
Investigate an infamous cold case in the eerie, abandoned town of Painscreek. Search for evidence, connect the dots and uncover who killed Vivian Roberts. Can you expose the truth behind this town’s dark secrets?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Russian, French, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, German, Hungarian, Korean, Italian, Spanish - Spain +2 more
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is interesting if you like the genre, unfortunately I got very bad motion sickness and could not continue after 70 minutes.
This isn't a detective mystery game, its more like a puzzle game. You complete puzzles to unlock more puzzles which on the side unlock information that you may be fooled into thinking furthers your investigation. But in the end what really happens is that once you complete the last puzzle in the long series of puzzles, the game just hands you the answer to the question of who killed Vivian Roberts on a silver platter and nothing that came before mattered anymore at all. The game does ask you in the end who killed Vivian Roberts which isn't a test of your logical deduction skills but rather a test of whether you can remember what was explicitly told to you 5 minutes prior You can end the game at any time though if you think you know the answer already. I was pretty confident in what turned out to be the correct answer many hours before reaching the end, but instead of ending early I investigated everything that there was left to be investigated, which eventually lead to the game explicitly telling me the answer that I already knew Deducing the murder mystery before the game tells the answer to you isn't the hard part, its all the puzzles you do in the meanwhile. There's quite a few puzzles where I unfortunately had to look up hints or answers. The game isn't very good at defining the scopes of many of the puzzles involved. You often might be left wondering if you're supposed to already know the code for this one locked drawer or if you're just supposed to keep wandering around town hoping to come across the answer somewhere. One puzzle I had to look up the answer to was one where the answer to the puzzle existed in a note you can find. I had found the note long before finding the puzzle which left me with a lingering memory of seeing something that might have been the answer to the puzzle though I couldn't remember. And this note happened to be one of those notes that isnt recorded to your journal after picking it up. So I wasted about 20 minutes reading through my entire journal hoping to find the answer I vaguely remembered there. And since the note was in an area I had already visited, there was no obvious place for me to look for it, beyond the many many areas I had already visited. I didn't feel like blindly backtracking in hopes of finding whatever it is that I found awhile ago that could be the answer. Of course I should have made a note of... the note when I initially found it, but this was definitely not something that you'd expect to have any importance the first time you see it If you play this you better have a keen eye, because you cannot afford to miss things unless you like backtracking a bunch. In a few occasions I managed to miss crucial info in an area I visited and only realized after revisiting the area again after no longer having any idea where I should go next. Its not a good feeling to not know what you have missed and where you've missed it in a map as big as this. I was left feeling like the game would have benefitted from a system similar to the ship log in Outer Wilds, where the game tells you if there are more things explore in an area
PQP que jogo absurdamente bom, excelentes puzzles que te prendem e um misterio que te surpreende a cada nova pista, recomendo que usem bem o bloco de notas e anotem tudo, excelente jogo
还是挺好玩的,就是前期体验实在太糟糕了。别的游戏都是开头一堆信息后期才卡关,这游戏开头哪哪都进不去信息密度又低又没用,中期才像通马桶终于通开一样爽快起来。要是地图缩小一倍或者开头引导明显一点就好了。 总体还是很有趣的,推荐
記者であるプレイヤーが編集長の命を受け、廃墟と化した町へ赴いて未解決事件を調査する。 よくあるあらすじですが、かなり硬派なゲームです。 特徴は、それなりの広さの町を自分の足で何度も往復しながら、地道に情報をかき集めてゴリゴリと調査を進めていくところです。 ヒント機能はなく、マップさえ存在しない。古典的で頑固です。 硬派と言えば聞こえはいいですが、正直なところちょっと不親切でもあります。 せっかく手に入れた情報をどこで使えばいいかわからず、見つけてはあちこちを彷徨い、試行錯誤を延々と繰り返す必要があります。 方向音痴の自分にはマップがないことが終始つらかったです。 調査も徹底的にやる必要があり、見落としに注意しながら、町全体はもちろん建物内の引き出しの中まで細かく確認しなければなりません。 そのうえ、大抵の引き出しには特に何もありません。 快適なプレイ感とは言いがたく、ここで脱落する人もいるだろうと思います。 それでもストーリーがとにかく良いです。 二転三転する展開と、複数の人物の視点から語られることで浮かび上がる一本の線。 多少のホラー要素があるので苦手な方は注意が必要ですが、個人的にはエッセンス程度に垂らされたホラーの味付けがゲームに深みをもたらしていると感じました。 おすすめかどうかは正直悩みますが、 ストーリーの良さと、町に漂う独特の哀愁には確実に惹きつけられるものがあったため、やはりおすすめしたいです。
Honestly, I can not recommend this game enough for people who love a good horror and detective games. The town is freaking amazing, I can't put into words how much I adored the town, I really hope they make a spinoff about the missing children and having to come back to the town as another detective. I would love to see more about the other characters who lived there, the doors which stayed locked. I keep replaying it just for the scenery and how quiet the town is. I loved the plot, sad, but it kept me on my toes. The ending was a bit unexpected, however, it was a great twist to it. Getting to explore this town was an experience I will never forget. You will not regret playing this one.
very cool
Very good mystery game with great atmosphere.
First impressions and I can't recommend it, unfortunately makes me feel pretty motion sick which is not common. Poor movement in 3d games like this cause it, as I also experienced it in Gone Home. Repeating assets, reused sound effects, poor voice acting, and poor level design all kill any enjoyment for me. I think it would have been a better 2d point and click game as the budget and experience was not there for a 3d game. I will try to revisit it, but I just have no desire to play it at all. The forced usage of a flashlight is so amateur and does not build tension or immersion, it causes eye strain and cheapens the experience. Will update if I return to the game, which is 50/50.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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