
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.86/day in the week to Sep 1 → 44.43/day in the week after.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 74.1Kreviews | 96% | — | $29.6M |
| $23.99 | 2.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2558 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have 21 hours in the game and its enjoyable and addictive to play, the building is nice besides one feature I wish they would add, mainly the ability to make structures or machines align with each other instead of the free placing. This would mainly be beneficial for storage or making your base look nicer instead of having strange gaps between things, It has good lore to dive into and three different endings you choice from.
Alın oynayın. O gezegenin yavaş yavaş değişmesi kadar zevk veren bir şey yok.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6M | 33.7K | 78% | $19.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $29.9M | 29.5K | 88% | $39.99 | |
| $29.3M | 71.6K | 95% | $19.99 | |
| $29.3M | 26.9K | 66% | $39.99 | |
| $29.3M | 30.6K | 73% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $47.6K | 93 | 81% | $9.74 | |
| $0 | 10.7K | 96% | Free | |
| $0 | 7.7K | 91% | Free | |
| $326.2M | 279.7K | 97% | $39.99 | |
| $3.2M | 3.2K | 70% | $29.99 |
Every market we collect.
Latest in each market: best FR #76, worst UK #99 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 22 → 41.75/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Korean, Japanese, Portuguese - Brazil, Italian +2 more
| $23.99 |
| 841ratings |
| 95% |
| — |
| not modelled |
| $11.99−50% | 414ratings | 88% | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a little bit grindy at the first steps until you find autocrafters but then is much better
amazing survival
Awesome game! Great Graphics, and overall great game
This was a surprisingly fun terraforming game. I found myself totally immersed over the course of a month and a half as I worked to terraform a barren planet and two moons into habitable paradises. Along the way there were secrets, a bit of archaeology, and fascinating amounts of world building that I truly didn't expect. Definitely a game worth getting and soon I'm thinking of starting over when I get the DLCs. What I liked: +Music and sound design +Atmosphere and immersion +Gathering and crafting +Seeing a world be born from my hard work What I didn't like: -Resource management could get tedious at times -Hydration as in my character is CONSTANTLY thirsty -One of the butterflies you can craft has the same recipe as a lower one -Forgetting my dynamite when exploring and finding a cave-in
I played the demo first because I was skeptical how fun terraforming a planet can be. I bought the game and have spent over 50+ hours on end just grinding. The level of progression is satisfying and makes you want to keep going. A simple yet easy game that I would highly recommend.
this game is PEAK for adventure games and must be played MORE. even though this game has its ups and downs its still good so downlowd it now :)
its fun and hard
After playing through the entire base game and both DLCs, I would absolutely recommend The Planet Crafter to anyone that enjoys games about base building and exploration. I greatly enjoyed the time I spent steadily terraforming the 5 planets available, 3 from the base game and 2 from the DLCs, and watching them steadily transform from barren rocks to overflowing with life feels incredibly satisfying. I do have a small nitpick though. The 3 planets of Prime, Humble, and Toxicity really started pushing the limit of how big a explorable sandbox can be before it starts getting tiring. Toxicity in particular was almost too much despite it being, in my opinion, the best designed of the three large planets. The two moons of Selenea and Aqualis, by comparison, were much more compact and felt more evenly paced for it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.