
The Pawn Broker is an atmospheric horror economic survival game. Run a cursed pawnshop, analyze every item that comes through for signs of theft or dark curses, and make high-stakes decisions to stay profitable before your five days are up.
Modeled estimate, not a reported figure. How we estimate →
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About

You wake up behind the counter of a pawnshop. The door is locked. A debt hangs over your head.
The Collector is watching.
You have five days to turn a profit. Or you die.
Every day, items come through. Your job is to observe them, analyze them, spot what's wrong. Some carry subtle markings — symbols, signs that only a careful eye will catch. Accept a cursed item by mistake, and the rules shift. Take in stolen goods, and karma turns against you. Inflation. Fines. Invisible consequences that stack in silence.
The terminal is your only ally. Every morning it reports the news — stolen goods in circulation, categories under watch, fluctuating values. Read it. Remember it. Ignore it at your own risk.

There is no UI. No HUD. No tutorial holding your hand. Everything you need to know is in the room. Everything you need to see is in front of you. The rest belongs to The Collector.
Five days. One chance. Be profitable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Reviews
I don't really know what this game is trying to be, but it's severely underbaked. This one is an "absolutely not" from me.
I dont get it, it's just a guessing game? there doesn't seem to be a way to determine if something is stolen or not. there's no info on the object itself, you can't ask the person a question about it, just guess as far as I could tell. the computer gives you some info on what item types are stolen, but like who knows. uh, the game is just playing weird music the entire time that never stops. I played two matches and they lasted this long, like 10 minutes or something. it's not scary, it's not anything, it's short and boring.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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