
Welcome to "The PARADOGX Incident," a puzzle/rhythm platformer where every beat and move counts! Join Dox, the clever dog, to collect bones, solve recursive puzzles, and conquer rhythm levels. Experience dynamic gameplay and an adaptive soundtrack!
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About

Welcome to the puzzle/rhythm platformer world of "The PARADOGX Incident", where every beat matters and every move counts! Dive into a adventure as Dox, the clever and agile dog, on a mission to find back home!
Innovative Puzzle Rhythm Gameplay: Experience a unique blend of puzzle-solving and rhythm-based mechanics. Navigate through smart designed levels where tight puzzle plattforming is your key to success.
Recursive Levels: Each level offers a different twist and becomes more challenging as you progress. Master the patterns, perfect your timing, and conquer the recursion!
Adaptive Soundtrack: Immerse yourself in a dynamic audio experience that evolves with your gameplay. In puzzle mode, enjoy a relaxed and thoughtful ambiance with slowed-down versions of the soundtrack, allowing you to strategize and solve at your own pace. In the rhythm mode, feel the adrenaline as the beat intensifies, driving the action. The soundtrack seamlessly adapts to the level type!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Korean, Italian, Spanish - Spain, Dutch, Portuguese - Portugal +9 more
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
Naughty Dog's journey home is vibin' with the beat
新手引导做的差点意思,也是独立开发者的通病了,导致教学关都有点卡人 但是弄懂几个基本规则之后就简单多了: 正常移动:1格,推箱子也是1格 跳跃:2格,推箱子也是2格 空中的箱子不可踩,会掉下去 水中的箱子会悬浮 建议经常转换视角,有时候有视觉差可能会看错 搞懂这些基本的,游戏就简单了,就是正常的解谜推箱子游戏 最近这种游戏我试过挺多的,基本都是在经典玩法的基础上进行小创新 这个游戏的小创新加的还不错的,2格、水面、无限地图,策略一下就多了很多 个人觉得游戏还可以,值这个价,喜欢解谜无脑买
[h1]可爱又魔性的阴间狗狗[/h1] [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table] [h3]就叫你土肥圆了[/h3] 一进入游戏,就有一只肥肥的小土狗瞪着圆溜溜的大眼睛等着我,既然如此,就决定叫它土肥圆了!我们一开始就处在一个神秘的关卡之中,没有任何的操作提示,经过自己慢慢地摸索才能来到真正的教学关卡。 https://steamcommunity.com/sharedfiles/filedetails/?id=3482178603 教学关卡的数量茫茫的多呀,甚至于走到一些教学关的门口都需要推理解谜,关卡分为节奏、解谜、其他好几种,在关卡内每走出一定的步数就会出现一个白色的小狗窝,穿过狗窝就可以更新复活点啦,我们的主要操作就是往各个方向移动、跳跃,并且切换视角来避免视觉差的影响,不然落水或者掉下去都要回到复活点重新开始,迷宫的结构都是动态增殖的,在解谜模式中玩家需要开动聪明的小脑瓜破解令人眼花缭乱的谜题,精准规划跳跃的方向踩下机关才能在逻辑风暴中找到逃脱的道路。 而节奏模式里音乐的戏份就更多了,玩家要把源源不断的音浪化作节拍,在魔性的音乐里找到独特的旋律预兆来提前输入指令,但是也不必苛求完美节奏,而是要学会与节奏共处,宁可早一步,莫要晚半分。 https://steamcommunity.com/sharedfiles/filedetails/?id=3482184927 [h3]个人感受[/h3] 操纵着呆萌可爱又笨拙的小狗狗,穿梭在一个又一个迷宫之中,破解谜题、找到节奏,记得准备跳跃的时候要经常切换视角,不然会由于视觉差的影响掉下去,伴随着魔性又阴间的音乐,游戏整体还是很有难度的,这音游的音怎么是阴间的阴啊,开动你聪明的小脑瓜,在虚实交错的迷宫之中,来一场脑力与节拍的双重风暴吧!
Cute little Rythm- and Puzzle Game, that requires some out-of-the-box thinking (there is for example a level, in which you have to create a second instance of the area with a button and combine the ressources in said area in order to reach the level-end portal). You might need to get a bit used to the Rythm parts of the game, but it feels really statisfying to pull them off once you´re familiar with it :D I also really like the hub world of the game. To get to some of the levels, you actually have to explore the main hub world and even solve little Puzzles (you can change the camera perspective with the numpad, thank me later :P ). If you´re unsure about the game, there is a free demo (or just get it when it´s on sale). Almost forgot the soundtrack, pretty nice as well! Overall, a good experience, and I´m looking forward to see what future content will be added!
原本以为是平平无奇解谜小游戏,然而音乐关卡出来的那一刻我感觉到了不对劲..... 狗看着有点掉帧也是很有特色了,关卡比较零散,不停玩不停穿越关卡,内容量很恐怖。 引导部分有些缺失,不过原本也没几个按键,多试试就知道怎么操作。 看到开发是来自德国的24岁开发者,实在是年轻有为。
玩得我没什么耐心,没有特别喜欢里面的歌,控制起来也有些不方便。推箱子经常因为我扭个头就挤到死角去了,整体的美术也有点光学污染,眼睛非常疲劳
很魔性的音乐,这狗太丑萌了,抽象又有趣,狠狠地摸鱼玩。
这狗第一眼看着就丑萌丑萌的,玩法也挺有意思,就是偶尔帧数好像不太稳,不过影响不大
一只手就能玩,解谜关完全不用听声音,我愿称它为新的摸鱼神作
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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