
It is said that the last frontier is space, but the crew of the Soviet Frigate, The Peresmeshnik, is about to discover that the sea still hides a terrifying secret. Waiting to be found.
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Gerilim temalı ve tamamen yazı tabanlı bir hikayeni kendin seç görsel roman. Kısa olmasına rağmen benzerleriyle kıyaslandığında doyurucu bir hikaye anlatıyor ve oldukça çeşitli sonlar elde edebiliyorsunuz. Türü sevenlere öneriyorum.
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[h3] Это могло быть обзором, но получился просто текст [/h3]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Peresmeshnik es un ejemplo estupendo de lo que se puede hacer con una herramienta tan sencilla como es Twine. Se trata de una aventura conversacional opresiva y claustrofóbica, en la que realmente puedes tomar decisiones importantes que afectan al desarrollo de la historia. De hecho, el propio juego te anima a probar distintos caminos. Y merece la pena descubrirlos. No está relacionado en absoluto, pero las vibras del juego me recuerdan mucho a las del relato El Templo.
Son sınırın uzay olduğu söylenir, ancak Sovyet Fırkateyni Peresmeshnik'in mürettebatı denizin hâlâ korkunç bir sır sakladığını keşfetmek üzeredir.
The Peresmeshnik is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This Choose-Your-Own-Adventure e-book diverts from the usual high school anime club dropout fan-fiction about the authors imaginary girlfriend and instead opts for a Russian nautical theme, because Russia is famous for having such a great navy. Anyway there's a horror theme (beyond just finding out you're on a Russian made boat), and the author didn't even bother with generated pictures of his imaginary anime girlfriend, so it's just text. Hammering home the point this isn't a game. Yes, I'm aware text adventures used to exist, but this is no Zork, it's just an e-book with a couple of different badly written endings. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the e-book peaked at only 5 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 5 copies to satsify the entire world's demand for it. While this E-book is "free", you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
I played this game so long ago, I can barely remember what it was like, but I think the playtime is even shorter if you don't 100% it, but you might as well.
Although the game recommends headphones to immerse yourself in the experience, I found that it didn't really add much. Regardless, this is a neat and short text-based horror choose your own adventure! Lots of different choices to make and craft the endings! Great free to play option!
i died so hard game but good job
very fun interactive word game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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