
Delve into a troubled student's mind as his grip on reality unravels . . .
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Personally i just didn't enjoy it. The setting is pretty interesting, some parts I was absolutely enthralled over, yet it always back-stepped whenever it was getting good and instead chose to fill up most of its run-time with mundane, boring stuff (I actually had to skip ALL of the club scenes for fear of dying of boredom). As I said earlier, I do like some bits, some of the more fantastical elements are a good read and I did enjoy the strange feel of all the dreamlike sequences. The effort you have to put in to actually reach those parts though make it negligible. I wouldn't recommend, sorry.
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ho comprato questo gioco con tante speranze, le recensioni positive mi hanno convinto a pagare la cifra esorbitante di 25 euro per un manufatto videoludico presentato da tutti come "Esperienza per i Sensi". Praticamente il plot è questo: Siamo un giovane studente di medicina indietro con gli esami, ai nostri familiari ed amici abbiamo detto di essere prossimi alla Laurea mentre la realtà è che abbiamo speso i soldi della borsa di studio in stupefacenti e alcolici. Inoltre abbiamo fatto arrabbiare alcuni criminali locali, che hanno violentato la nostra fidanzatina del corso e dato alle fiamme la nostra macchina. Dopo le prime due ore di dialoghi inutili saremo catapultati in un gameplay scialbo e privo di senso...dal fare il caffè con la macchinetta a cialde al finire le parole crociate, per poi valutare come e quando uccidersi. Un gioco che instiga al suicidio e spettacolarizza il fenomeno della depressione, oggigiorno dipinto come una moda da seguire per i giovani influenzabili, al punto da convincerli che esista una malattia simile quando in realtà è solo noia e dipendenza da videogiochi. Ho regalato a questa "Esperienza" 7 ore della mia esistenza e adesso mi pento di non aver richiesto il refund. Voto: 4/10 la Musica merita ma non c'è nient'altro.
This novella (and it is basically a novella, not a game, as it has no real choices) is essentially a vaguely Dostoevskian story reminiscent of "Crime and Punishment" and "Notes From the Underground". Unlike Dostoevsky, unfortunately, the authors are not insightful enough into their own universe to be able to identify the problem (modernity and liberalism) nor propose a solution (God).
10 из 10 Интересная игра, необычный сюжет, присутствуют резкие звуки в игре, сначала тишина, а потом как бах и музыка) Хотелось бы добавить достижения к игре, карточки, и русский язык) https://youtu.be/NDLVowjCQeI
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it's good ⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it ⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄Merry ⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀Christmas ⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧ ⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟ ⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁ ⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄ ⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤
The Raintime is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This badly written e-book is a shoddy fan-fiction written by someone who clearly saw too much Twilight Zone or something... but like all e-books that were dumped on Steam as if they were games (books are not games), the writing is so bad that, as usual, if any real book publisher ever saw it, they'd be on the phone to legal for yet another restraining order filing. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the e-book peaked at only 15 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 15 copies to satsify the entire world's demand for it. While this E-book is "free", you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
İlk bakışta William tembel bir üniversite öğrencisidir. Günlerini uyuyarak, dersleri atlayarak, arkadaşlarıyla içki içerek ve tiyatro komitesindeki Jasmine ile konuşmak için cesaret toplayarak geçiriyor. Ancak son birkaç haftadır gizemli bir huzursuzluk onu sarstı. Arkadaşlarından uzaklaşmış, odasında yalnız vakit geçirmekte ve gün ışığına çıkamayan düşünceler içinde yaşamaktadır. . . Yavaş yavaş William yaşadığı dünyanın bir illüzyondan başka bir şey olmadığının farkına varmaya başlıyor. Üzerinde yaşadığı şehir, üniversite, yapay ada, bunlar insanlığa karşı yapılan, tarihin gereğini yapması için bunların ortadan kaldırılması gereken, doğal olmayan iğrençliklerdir.
一部互动小说,有几个选项,但是好像对剧情没有多大影响,大概内容讲的是生活堕落的大学生思考人生的故事。 其实我还是有点喜欢作者的文笔,但是剧情实在过于平淡无聊,我没能坚持到通关。 打个比方,这个游戏的剧情仿佛是你拿着手机跟随一个大学生连续拍摄他几天的日常生活,但是没有人跟你介绍他和他周围的人,你一直都是一头雾水地游离在他们的圈子之外,似懂非懂地听着他们讨论一些不着边际的话题,看着他们喝酒跳舞学习散步,但是既不能融入也看不到有什么让你共情同理或吸引你注意力的亮点。 不知道是不是有些东西要跟男主一样研究德国文学才能有所感悟?
i don't like it, i'd rather read its book... or a book, any book
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.