
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1530 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has some really cool things going for it. I'm excitied to see the next steps but at it's current build, The gameplay feels good, take it slow. The combat is a bit janky, but it feels like it is meant to be, you aren't a superhero or super soldier, and when combat with ancient underworld gods can be avoided, it probably should be. I'm getting 90fps constant, haven't crashed at all and play on high gfx settings. I would reccomend this game.
Perfect atmosphere & chills with friends. Needs some polish but nothing some updates cant fix.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #20 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game has a really cool concept, atmosphere, and co-op mechanics. but the game at the moment feels really clunky. lack of dodging, blocking, or getting out of reload animations once they start leads to constant chip damage from enemies that can lunge 10 ft towards you in an instant. Difficulty is also always seems to be at 4 player scaling even if you have a smaller party, like overwhelming numbers of enemies that can outrun and outgun you, literally if they spawn with a gun. Along with the exploding tree enemies being able to tank 4+ headshots and then put you to 1hp even through armor with an auto grab. makes it difficult to want to spend tokens on consumables and weapon upgrades for a run when you can die 15 seconds after spawn to unlucky rng enemy spawning or to getting grabbed by enemies through walls so you can't fight back while they drag you through the map. will definitely recommend if some patches smooth out the rough feeling start
優化不好 武器不多 戰鬥有點詭異還可以接受 只是後面玩起來有點單調 畫面跟氛圍和光影還不錯
**Fatal Error****Fatal Error****Fatal Error****Fatal Error****Fatal Error****Fatal Error****Fatal Error** Ich verstehe, dass sich das Spiel noch in der Entwicklung befindet. Trotzdem sollte es bereits in einem Zustand sein, in dem man es auch vernünftig spielen kann. Die ersten sechs Mal musste ich die Vertragsbedingungen lesen und akzeptieren. Das hat zwar funktioniert, aber jedes Mal, bevor ich überhaupt richtig ins Spiel kam, wurde ich mit einem **Fatal Error** wieder auf den Desktop geworfen. Ein einziges Mal habe ich es geschafft, etwas weiterzukommen. Doch auch dort endete das Spiel nach kurzer Zeit wieder mit einem **Fatal Error**. Gerade eben habe ich es erneut versucht. Ich konnte die erste Mission spielen und kam mit meinem Charakter etwas weiter. Doch sobald die nächste Videosequenz begann, schlug der **Fatal Error** erneut zu. Liebe Entwickler, wenn ich Geld für ein Spiel ausgebe, möchte ich es auch spielen können. Momentan weiß ich ehrlich gesagt nicht, wie ich weiter verfahren soll. Das Wenige, was ich bisher vom Spiel gesehen habe – sowohl im Spiel selbst als auch in den Videos – gefällt mir eigentlich sehr gut. Aber was bringt mir ein Spiel, wenn ich es aufgrund der ständigen Abstürze nicht spielen kann? Dann liegt es nur ungenutzt in meiner Steam-Bibliothek. Bis jetzt ist das technisch gesehen eines der katastrophalsten Spiele, die ich jemals über Steam gespielt habe. Inhaltlich kann ich das Spiel noch gar nicht richtig beurteilen, weil ich kaum dazu komme, es zu spielen. Aber technisch ist es eine einzige Katastrophe. So viele Abstürze habe ich bisher bei keinem anderen Spiel erlebt. Ich besitze zahlreiche weitere Spiele, und die laufen alle einwandfrei, ohne auch nur einen einzigen Absturz. **Fatal Error****Fatal Error****Fatal Error****Fatal Error****Fatal Error****Fatal Error****Fatal Error**
For what I've seen before launch and what I expected of the game I created a picture in my head, unfortunately it is a more difficult R.E.P.O. kind of game. Within an hour of gameplay it just felt flat to me personally.
引导依托,未知怪物在最后一刻直接双杀我的队友,在最后的一段小路上死掉最后一个人,喜欢受虐的来
good game but it needs a lot of improvement. there isnt any way to avoid damage, even running to the backs of enemies doesnt work because the game artificially rubberbands you back. enemies dont die really either, i got attacked by a guy i killed 3 times already, but its mostly the damage thing. there should at least be a way to block or dodge attacks because the spacebar stun doesnt work because the enemies attack to fast before you can get a hit in. i feel like there should be more long term progression too, because as it stands this game operates a bit like a roguelike but not really.
Pretty solid, and kind of hard, game. I have really enjoyed my time playing with my friends and look forward to getting further into the mid and end game.
Please, you should play the game before releasing it. The combo where the spider brings you down to 1 HP and the zombie spawns right after is a huge problem—you can't split a stack. Plus, the animations are too long, the character is too slow, the hitbox is off, and I could go on.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $397.3K | 1.1K | 82% | $9.99 | |
| $34.9K | 583 | 70% | $2.79 | |
| $32.1K | 172 | 61% | $9.99 | |
| $8.6K | 222 | 71% | $1.99 | |
| $8.3K | 47 | 68% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.7K | 49% | $14.99 | |
| $3.7M | 26.2K | 94% | $7.99 | |
| $3.7M | 8K | 80% | $24.99 | |
| $3.7M | 11.7K | 85% | $8.99 | |
| $3.7M | 3.6K | 88% | $25.99 | |
| $3.7M | 4K | 97% | $29.99 |