
Hunt The Rake in Singleplayer or 2-4 Player Multiplayer using Pistols, Beartraps, SMGs, ARs, Shotguns, Motion Sensors, Trail Cams, and whatever else you can find to survive The Rake while exploring and completing quests in the 2 Campaigns/Maps included (Hells Valley & 2015 Map Remake)
Modeled estimate, not a reported figure. How we estimate →
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About
Open-world survival horror game where you have to hunt down and kill the urban legend "The Rake" alone or in 2-4 Player Multiplayer. You can use guns, melee weapons, beartraps, a handheld motion sensor, gun attachments, trail-cams, medical equipment, food, and anything else you can find to survive, defend yourself, and win against The Rake while exploring or doing quests in the detailed and realistic open world.
Singleplayer & 2-4 Player Online Multiplayer (Beta)
2 Full Campaigns including Hells Valley Nation Park & Rake 2015 Map Remake
Detailed Open-World with Locations filled with Lore & Loot
Original Soundtrack
Wide Variety of Melee Weapons & Guns like ARs, Pistols, Shotguns, SMGs, & More
Equipment like Night Vision, Drones, Handheld Motion Sensors, Weapon Attachments, Deployable Beartraps, Cameras, & More
Dynamic Day/Night Cycle with Dynamic Weather, Volumetric Clouds & Fog, Visual Effects, & Sounds with over 15 different weather variants including blizzards, thunderstorms, hurricanes, light snow, heavy fog, dust storms, and more
2-4 Player Online CO-OP
Text & Voice Chat with TTS
Both Campaigns Fully Playable
Main Quest Support
Rake Health Scaling Depending on Players
Lan & Private Lobbies
Steam Invites
The main campaign takes place in Hells Valley National Park in Pennsylvania, which has been closed off to the public for years due to dozens of murders and unexplained disappearances. You have been invited by your friend to help him hunt The Rake after years of tracking down its home. You arrive only to find a blood stain, flashlight, and a frantically written note. This is where the main quest picks up, which revolves around going from location to location searching for your friend while completing mini-objectives and having to defend yourself from The Rake along the way. The main quest is non-linear so you can complete any quest at anytime, it's also completely optional so if you want to just explore the map and kill the rake you can do that too. The second campaign (Rake 2015 Map Remake) Takes place two months after continues the story.
No AI was used in any part of the development/marketing of the game by me or any team members. Everything that goes into the game that was made by somebody else is checked by me to make sure its 100% made by a real person every step of the way.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its embarrassing
no multiplayer, if there was it would be a good review
This game is bad pros: game has at times a scary atmosphere weather is quite cool cons: rake ai is bad, can't even out run it, no improvements from the original. the map looks like a bunch of assets mixed together. needs a better loading system Final thoughs: I think the game can improve but the fact that the dev thinks this is a finished product is crazy (thought this would be an early access game atleast). The game in itself is basically made by 1 dev so i won't be too harsh but i have to mention that on the devs websites there's merch (which just makes it feel like the dev wants money, this is also supported by the 2 steam dlcs but whatever) and a new upcoming game shown.. This game is a janky mess yet you want to create another game? Sure devs shouldn't be stuck to one game but this game NEEDS alot of work. So yeah, wouldn't recommend buying this game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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