
A detective noir puzzle deduction game. Explore a non-linear timeline as a clairvoyant investigator in 1941 Borneo. Jump between time and locations to uncover motives and discover what truly happened in the Goodwill tobacco plantation that fateful night on the eve of the WW2 Japanese invasion.
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About
The Red Pearls of Borneo is an atmospheric deduction game inspired by Return of the Obra Dinn, The Case of the Golden Idol and Type Help. You are a clairvoyant investigator in 1948 London, exploring the psychic echoes of a tragedy that occurred seven years prior on a remote plantation in Borneo.
Your tools are simple: a box of old photographs, a map of the plantation and your unique ability to step into the past.

London, 1948
Jeremiah Goodwill's tobacco plantation was supposed to be a paradise. But on the night of December 16th, 1941, as the Japanese Imperial Navy loomed on the horizon, the estate fell into chaos.
Sort through the lies. Reveal the faces of the strangers. Discover what truly happened in the Goodwill plantation that fateful night.

Key Features:
Echoes of the Past: Explore a non-linear timeline. Jump between witness perspectives and moments in time to uncover motives, secret meetings and fatal mistakes.

The "Mind's Eye": Use a unique node-based deduction system to visualise the movement of guests across the island. Connect the dots to prove who was where, and when.

Make notes of everything everywhere: You can keep notes on all aspects of the game. From characters and locations to items and snippets of text from clues.

Learn about the rarely told history of Borneo on the eve of WW2 through the interactive glossary you will unlock as you go.

Can you piece together the truth before the memories fade? Identify the guests, determine their fates and solve the mystery of the Red Pearls!
Genres
Stats
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看在免费的份上给推荐! 但如果想要追究里面的故事内核和推理逻辑,还是建议去玩这类型游戏的鼻祖《Type Help》,网页版免费有汉化版,更加精巧推理并且根据时间线的推理更工整。 PS:这个游戏并不是角色说完我要去xx地点,下一个时间点就会出现在那里的,这点制造了很多推理上的阻碍;并且很多地点加入列表只为了阐述一段剧情非常冗余;此外那个道具系统有点鸡肋。
Short game, but insane that it is free. Narratively it holds its weight against its peers (Obra Dinn, Roottrees, Galley House, etc.) and it does a great job at making you understand the story and deduce things. The core "journey" that you experience is very well fleshed out and has great pacing, though the end of the game becomes more narrative than detective (which is fine, it just is a slight change of pace).
THIS GAME IS FREE?? This is a genuine pearl of its own, hot damn, and deserves a spot among the Classics of narrative-investigation games right next to The Roottrees and Galley House. I especially appreciate the setting -- I knew nothing about Borneo and have learned a lot, while having fun.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很有趣的游戏,很喜欢这种一开始什么都不清楚,慢慢摸索,一点点拼凑出全部真相的感觉,剧情很好,带了很多知识,难度不算太大,实在想不到也可以穷举。穷举法万岁!就是最后一个人物图片的地方真让我没想到。很期待续作亚瑟发生了什么事!
Really good writing and character developement. Completing the timeline of events requires thought and careful reading of the dialogues and clues. I really enjoyed the journey.
牛逼,很有意思的玩法,剧情很吸引人,历史相关的部分也很考究,特别好玩。
好
本来想因为免费点推荐的,但是已经有很多好评推荐里的老师写到因为免费给好评了,那我就拉一下不推荐率吧() 剧情一般偏差 玩法有特色有受众 游戏操作界面又老又新 地图能像金偶像那样点击进入不错 手绘地图好看 按时间线推进的设计很好 笔记功能卡手 照片必须和人名全部对上才能使用、不能只填一半比较容易卡流程 只要多点一点很容易全成就 再说一遍剧情一般偏差,玩到后面全凭着要有始有终拿全成就撑住过完全部流程了,当然这个各人有各人的看法 总的来说除了按地点-时间线排列场景很有新意之外,其他的地方真的都很粗糙,像不推荐里一个老师说的,别因为免费两个字浪费人生的六七个小时。小心!
Truly insane that this is FREE! You should literally not be allowed to not recommend it That said... really great game! The writing and mystery design is better than many of this game's $15-30 counterparts
好
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.