
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.86/day in the week to Sep 1 → 44.43/day in the week after.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 74.1Kreviews | 96% | — | $29.6M |
| $23.99 | 2.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2541 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
沒有打怪,輕鬆好玩,有收集癖的人玩這遊戲會狂喜。 另外朋友反應連線會有BAG,導致無法一起遊玩 Q_Q。
If you want a chill game where you farm resources and slowly terraform planets this is the game you want it to be. The free moons update was amazing and being able to travel in the end game to new locations is amazing
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #76, worst UK #99 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 22 → 41.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Korean, Japanese, Portuguese - Brazil, Italian +2 more
| $23.99 |
| 841ratings |
| 95% |
| — |
| not modelled |
| $11.99−50% | 414ratings | 88% | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
We started playing the demo thinking, *"Here we go, another crappy little game. Let's see how bad it is."* We didn't even notice when an hour had flown by. Ten bucks? Bought it without a second thought. Over the next 48 hours, we somehow managed to spend almost 20 of them playing, and we still have plenty left to discover. The crafting system is delightfully simple, almost like Catan: *give me 2 stone and 3 grain, and here's your city.* Exploration is genuinely fun, and watching the world transform through terraforming never gets old. Well... unless you built your first base in a valley that later turns into a lake. Then it's a little less exciting. Highly recommended. Easily the best $10 I've spent this year. ❤️
It's good, but needs some getting used to.
Raft на суше!! игра супер !! всем любителям таких игр рекомендую.
boring
/
visually amazing and just a well rounded game.
Übelst chilliges spiel, macht echt spaß und auch etwas süchtig, man kann definitiv nicht falsch machen wenn man sich die beiden Planeten als DLC holt, vor allen da das spiel immer mal wieder im Sale ist kann man nichts mit falsch machen. Manchmal merkt man aber das es aus einem kleineren Studio ist, vor allen bei der Fahrphysik der mondfahrzeuge.
I went into Planet Crafter with little to no expectations. My favorite games were automation and factory-focused. When I first spawned in, the graphics were so bad I thought the game was made in 1996, next to the triangular breasts of Lara Croft. I tried changing the settings to maximum, but unfortunately it didn’t help. Still, I persevered. For the first few hours, I thought the gameplay was just: go steal from some things from wrecks and bring it home. Then the base started steadily growing, stages progressed in the background while I was exploring, building, and farming. Walking around was pretty slow and boring, so they gave me a jetpack. Nice. Then I made a car, and even considered laying roads around. Right when I started, they gave me a teleporter, though I had to build a nuclear plant to support all that infrastructure. The water level suddenly rose and I became “one of us.” I guess it’s part of the experience. The desert wasteland was rapidly becoming greener, sweeter, and much more appealing than before. After 100 hours in one save, I terraformed several planets, built floating factories to farm a quarter million tokens, and successfully left what was supposed to be my place of punishment as a space vigilante. It was a nice journey. After so many hours, seeing the barren wasteland become a lush paradise for all kinds of plants and animals, leaving it feels a bit sad. It is now my planet, with animals I created myself, with a cookie factory bigger than some starter bases. I would love to return for more adventures soon. Good luck on your path, Planet Crafter.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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