
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1530 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The atmosphere in this game is second to none. I love horror games, but they just don't really scare me anymore. But this game got me spooked a good few times, and I love it. It is definitely early access, I will admit. There are a LOT of systems that need overhauled, primarily inventory management and melee combat. Inventory management is already being fixed, but melee combat is just extremely unforgiving, especially if you play solo. You have no block or dodge, and your weapon can sometimes break in like 5 swings, other times it lasts all mission. The worst is how easy it is to lose your grip on your weapon for seemingly no reason, like I snuck up on a guy and swung my sword at him, did the execution but my sword still dropped. I feel like that has to be a bug, but you will drop your weapon a LOT. There are also a couple enemies that feel like ♥♥♥♥♥♥♥♥ to go against, particularly a flying one that will chase you endlessly and kills you almost instantly. But even with these complaints, I keep wanting to play more. The sanity system is definitely what sells me. Playing multiplayer and seeing a swarm of enemies and knowing that one of them is my partner, but his voice is distorted so I can't tell which, it was hilarious. Some of the hallucinations are just goofy, like it'll stick an enemy model to your ally that just dances next to him as he moves. Others make the game even more spooky, like getting blood rain while being stalked by a certain enemy (not gonna spoil what the enemies are). I also love how punishing the game is for trying to just slaughter everything you see. If you go in guns blazing, you are going to get absolutely SWARMED with enemies, as gunshots will attract enemies from across the map. There are a lot of complaints about this, but honestly I think that's mostly just people treating this like Left 4 Dead. There is an issue with the cart, you can tell it to return to the boat so you can follow it back, but doing so spawns an endless horde of enemies, which does feel a bit too punishing. It really just incentivizes you to just never use that feature. Hopefully they'll calm that down a bit, but otherwise I really enjoy the current enemy density. Overall I think the game is definitely worth trying. It does need a lot of work, but if you treat it like an early access title, it feels a lot more put together. Definitely better with friends, as the sanity feature does the heavy lifting and you'll miss out on a lot of it if you play solo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.7K | 49% | $14.99 | |
| $3.7M | 26.2K | 94% | $7.99 | |
| $3.7M | 8K | 80% | $24.99 | |
| $3.7M | 11.7K | 85% | $8.99 | |
| $3.7M | 3.6K | 88% | $25.99 | |
| $3.7M | 4K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $397.3K | 1.1K | 82% | $9.99 | |
| $34.9K | 583 | 70% | $2.79 | |
| $32.1K | 172 | 61% | $9.99 | |
| $8.6K | 222 | 71% | $1.99 | |
| $8.3K | 47 | 68% | $6.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #20 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
flat out the game is just not functioning correctly I have no ability to play any multiplayer and even when I get into the game (solo) it doesn't even run that well.
People been giving this game a pretty hard time in the reviews, but I don't get it. It's pretty good! It's exactly like the demo was too, so I dunno, maybe you guys should have played the demo first before getting this and fighting with how the game's supposed to be played! The gameplay is exploration based, and it's a dense jungle, so you go slow and careful, attack enemies by surprise when you can, stay quiet. People complaining about how the guns are slow and useless -- this isn't Farcry, bud! You wake up the entire forest if you shoot a gun! Use bows or a crossbow! Stay quiet! I'm having a fun time even in solo mode. It really isn't easy, but I just keep wanting to go back in that forest! The game looks GREAT! The co-op is really where it shines though, the hallucination and madness mechanics are so damn fun! I really recommend you get a friend to play with you, it's MUCH more fun. There are downsides though: performance isn't stellar right now (still very playable on my machine though), but they just announced they're working on that so I'm sure it'll be fixed pretty soon. UX isn't great either, it's uninstinctive and putting away ammo in the cart can be a headache for no good reason, so hopefully they'll get to fixing that too. Apart from that, seen a few visual bugs, but nothing huge. I really think this game is not getting a fair chance from players, I dunno, maybe it's not their style and they were expecting some big action PVE... and it ain't. It's slow and tense! I love it! Just play the demo first to know what you're getting into and take your time, it's worth it!
Conquistadori
Surprisingly good Lovecraftian experience. It still feels like an early access build, but I believe in this team and look forward to more major content updates and technical improvements.
Performance ist unterirdisch.
g
THIS GAME PEAKKKKKKK NEED ALITTLE UPDATE BUT STILL NEW GAME SO ITS FINE
I like it
Game has a pretty cool concept and gameplay but there is a couple of bugs that really ruin the experience. First item in you inventory will sometimes automatically be out in the cart when opening its inventory, without any real rhyme or reason. Another near game breaking bug is when I would play with my friend sometimes the game would randomly disconnect him and say network connection lost, while both or internets are completely fine. Also if you get hit while doing the kick lock animation the chest becomes completely non-interactable for the rest of the game. Overall game needs to fix a lot of bugs before I could recommend someone else pay money to play it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.