
A short, twisted tale about a smuggler and a late night encounter in the English Channel. Control the camera and make tough choices, will you escape with your life?
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Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Alright. [i]The Night Fisherman[/i] is done and dusted. Seeing both endings took nine minutes, so obviously, there's not much of a time commitment from players. Although [b]I received this license via my Robilar’s Reviews curator program[/b], it's a free title on the Steam storefront, so there's literally no reason not to try it out. https://steamcommunity.com/sharedfiles/filedetails/?id=3171972705 The story is as simple as a fisherman having to deal with an English officer tasked with catching illegal immigrants, which he does from the barrel of a shotgun, and is very ruthless. Seems like that character was loosely based on [i]Christoph Waltz's[/i] character from Tarantino's [i]Inglorious Basterds[/i]. The artwork us really nice. Soft tones, rounded edges, and just pleasing to look at. The soundtrack was also nice. There is a moment in the game where the volume spikes intentionally, and that moment really drives home the seriousness of the scenario. The innovation here is in providing several different camera angles for each story frame, which can be scrolled through as you like. It's a really cool addition. https://steamcommunity.com/sharedfiles/filedetails/?id=3171972589 This was completely Steam Deck compatible. So yeah. It's free, incredibly short, and a cool experience in general. Give it a go. [code]If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews[/url], it would be appreciated. Cheers.[/code] [code]Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/code]
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免费 没中文 没成就 夜间渔夫 你是一名夜间渔夫。 你正在向英国走私货物。 你看到有一艘船正驶近。 船上的男子背着一把猎枪。 你会怎么做呢? 英国保护组织密切监视着“走私者航道”,这是一条从加来出发、载有非法移民的船只常用的著名航道。 当面对一个武装男子,而且他还极爱交谈,而方圆数英里内又别无他人时,你能安全地摆脱他吗? 这是一个单一的、类似电影的场景。你可以指挥渔夫的行动,同时还能在各种电影镜头角度中选择并进行镜头切换。 特色 - 发生在英吉利海峡的紧张刺激的海上故事。 - 选择你的命运:你能活着摆脱困境吗? - 由你来操控镜头的电影般的体验。 - 由理查德·坎贝尔创作的激昂的管弦乐配乐。 - 对电影史上最经典场景之一(来自《无耻混蛋》)的重新演绎。 - 时长大约5到10分钟。
[h1]In the middle of the night… : A short review of The Night Fisherman[/h1] [h2]Voltage Talks with Water as a Conductor[/h2] In the calm, pink-violet night, where everything seems to be resting (even the fish, apparently…), there sometimes take place conversations heavy with meaning and with consequences more than troubling. They leave no one unscathed and can change not only the course of events but also the often too-distant perception we might have of certain current affairs. In this game—or rather, in this immersive narrative experience, where dialogue choices sometimes arise—we follow a night fisherman who sees a boat approaching in his direction. The real question here is: what kind of fish will he catch, in the metaphorical sense? On board the boat stands a man shouldering a rifle, introducing himself as a representative of an English company in charge of monitoring this maritime route across the English Channel, known for its ties to smuggling and immigration. A conversation begins—at times friendly, at times threatening; sometimes it feels like one should laugh, and at others, an air of aggression seems to linger. Our fisherman cannot avoid this encounter; he has no choice but to engage. We follow this ebb and flow—rising, falling—much like the movement of the waves… until a certain climax, when it is revealed that the fisherman has been transporting an undocumented immigrant on his boat. [h2]Ten Minutes for a Life[/h2] What is the price of a human life? Indeed, we are dealing with a complex subject—immigration—but one made even more intricate in light of current events, politics, and perhaps the broader notions of power, morality, and ethics. While the ability to select the fisherman’s responses ultimately has no impact on the game’s narrative (which is a bit of a shame!), the immersive and even oppressive atmosphere, combined with the ability to shift camera perspectives, is particularly effective and striking. It invites us to step into the shoes of different characters and situations, creating a discomfort—though a measured one—that helps us grasp the weight of this conversation. The narrative, paired with a very “chill,” very “relaxing” artistic direction (purple/pink hues), creates a striking contrast—akin to the vast ocean surrounding this scene, so open yet simultaneously so closed, almost like a maritime huis clos. Ten minutes are enough to reach the climax, with tension gradually building up (a well-managed emotional and experiential arc for the player). It is poignant to witness this exploration of the human condition, to see how a person’s fate hangs by a thread—stretched between empathy and cruelty. Sometimes the thread pulls more to one side than the other, sometimes it slackens when words fail us… and sometimes, it snaps. That is precisely the heart of the matter. [h2]Short Game, Big Impact[/h2] I believe the goal here is more about sparking reflection, bringing attention to the refugee crisis. The intent is not necessarily to provide a thorough analysis, but rather to encourage contemplation—even in silence. Everyone will form their own opinion; the game leans much more on atmosphere and narrative than on gameplay and action. Personally, I find this approach effective in prompting reflection and fostering an understanding—at least a minimal one—of such a pressing issue, rather than aiming for exhaustive coverage of the topic. The experience is short, narrative-driven, but impactful; it succeeds in leaving a lasting impression. - [u]PS:[/u] 1. Among the series, I find this to be the best I’ve played so far. The climax is well-executed, and this game undeniably leaves a mark even after playing. I also think the camera system and artistic direction fit the subject well. 2. I haven’t seen the movie that everyone keeps referencing in the comments ([i]Inglourious Basterds[/i]—#sorry), so I can’t push the comparison or metaphor further, but apparently, it’s a key reference.
The Night Fisherman, unfortunately, did not hook me. While it's about a 15 minute snippet of a scene from the classic Inglorious Basterds, and the art, which originally drew me in as it felt similar to Before Your Eyes, is beautiful, the story is unoriginal and the game really doesn't do anything to reinterpret in any meaningful way. 2/10
The presentation of the game or visual novel is good and I liked it. It takes less than 10 minutes to experience the story of the British night fisherman who casts his nets in the English Channel. We are disturbed by an inspector who is taking action against smugglers. The conversation between the two takes an unexpected turn...
Bir kaçakçı ve Manş Denizi'nde gece geç saatlerde yaşanan bir karşılaşma hakkında kısa, çarpık bir hikaye. Kamerayı kontrol edin ve zor seçimler yapın, hayatınızdan kaçabilecek misiniz?
[h2]The Night Fisherman[/h2] I don’t know why people are hating this game, it says on the features that it’s a “ A reinterpretation (from the film Inglorious Basterds).” It’s also free so it’s your choice to play or not to play the game. It’s also based on actual facts UK pays France £662 million to stop illegal immigration. If this game made you uncomfortable well I guess you know who you are in the story.
2020 était une année étrange qui a détruit beaucoup d'espoirs mais aussi engendré pas mal de nouveaux projets. Parmi ces projets il y a ce duo de développeurs qui signent "Far Few Giants" et promettait une courte fiction interactive par mois. Six ans plus tard on est loin du compte, c'était un projet de confinement après tout. The Night Fisherman est le premier de cette série. Il m'a intrigué par son graphisme et son thème, et sa gratuité a fait le reste. Visuellement c'est une réussite. Le style est simple, le choix de palette est franc, l'absence de détail aux visages soutient la narration en laissant le lecteur remplir les vides. Par contre le thème est fourré au chausse-pied avec toute la subtilité d'un bulldozer et les auteurs ont confondu "réinterprétation" et "passage au dictionnaire des synonymes" puisque c'est une scène d'Inglorious Basterds avec une fausse moustache et c'est tout. Ça aurait pu être bien, ça ne l'est pas. (bonus "nope" pour le coup de feu à volume maximal alors que tout le reste de la scène est silencieuse)
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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