
The Pixotron 49 is a retro-inspired puzzle game where you craft pixel art by wiring together visual logic nodes. Interact with eclectic characters, solve creative challenges, and bring their requests to life - hopefully not one pixel at a time.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Render increasingly complex pixel art by wiring together visual logic nodes to split, shift, and merge pixels.
Around 4-6 hours of gameplay
Three chapters, each introducing new mechanics and ideas
Meet a cast of quirky (and not-so-quirky) characters with ever more complex image requests
A classically inspired, experimental synth soundtrack
Multiple color styles to personalize your experience
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
That one other review giving this game a bad review because they expected more from a 5 dollar game with 6 hours of content, they don't know what they are talking about. This game is all about making glamorous boards to create images, and with colors some extra stuff too. If you like Logic, then this game is for you Support this game, so the creator may add future content
This is a cute game about manipulating signals in order to create cute graphics. I think the bones of this game are good. The central idea is pretty interesting, and the graphics are cute if a bit simple. The levels also feel like a pretty nice escalation from really simple levels to more challenging levels later on. There's a constant struggle with trying to decide if it's better to make a design more brute-force (and deal with a unwieldy number of blocks) or more elegant (and deal with the difficulty of design). My main gripe with the game is that there is a severe lack of quality of life mechanics. The two main issues I had were that you cannot select an subset of blocks in your full network and move them, and that there's no quick way of testing the results of intermediate signals. Also, I wish that finishing each chapter didn't completely wipe all of the puzzle solutions I had made up to that point. Overall, I think this is a fun game that I would recommend, but it does feel like a drag towards the end as you wrestle with the limitations of the game design.
The base is solid, and reminiscent of a Zachtronics game. But it really pales in comparison to any zachtronics game. You only ever get Duplication, Join, and Move nodes and there's no sign of any new mechanics such as loops etc, so the depth in terms of puzzling is really just (Can you keep track of how ginormous your board gets). +- 10 puzzles in and I don't really see a reason to keep playing.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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