么线索,于是担心不能全成就/不是真结局而迟迟没有点击提交调查报告,直到搜了攻略才意识到还可以切支线。这一点是我游玩过程中最影响流畅体验的节点,希望后作可以完善一下这部分的铺垫。 3.虽然有看到其他玩家夸,但是我个人觉得后面的两支小分队支线并没有带给我比主事件更多的游玩兴趣,整体更像是按部就班的看文字和剧情,当然这点萝卜白菜。 当然话又说回来了,免费游戏到这个程度了谁还说不香呢?期待续作!
10/10 game, would definitely recommend! The story is rich, the characters are complex, and the attention to detail is incredible. Cannot believe it is free.
前半段熬过新手教程就非常好玩,后半段都是剧情有点无聊,但是这可是免费的啊
台词和描述都非常好,感谢两位汉化老师。通关时间不会很长,很适合上班族周末玩一下,推荐
这么好玩的游戏居然是免费的吗!
首先说明,免费游戏能有这种过硬的质量,真是大大的惊喜!!绝对值得一玩! 不过中间有几处卡关,觉得有的地方逻辑不是很顺畅,就得试。(不过事后复盘了一下,其实也说得通,还是脑子卡壳了)结尾骗子那个成就简直是败笔,严重ooc,完全没必要。为了不破坏我自己的游玩体验,我甚至说服了自己接受另一个也很扯的跨越生死结局,并且努力把骗子结局从我的记忆里删掉。(多说两句,这和那种电视剧结尾马上就要HE结果男女主遭遇意外嘎巴全死了有什么区别,强行BE 啊!!)但整体瑕不掩瑜,很好玩!而且玩法也很新颖,文笔不错,让人很有代入感。会继续关注新作的,作者加油!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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