
In this pinball dungeon crawler, your goal is to dash, hurl, and flip your way to the top of the tower castle. Level up skills, loot treasure, and fight monsters in this cozy single-player game. Explore and discover the key to each room, restore the power of The Eye, and bring peace to the lands.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
-You're a pinball Harry. -I'm a what? -A pinball!
무난히 할만한 게임 중 하나다. 용량도 안크고 그래픽도 귀엽고 갸격도 싸고 거기다가 할인까지 하니 굳이 안 살 이유가 없음.
RPG的设定让体验变得很差,后期的数值增长过快,需要练级才能进下一层。 打最后一层BOSS的时候极其糟心。。。用了冲刺技能以后,老是莫名起码被弹飞到场外。。。 通关了还有一半技能没有解锁呢,也没有心情再去体验其他模式了,就这样吧
영국 유명 록 밴드의 1969년 노래와 동일 제목을 지닌 가볍게 즐기기 좋은 변종 핀볼 게임. 장점 : 가볍고 짧고 엔딩이 있는 스토리, 체력과 마력이란 개념과 그로 인한 전투 시스템, 플리퍼(막대)만 조종 가능한 핀볼 게임 시스템, 실력으로 커버가 되는 스킬 시스템 등등... 단점 : 짦음(엔딩 보는데 2시간), 결국은 핀볼이라 엔딩만 보면 금방 질림. 가벼운 방송용이나 퍼즐을 좋아하는 사람에게 추천.
기울어진 탑의 몸통박치기 마법사 탑이 기울어지고 탁자에서 떨어진 구슬을 복원하기 위해 마법 견습생이 탑을 오릅니다. 이런 중요한 일에 견습생을 보내다니... 윗분들은 스릴을 즐기는 듯 하군요. 아니면 요녀석이 부활하는 능력을 가지고 있어서 그런가? 어쨌든, 탑은 기울어져 있고 층으로 진입하는 곳에는 플리퍼가 있습니다. 머리가 큰 마법 견습생을 쏘아내어 몬스터들을 사냥하고 떨어지는 마법사를 플리퍼를 이용해 튕겨내야 하죠. 만약 튕겨내지 못하고 추락하면 체력이 감소하니 주의! 몬스터는 크게 4종이 등장합니다. 마법사를 보면 분노하면서 붉어지고 충돌하면 체력이 감소하는 슬라임. 일정하게 폭탄 떨구고 이를 되돌려주어 피해를 입힐 수 있는 박쥐. 박쥐포자를 뒤집어쓰고 빙그르를 돌아가는 버섯. 거미줄을 쏘아 플리퍼를 고정시켜버리는 거미. 이런 몬스터들을 제거하여야하고 그 중 한마리가 열쇠를 가지고 있습니다. 열쇠를 수집하면 다음 층으로 이동하는 문이 열리게 되며 타이머가 작동하게 됩니다. 해당 타이머가 진행되는 동안 다른 몬스터들을 사냥하거나 보석을 수집할 수도 있으며 바로 다음 층으로 이동하여 추가 경험치와 보석을 지급받을 수도 있습니다. 타이머가 종료되면 자동으로 다음 층으로 이동하는대, 그 전에 죽지않도록 조심해야하죠. 외에도 맵에는 보석을 지급하거나 체력 회복, 기력 회복을 시켜주는 오크통이 존재하며 횃불 모두 밝히기, 모든 몬스터 처치 등으로 추가 보석을 등장시킬 수도 있습니다. 모든 체력이 감소하면 게임 오버가 되고 수집한 보석을 정산받고 경험치는 레벨업을 하는대에 사용하게 됩니다. 레벨업을 하면 크게 3가지 이점이 있습니다. 하나는 레벨업을 축하하는 대량의 보석을 지급받을 수 있고 체력이나 공격력 등의 스탯 상승 효과를 받을 수 있죠. 또한, 특정 레벨에 도달할때마다 새로운 스킬들을 획득할 수 있습니다. 액티브형으로 돌격하거나 구슬을 쏘는 스킬이 있고 패시브로 추락 체력 감소나 일정시간 안전지대 형성, 수집 범위 증가 등 다양하게 존재하죠. 이 스킬들은 수집해둔 보석을 소모하여 업그레이드를 진행할 수 있습니다. 외에도 일일 던전은 매일 달성한 점수로 랭킹 경쟁을 합니다. 뭐, 별다른 보상은 없고 그냥 명예 랭킹 경쟁느낌이더군요. 던전도 2가지가 있는대 그냥 기록 리셋없이 2개 던전에서 점수 경쟁하는 느낌. 아쉬운 점 -머리가 크고 몸은 작고 뽈뽈뽈 이동하는대, 은근 이동이 이상한 방향으로 가는 것 같기도 하고 플리퍼는 작은대 사이 공간은 넓어서 타이밍 맞추기도 어려움. -플리퍼 파워가 너무 약한 느낌을 줌 -이상한 곳으로 가서 이상하게 계속 충돌하다가 어이없게 죽는 상황이 자주 발생함 -레벨업 효율이 낮게 느껴짐(로그라이크 태그가 있지만 최고 단계부터 시작할 수 있기에 그렇게 느껴지며, 어느정도 성장한 뒤 낮은 스테이지부터 시작하면 강해졌다고 느껴질 수 있음 -키변경없음 -스킬 업그레이드 비용에 비해서 획득하는 보석의 수가 적음. 스테이지도 적음. 던전 보상도 적음. -화면이 캐릭터를 따라 이동하기에 바 타이밍 맞추는걸 방해함 (가끔 화면이 따라가지 않는 경우도 있음)
플리퍼로 쳤다가 이후 되돌아오는 모습이 엄청 귀여워요. 특히 레벨업했을 때 무척!
Esta bien, va perfecto en la Steam Deck, A veces si se siente que los golpes no son totalmente fuertes y no llegas a donde quieres, creo que es lo más incomodo. pero entiendo que hay que leveliar las habilidades Visualmente esta genial. Recomendado, un juego con progresión muy bonito.
My review from The Start Menu: There exists an ancient ballad that tells the story of a young boy who possesses the unmatched skill to slay any pinball table he lays eyes upon. The name of the song's writer is long forgotten, but the energy within its words still resonates strongly throughout our world. It’s safe to assume that this song from years passed inspired the title of The Pinball Wizard, a game by developer Frosty Pop. Unfortunately, it seems as though the powers of this song stop there and fail to ensure that this game has an equally long reign in the public consciousness. The Pinball Wizard plays its strongest hand right up front, greeting you with charming visuals and a slick presentation. There’s a ball that sits high atop a tower that ensures peace in the land. The ball has fallen off its pedestal, so it’s up to you to put it back. Yes, it’s a threadbare story, but a nice enough framing device to justify your roguelike ascent up the tower and the rooms you encounter. Each room has two flippers at the bottom that shoot your character, the ball, upwards. These rooms contain coins that you can collect, barrels that might replenish health or hold more coins, and enemies to slay by repeatedly bouncing into them. Killing enemies will grant you experience that’ll level you up and unlock new skills, which can then be upgraded by the collected gold. These skills include a dash that can help you maneuver around the room without using the flippers, along with gold multipliers or damage reduction. A random enemy will possess a key that you’ll need to move on to the next room. All these mechanics come together to set the stage for some dungeon crawling and it all felt right at the start. There are plenty of fun pinball-esque details too like bumping the ball into torches to light them up for more gold. Death comes in the form of losing health via enemy attacks or your “ball” falling between the flippers. There are only a handful of enemies, all of which move mindlessly back and forth waiting to be hit. The spider is a highlight however as it throws webbing to freeze a flipper. While the player character is a cute ball of a human and the dance they do during a level-up is undeniably adorable. The rooms (or tables if you will) are very simple and as the game goes on to repeat often, usually consisting of just a single area though later levels have an upper area with additional flippers. All these elements worked together very well at first and I felt as though I was in for a good time. As the game progressed, the cracks in the seams started to show and frustration leaked through. Some of that frustration comes in large part from the randomness of the ball’s physics. The ball will lose speed or bounce at odd angles counter to the physics you would expect from a typical pinball and this quickly becomes frustrating when you try to be precise. Perhaps the most aggravating of all though is when you use the dash to move across the room only to hit a small incline and rocket out of the map, resulting in a huge loss of health or in later stages just a straight-up death. It also doesn’t help that some of the enemies can take far too many hits in later levels, but if you so wish you can grind to level up and take them out easier. However, there is no amount of grinding that can stop the rage that comes from shooting wildly out of the map and sitting through a loading screen. To add to the annoyance of it all, the soundtrack consists of a single song that loops over and over and doesn’t stop. Ever. Most of the skills you unlock do little to add to the experience, and there isn’t much that the developer pulls in from pinball that does either. There’s no multiball. No bumpers. No tilt mechanics. In a pinball game. These feel like missed opportunities to flesh out the game and add some greater depth to it. Levels are short, only slightly vary in layout from one to another, and there are only 20 of them before a boss fight. And then that’s it. The game ends with very little fanfare and lets you know you can unlock more skills, but with the game over there’s not much incentive to do so. There is a daily dungeon, but it doesn’t offer anything you haven’t already seen before. It’s a shame that The Pinball Wizard didn’t combine both its charm with the skeleton of pinball in a more effective way. Dialing in the physics of the ball and offering more randomised elements, or at the very least, different levels could have extended the time I wanted to spend with the game greatly and enriched the experience. Unfortunately for Frosty Pop, while there’s a fun novelty at start, everything here quickly becomes either frustrating or forgettable. I can’t help but think that the next time someone asks me about The Pinball Wizard I might reply with “The who?” Oh, I remember who sings that song now!
闪退~ 12.20更新:闪退N次后再也进不去了,程序直接开了吧找个工厂拧螺丝比做游戏有前景 补充: 除此之外,这个小游戏玩起来还是蛮有意思的 额外补充: 但是看清楚价格,不夸张地说4个小时就结束了这个游戏
Mostly fun, but the ball is very slippery and physics feel slightly unpredictable. Also, the final boss is super unfun and has an unskippable cutscene (a single unskippable cutscene is one too many.) Also, there is this bizarre mechanic where your ball/character can go flying out of the arena, resulting in death. I can't pin down exactly what causes this, but it makes no sense and is bad. Plus, I thought I was inside a tower...?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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